Activities: Difference between revisions
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|[[File:Dumpster_Diving.png|frameless]] |
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|[[Dumpster Diving]] |
|[[Trellin Dumpster Diving]] |
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|[[Granfiddich |
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|[[Foraging]], [[Agility]] |
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|[[Erdwise Dumpster Diving]] |
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|[[Foraging]], [[Agility]] |
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|[[File: |
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|[[Mine Copper Ore]] |
|[[Mine Copper Ore]] |
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|[[Frostbite Mountain]] |
|[[Frostbite Mountain]] |
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|[[Mine Tin Ore]] |
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|[[Frostbite Mountain]] |
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|[[Mine Iron Ore]] |
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|[[Mine Coal]] |
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|[[Frostbite Mountain]] |
|[[Frostbite Mountain]], [[Sanguine Hills]] |
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|[[Mining]] |
|[[Mining]] |
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|[[Mine Tarsilium Ore]] |
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|[[Surface Salt Mining]] |
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|[[Beach of Woes]] |
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Revision as of 07:07, 13 July 2024
There are a multitude of Activities that can be done in WalkScape throughout the world of Arenum.
When you select an activity, you begin completing actions of that activity until it no longer becomes possible to continue completing actions, or you select to do another activity. Actions are one completion of an activity, and reward things like experience, a chance at a chest, and create or transform materials.
There are roughly two categories of activities in the game:
- Near-infinitely repeatable - Many gathering activities will produce an action every set number of steps until you tell your character to do something else. For example, if you select Cut Pine Trees as your activity, your character will continue chopping pine logs until you tell them to do otherwise. You will continue doing this activity at maximum efficiency until hitting the inventory soft-cap, or stopping when you are overencumbered - if you have the setting toggled on.
- Finitely repeatable - Crafting Recipes and traveling activities generally produce a finite amount of possible actions. When selecting an activity such as Cut a Pine Plank, you can select how many actions you want to perform up to the maximum available based on the materials you have available to you, and the game will predict how many steps this will take you to complete. When traveling is your activity, your character will travel until reaching their destination.
Steps that you take while the game is active on your screen (foreground) are applied in real time to your current activity. If you close or background the game, the steps that you take will be immediately applied upon foregrounding the app or loading into the game.
Leveling a skill grants 1.25% Work Efficiency toward the attributed skill's activity up to a maximum of 25% or 20 levels above that of the required level to perform the activity.
For activities involving two skills, the player is only eligible to earn chests in skills that have actual level requirements.
When performing an activity for a skill, only the primary skill is factored in for the player's equipment bonuses, the "2nd Skill" will also be affected by the equipment attributes based toward the "1st Skill" (IE: +1 Exp will apply to the "2nd Skill" as well).
Skills
Please see each skill's page to see their associated listed activities that we currently know of and where they can be done.
Skill | Uses | |
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Agility | Traveling across the world and accessing shortcuts. |
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Carpentry | Woodworking for turning logs into planks for crafting. |
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Cooking | Recipie based skill that turns raw materials into consumables. |
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Crafting | For turning transformed materials into final usable crafted items. |
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Fishing | Catching fish to use as raw materials, primarily in cooking. |
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Foraging | Gathering plants as raw materials for use in crafting and cooking. |
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Mining | Mines ore based raw materials for use in smithing. |
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Smithing | Turns ores into bars for use in crafting. |
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Woodcutting | Cuts down trees for their logs as materials for carpentry. |