Tip of the Day
Skill levels exceeding an activity's main skill requirement gives +1.25% extra Work efficiency for what you're doing, up to 20 levels.
Agility
Breathe in the fresh air while exercising in nature, adventuring through Arenum, and discovering treasures!

The Agility skill is inherently linked to traveling between locations. You level up your agility simply by traveling, and the higher your level, the better agility equipment you can equip to travel faster. Equipment like Skis or the Grappling Hook can change the steps required across different types of terrain. In the future, as you travel, you'll also encounter random events like small quests or interesting discoveries and pick up things along the way. You can also receive Agility Chests as a rare drop from training this skill.
Traveling
Traveling will be one of the main ways the player will passively gain agility experience, as it is unavoidable activity for going places and playing the game. The amount of exp gained from traveling changes throughout leveling the skill. The amount of base steps changes for going to each location based on distances from one another (see all the routes here). The total amount of steps to get to the next closest location will get divided into 10 action nodes to fulfill, which will then count as the player arriving at that location.
In addition to the variation in experience gained from traveling, so does the chance to obtain Agility Chests, which scales with the base steps required to reach a location instead of the base rate per action completion.
Traveling is unaffected by any penalties suffered from having an over-filled inventory.
There is no efficiency cap on the traveling activity. However there is a 100 step minimum between 2 locations (10 steps per node).
See Traveling (Mechanics) for more information on calculations for experience and efficiency.
Activities
The following activities can be done indefinitely without needing materials. Some have equipment requirements or other requirements that need to be satisfied in order to start the activity.
For activities involving two skills, the player is only eligible to earn chests in skills that have actual level requirements.
So, if the activity has a Agility level requirement, it will be eligible to drop Agility Chests.
When performing an activity for a skill, only the primary skill is factored in for the player's equipment bonuses, the "2nd Skill" will also be affected by the equipment attributes based toward the "1st Skill" (IE: +1 Exp will apply to the "2nd Skill" as well).
The following activities are eligible to drop Agility Chests.
| Activity Name | Locations | Skills | Base XP |
Base Steps |
Base XP/Step |
Total Base XP/Step |
Minimum Steps |
Max XP/Step |
Total Max XP/Step | |
|---|---|---|---|---|---|---|---|---|---|---|
| Emergency darkness escape (Swamp) | 10 | 10000 | 0.001 | 0.001 | 10000 | 0.001 | 0.001 | |||
| Emergency desert escape | 10 | 10000 | 0.001 | 0.001 | 10000 | 0.001 | 0.001 | |||
| Emergency swim escape | 10 | 10000 | 0.001 | 0.001 | 10000 | 0.001 | 0.001 | |||
| Emergency swim escape (Swamp) | 10 | 10000 | 0.001 | 0.001 | 10000 | 0.001 | 0.001 | |||
| Search team | 2400 | 7505 | 0.320 | 0.320 | 5004 | 0.480 | 0.480 | |||
| Classic skiing | 87 | 247 | 0.352 | 0.352 | 165 | 0.527 | 0.527 | |||
| Jarvonia skydisc course | 193 | 430 | 0.449 | 0.449 | 269 | 0.717 | 0.717 | |||
| Mountain climbing | 23 | 57 | 0.404 | 0.404 | 36 | 0.639 | 0.639 | |||
| Skate skiing | 172 | 318 | 0.541 | 0.541 | 199 | 0.864 | 0.864 | |||
| Sledding | 50 | 100 | 0.500 | 0.500 | 59 | 0.847 | 0.847 | |||
| Surface swimming | 32 | 56 | 0.571 | 0.571 | 32 | 1.000 | 1.000 | |||
| GDTE skydisc course | 392 | 680 | 0.576 | 0.576 | 378 | 1.037 | 1.037 | |||
| Hut jumping | 34 | 53 | 0.642 | 0.642 | 36 | 0.944 | 0.944 | |||
| Kayaking | 49 | 68 | 0.721 | 0.721 | 38 | 1.289 | 1.289 | |||
| Merfolk dancing | 195 | 300 | 0.650 | 0.650 | 150 | 1.300 | 1.300 | |||
| Rescue team | 5000 | 8500 | 0.588 | 0.588 | 5667 | 0.882 | 0.882 | |||
| Ridge scrambling | 94 | 119 | 0.790 | 0.790 | 67 | 1.403 | 1.403 | |||
| Run for your life | 200 | 500 | 0.400 | 0.400 | 250 | 0.800 | 0.800 | |||
| Spring bat tracking | 4000 | 10000 | 0.400 | 0.400 | 5000 | 0.800 | 0.800 | |||
| Bodysurfing | 104 | 109 | 0.954 | 0.954 | 55 | 1.891 | 1.891 | |||
| House jumping | 143 | 147 | 0.973 | 0.973 | 70 | 2.043 | 2.043 | |||
| Underwater swimming | 155 | 150 | 1.033 | 1.033 | 72 | 2.153 | 2.153 | |||
| Venture into the bog | 600 | 2500 | 0.240 | 0.240 | 1250 | 0.480 | 0.480 | |||
| Ghost tag | 345 | 567 | 0.608 | 0.608 | 227 | 1.520 | 1.520 | |||
| Guard duty | 140 | 110 | 1.273 | 1.273 | 53 | 2.642 | 2.642 | |||
| Shoreline scramble | 152 | 165 | 0.921 | 0.921 | 69 | 2.203 | 2.203 | |||
Bonus Experience Sources
These activities award Agility experience as a bonus in addition to the main activity skill. Items attributes that include "While Agility" do not apply to these activities.
The following activities are eligible to drop Agility Chests if they have a Agility level requirement.
| Activity Name | Locations | Skills | Base XP |
Base Steps |
Base XP/Step |
Total Base XP/Step |
Minimum Steps |
Max XP/Step |
Total Max XP/Step | |
|---|---|---|---|---|---|---|---|---|---|---|
| Forest foraging | 20 | 80 | 0.250 | 0.287 | 40 | 0.500 | 0.575 | |||
| 3 | 0.037 | 0.075 | ||||||||
| Litter looting | 32 | 95 | 0.337 | 0.400 | 48 | 0.667 | 0.792 | |||
| 6 | 0.063 | 0.125 | ||||||||
| Plains foraging | 35 | 95 | 0.368 | 0.505 | 60 | 0.583 | 0.800 | |||
| 13 | 0.137 | 0.217 | ||||||||
| Treasure hunt | 10 | 100 | 0.100 | 0.400 | 84 | 0.119 | 0.476 | |||
| 10 | 0.100 | 0.119 | ||||||||
| 10 | 0.100 | 0.119 | ||||||||
| 10 | 0.100 | 0.119 | ||||||||
| Firewood making | 22 | 68 | 0.324 | 0.486 | 40 | 0.550 | 0.825 | |||
| 11 | 0.162 | 0.275 | ||||||||
| Cliff foraging | 64 | 121 | 0.529 | 0.661 | 61 | 1.049 | 1.311 | |||
| 16 | 0.132 | 0.262 | ||||||||
| Erdwise dumpster diving | 173 | 250 | 0.692 | 0.940 | 125 | 1.384 | 1.880 | |||
| 62 | 0.248 | 0.496 | ||||||||
| Trellin dumpster diving | 173 | 250 | 0.692 | 0.940 | 125 | 1.384 | 1.880 | |||
| 62 | 0.248 | 0.496 | ||||||||
| Butterfly catching | 72 | 115 | 0.626 | 0.852 | 64 | 1.125 | 1.531 | |||
| 26 | 0.226 | 0.406 | ||||||||
| Glacier foraging | 169 | 208 | 0.812 | 0.870 | 116 | 1.457 | 1.560 | |||
| 12 | 0.058 | 0.103 | ||||||||
| Wine grape stomping | 112 | 143 | 0.783 | 0.979 | 65 | 1.723 | 2.154 | |||
| 28 | 0.196 | 0.431 | ||||||||
| Wreck diving | 700 | 1000 | 0.700 | 0.800 | 556 | 1.259 | 1.439 | |||
| 100 | 0.100 | 0.180 | ||||||||
| Underwater aqueduct construction | 70 | 150 | 0.467 | 0.934 | 79 | 0.886 | 1.772 | |||
| 70 | 0.467 | 0.886 | ||||||||
| Dragonfly catching | 106 | 260 | 0.408 | 0.554 | 109 | 0.972 | 1.321 | |||
| 38 | 0.146 | 0.349 | ||||||||
| Spelunking | 232 | 375 | 0.619 | 1.238 | 150 | 1.547 | 3.094 | |||
| 232 | 0.619 | 1.547 | ||||||||
| Cave diving | 800 | 1500 | 0.533 | 1.166 | 653 | 1.225 | 2.680 | |||
| 150 | 0.100 | 0.230 | ||||||||
| 800 | 0.533 | 1.225 | ||||||||
Consumables
| Item Name | Keywords | Attributes | Duration | |
|---|---|---|---|---|
| Tasty breakfast | Normal Attributes: -2 Fine Attributes: -3 |
5000 | ||
| Bagel | Normal Attributes: +5% Fine Attributes: +5% |
1000 | ||
| Jelly sandwich | Normal Attributes: +5% Fine Attributes: +10% |
1000 | ||
| Agility memosphere | Normal Attributes: This item has no attributes. Fine Attributes: This item cannot be fine. |
N/A | ||
Traveling
| Item Name | Keywords | Attributes | Duration | |
|---|---|---|---|---|
| Bread | Normal Attributes: +10% Fine Attributes: +25% |
1000 | ||
| Cooked squid | Normal Attributes: +8% Fine Attributes: +16% |
500 | ||
Guides
Traveling
Gear Sets
Traveling
Trivia
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| This page is updated automatically to reflect information in the current game version. |
