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Guide:Agility/Pure Agility Challenge
Welcome! As Walkscape is a game that lets players choose how to build their characters, using RPG-style gameplay elements, there is an opportunity for creating and playing with a challenge character. In the beta version of the game, one such possible challenge is a so-called "Pure Agility" character. This can be defined in several ways, but this guide in particular is meant for those who wish to remain forever at 0 experience in every skill except Agility. If a Pure Agility character wants a fish, they can swim for it instead of fishing. If they want a mineral, they can go mountaineering for it instead of mining. The Agility activities in the game are some of the most diverse and widespread, and since the Travelling subskill falls under the Agility skill, this is the one skill that is feasible to specialize in while still uncovering a significant portion of the game's content.
Please be aware that this path is difficult. It includes several long grinds where you'll spend weeks in the same activity, and it is relatively easy to "mess up" by accidentally completing a non-Agility activity or claiming a reward that gives you experience in another skill. Also, as the game is still in development, any content change in the future could impact this type of self-restricted character in big unforeseen ways, including a premature end to the journey. So consider yourself warned!
This guide uses a walkthrough format in a somewhat flexible order of operations. While the progression path may seem linear, there are opportunities along the way to add your own changes to suit your preferences or your luck.
Phase 1: First Steps
- Start your character on a day on which you plan to hit 30k steps in a 24-hour period. The I Just Felt Like Running achievement gives a very valuable 5 AP, which can be nice to have early on.
- Get your free stuff from Herbert. I recommend getting one rock, then dropping it for the No Trashing achievement, then getting the remaining rocks and other free stuff. There is no reason to pick any tool over another, I went with the basic sickle. Then travel to Kallaheim, pick up the If It Is Broken, Fix It achievement here.
- Note that a recent update has added a tutorial area job board which can eventually get you some rusty chests and other skill chests. As tempting as this might be, there is no loot we really want from them. Also be warned, if you open a skill chest and it gives a memosphere, there's no way to drop or bank it. So my advice is to simply ignore the Disenchanted Forest jobs. If you really want, you can return later for them, once you understand the high risk and low rewards.
- Ignoring the starting area for now, walk your way down to Horn of Respite. I hope this isn't your first character, so you should know where it is, but if you don't, check the world map. You'll hit level 6 or so just by travelling there, earning you Touch The Grass on the way.
- Start one Search Team activity. Before you complete the activity, you will reach 10k steps total, which gets you the Walk of Shame achievement. It comes with an Agility Chest as a reward. I recommend opening it right away and equipping any gear from it, then finishing your Search Team activity. You'll jump up to level 18 in Agility upon completion.
- Do a couple more Search Teams, until you're at least Agility level 25. Hopefully you get a couple more Agility Chests too but if you don't, it's no problem. They will come. Hang onto any drops you get, don't sell any stacks until you get the 100 bank slot achievement much, much further down the road.
- Do a few Hut Jumping activity completions. We will be doing a lot of this very soon, but doing a few of them early can earn a bit of startup money. You'll probably become overencumbered and get the My Back Hurts achievement around now.
- You can save this until later, but you might like to travel and uncover the map a bit once you have some pocket money. Reach Barbantok for the Barbarian Village achievement. When you go through Kallaheim next, pick up a Beer for another easy one in Helan Går!. Pick up a simple ring, too. When you get the Ooh, Shiny! achievement, if you haven't by now, you'll also be able to do the Only Two Fingers? achievement.
With all this done, you'll be sitting at 14 AP, and have a few coins and items. Now it's time to set up for a long grind.
Phase 2: Long grind to reach GDTE
- We need 4,500 coins for access to GDTE. The best way to earn coins for us is Hut Jumping, in Coldington. However, we want to gain a few equips before starting on that grind. It may be best to get some startup gold to re-invest in some basic gear, so let's start with a few thousand steps of Hut Jumping until the Parkour Gloves drop and/or you gain 102 coins to buy the two first sets of Skis, that is, Birch Skis at 31 gold, and Pine Skis at 71 gold. We also need to get some Climbing Gear from an Agility chest, so keep at it until you get some. Hopefully it's a Grappling Hook, but a Tough Rope would be okay too, you'll get both eventually. Also, you'll probably get the It's A Marathon, Not A Sprint achievement at this point, if you didn't have it yet, which should get you enough AP to reach the Ring of Homesickness unlock.
- Now would be a good time to complete the Classic Skiing activity 50 times so that you can wear the Pine Skis. Along with the required climbing gear in hand, wearing your Pine skis, you can now go earn yourself an Iron Thermos to round out your hut jump starter kit.
- You can sell duplicates, but don't sell things just because you think you won't need them -- the Hoarder achievement is hard to get and you'll want to keep one of everything, including fines. In the meantime, it's Hut Jumping for a month. Unless you get very lucky, it will take a total of 400k+ steps, approx, to reach enough coins. You'll do so through chests and Bird Nests and coin drops. Sell the berries and eggs from the nests, keeping one of each, plus fines, and you can also sell any duplicates from the chests. One of the chests will eventually get you an Agility Memosphere, so that's another easy achievement done, with A Friend Like Me. You'll probably be at around 18AP.
If you need a break from hut jumping, you can try the Sledding activity that gives Jarvonia reputation points, which can cover you for a few hundred coins as a faction reward. Just be careful to never claim the mining and smithing experience rewards. Personally I did not go this route, as I would find it too devastating to accidentally tap the Claim button.
Phase 3: From GDTE to Syrenthia
- Okay, it's been a while, you've done so many hut jumps you've earned enough coins to buy the Jarvonian Letter of Passage, your first collectible, granting access to GDTE. If you like uncovering the map, run a lap of GDTE to explore it. Also be sure to do the Skate Skiing enough to unlock the ability to use Oak Skis.
- At some point, you are likely to hit 20 AP, one way or another, which is enough to give you full access to the Adventurer's guild. It could take some time. There're a few ways to get it, I ended up saving even more coins to then buy a bunch of NPC shop items to barely reach the 100 bank slots for the Hoarder achievement. It took me 520k steps total. But you might have other opportunities, now that the Residual Relic achievement has been added, which you can get through Surface Swimming.
- Once you hit 20AP, you can access the Adventurers' Guild Outpost, and get the passes to unlock the rest of Jarvonia, as well as a few bits and pieces of gear. Do some Rescue Team for enough tokens to get the Rusty Diving Torso, as well as the Black Eye Peak Wilderness Permit, the Mysterious Northern Map, a Simple Torch and a Simple Rope. Unfortunately the Guild chests don't have anything you really need, so don't bother gambling on them, instead you can start saving up for the high-cost Guild items. You can now also get the Arctic Explorer achievement. It comes with 3 more Agility chests. You'll probably earn Pride And Accomplishment around this time, and if you're lucky, Taste the Rainbow sooner or (much) later. You'll now hopefully have enough AP to get the Running Visor, which is best in slot.
- Speaking of best in slot... Flowy Trousers. You want them, and you'll barely ever take them off. It's another rooftop grind for them, with House Jumping. You thought you were done on the roofs? Hah.
- There's also the Mountaineering Guidebook, one of the best tools. You can start the grind for it now or later. I am still hunting for mine, to be honest.
- You probably did Surface Swimming earlier to get a trinket for the achievement, you can swap for Bodysurfing to mix it up, but either way you'll want to have picked up a few Sunken Chests to get the Rusty Diving Leggings. Keep all the Salmon you get, it will be useful later for Syrenthia jobs.
- Buy the Rusty Diving Helmet from Frosthook Emporium, and you'll be all set to reach the depths of your journey.
Phase 4: Syrenthia chests forever
- Congratulations. It took half a million steps or so, and you've unlocked all the most basic diving gear. Put it on and travel to Vastalume and start Merfolk Dancing. The Merfolk Dress you'll get used to require reputation to wear, but currently you should be able to put it on as soon as you get it, lucky you! Keep dancing to earn yourself a collectible Letter From A. A. and Syrenthia reputation. You'll be here a while.
- Keep an eye out for Syrenthia jobs you can actually complete. Fine Salty Hops and Salmon are the good ones. Pearls are doable, so are Shells, but not ideal. The rest are either impossible or inefficient. Feel free to accept jobs you don't plan to complete, just to prevent them from reappearing on the board.
- Once you get the Oxygen Tank, equip that so you can put your Flowy Trousers on underwater.
This is where I am currently. Looking for Syrenthia jobs, doing them, hoping to earn Syrenthia chests. Then hoping that the chest will drop me the Tentacle Crown. When I'm waiting for the job board to refresh, I can play my other character(s) or go do some Rescue Team to work on my AG tokens. It's a grim grind, somewhat gated by real world days as well as steps. I believe it's likely you'll hit the 3.8M step and Level 80 Agility achievements before you get a crown, unless you are lucky. Think of these as your long term goals.
Phase 5: The future
- It may take a while but once you're near the end of content, it may be worthwhile to go earn the Cape of the Trailblazer and Bert's Super-Skis, which will both be useful.
- Once you have the Tentacle Crown, you can unlock a few more things. Underwater Swimming will be available, and its achievement Human Fish. Shells will be easier to get this way, so you can eventually buy the big ticket shell items I guess. You can also potentially get enough AP for the Trash Grabber, especially after 80 agility, with the Syrenthia faction reward collectibles (train yourself to never tap "Claim" on the fishing exp). The Trash Grabber could unlock a few more things, notably a new source of shells and rough gems, as well as chests for other skills. Remember to be careful though, if you obtain memospheres for other skills, they will be undroppable and take up inventory slots. The newest activities at time of writing are Guard Duty, which requires a shield, and Spring Bat Tracking, which requires multiple light sources. Neither of these equipment options are available yet, but maybe in the future. If you want to be prepared for them, it may be worthwhile to keep an eye on Erdwise Job Boards to eventually turn in the rough gem quests, since gems can be bought from the shops in those same locations. It's also possible that trading opens up myriad other item options, and the new Mud Pie consumable might allow new ways to complete non-Agility activities without earning experience. Time will tell.
This concludes the walkthrough. It is far from definitive, and it will certainly change over the course of the beta. I hope that you at least found it to be an interesting concept, and if you join me on this journey, I salute you, fellow Agility Challenger!