Attributes: Difference between revisions
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* '''[[No Materials Consumed (Mechanics)| Mechanics Page]]''' | * '''[[No Materials Consumed (Mechanics)| Mechanics Page]]''' | ||
* '''[[No Materials Consumed Items | Items With This Attribute]]''' | * '''[[No Materials Consumed Items | Items With This Attribute]]''' | ||
=== [[File:Steps Required.svg|frameless|20px]] '''[[Steps Required]]''' === | === [[File:Steps Required.svg|frameless|20px]] '''[[Steps Required]]''' === | ||
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* [[Trinketry Attribute Items|Trinketry]] | * [[Trinketry Attribute Items|Trinketry]] | ||
* [[Woodcutting Attribute Items|Woodcutting]] | * [[Woodcutting Attribute Items|Woodcutting]] | ||
== Removed Attributes == | |||
=== [[File:Skills.svg|frameless|20px]] '''[[Skill Level]]''' === | |||
Additional level(s) given to the [[Skills|skill]] mentioned in terms of level based work efficiency. | |||
* '''[[Skill Level (Mechanics)| Mechanics Page]]''' | |||
* '''[[Skill Level Items | Items With This Attribute]]''' | |||
{{Version|A}} | {{Version|A}} | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
Revision as of 11:31, 20 May 2025
Here’s a list of the attributes you will see in game:
Changes the experience rewarded on action completion.
Changes the chance to find chests on action completion.
Changes the probabilities of getting higher quality crafted items.
On completion, changes the chance for an action to give full rewards (experience and loot table rolls) twice. If this triggers when traveling - jump two nodes instead of one!
On completion, changes the chance for an action to give you two loot rolls instead of one.
Changes the chance to find Bird Nests on action completion.
Changes the chance to find Collectibles on action completion.
Changes the chance to find gems on action completion.
Changes the chance to find fine materials on action completion.
Adds additional maximum inventory spaces as long the item providing them is equipped.
Adds a chance to find the specified object after every action.
Adds a chance to not use up the materials required for an activity that requires them.
Removes the listed amount of steps from the activity you are doing, great if you have capped on work efficiency!
Changes the value of work that your steps produce. Positive work efficiency decreases the amount of steps required to complete an action, while negative work efficiency increases the amount of steps required to complete an action.
Items by Skill Used
Removed Attributes
Additional level(s) given to the skill mentioned in terms of level based work efficiency.
| This page reflects information for an Unknown game version. |
