Find Collectibles (Mechanics)
From The Walkscape Walkthrough
Find Collectibles Calculation
- Some activities have the chance to drop a unique collectible.
- Collectibles exist on a separate loot table, similar to chests, with their own drop chance
- Find collectibles percentage bonuses from attributes is calculated.
- These bonuses are added to the base find collectibles multiplier that you have (100%).
- The base chance to find collectibles for a given activity is multiplied by the calculated find collectibles multiplier.
- The modified find gems odds are rolled on a loot table. This has the effect of reducing the chance of a nothing role by adding a part of those odds to the collectible odds
- Total Odds = No Drop Chance + (Collectible Chance × (100% Base Find Collectibles + X% Bonus Find Collectibles)) = 1 (You always get a result even if it is "no drop".)
Example with No Find Collectibles Bonuses
If we want to do Tinkering with no equipment, and we complete an action.
- Tinkering is able to give the Silver Pocket Watch collectible at a 0.100% chance.
- We have no equipment, so we have no percent collectibles finding bonus.
- Find Collectibles Bonus = 0.00
- We added our collectibles finding bonus to the base collectibles finding multiplier that you have.
- 1.00 collectibles finding multiplier + 0.00 collectibles finding bonus = 1.00 calculated collectibles finding multiplier
- We multiply the base collectible's chance by the calculated gem finding multiplier.
- 0.001 × 1.00 = 0.001 modified find collectibles odds
- The modified find collectibles odds are rolled on a loot table.
- Our 0.001 modified find gems odds gives us a 1/1000 chance per action completed to receive a Silver Pocket Watch.
Example with a Find Collectibles Bonus
If we want to do Tinkering with an Sharp Machete, and we complete an action.
- Tinkering is able to give the Silver Pocket Watch collectible at a 0.100% chance.
- Our equipment has a +4.0% Find Collectibles attribute.
- Find Collectibles Bonus = 0.04
- We added our collectibles finding bonus to the base collectibles finding multiplier that you have.
- 1.00 collectibles finding multiplier + 0.04 collectibles finding bonus = 1.04 calculated collectibles finding multiplier
- We multiply the base collectible's chance by the calculated gem finding multiplier.
- 0.001 × 1.04 = 0.00104 modified find collectibles odds
- The modified find collectibles odds are rolled on a loot table.
- Our 0.00104 modified find collectibles odds gives us a 1/962 chance per action completed to receive a Silver Pocket Watch.
This page has been updated to reflect information in game version 0.2.0-beta+322 "The Syrenthia Update". |