Agility
![](http://static.miraheze.org/walkscapewiki/a/a7/Agility_GIF.gif)
Agility is a skill inherently linked to traveling between locations. You level up your agility simply by traveling, and the higher your level, the better agility equipment you can equip to travel faster. Equipment like Snow Shoes or the Grappling Hook can change the steps required across different types of terrain. As you travel, you'll also encounter random events like small quests or interesting discoveries and pick up things along the way.
Traveling
Traveling will be one of the main ways the player will passively gain agility experience, as it is unavoidable activity for going places and playing the game. The amount of exp gained from traveling changes throughout leveling the skill. The amount of base steps changes for going to each location based on distances from one another (see all the routes here). The total amount of steps to get to the next closest location will get divided into 10 action nodes to fulfill, which will then count as the player arriving at that location.
In addition to the variation in experience gained from traveling, so does the chance to obtain agility chests, which scales with the base steps required to reach a location instead of the base 1/200 rate per action completion.
Traveling is unaffected by any penalties suffered from having an over-filled inventory.
There is no efficiency cap on the traveling activity.
See Traveling (Mechanics) for more information on calculations for experience and efficiency.
Activities
For activities involving two skills, the player is only eligible to earn chests in skills that have actual level requirements.
So if the activity has an agility level requirement, it will be eligible to drop Agility Chests.
When performing an activity for a skill, only the primary skill is factored in for the player's equipment bonuses, the "2nd Skill" will also be affected by the equipment attributes based toward the "1st Skill" (IE: +1 Exp will apply to the "2nd Skill" as well).
The following activities are eligible to drop Agility Chests.
Activity | Location(s) | Skill(s) | Level(s) | Exp | Base Steps | Base Exp/Step | Base Total Exp/Step | Min Steps | Max Exp/Step | Total Max Exp/Step | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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Traveling | Between Areas | Agility | 1 | Varies | Varies | Varies | Varies | Varies | Varies | Varies | |
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Search Team | Horn of Respite | Agility | 1 | 3000 | 7500 | 0.400 | 0.400 | 5000 | 0.600 | 0.600 | |
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Cross-Country Skiing (Beginner) | Casbrant Fields | Agility | 5 | 102 | 242 | 0.421 | 0.421 | 162 | 0.630 | 0.630 | Requires Skis |
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Cross-Country Skiing (Intermediate) | Noiseless Pass | Agility | 20 | 172 | 318 | 0.541 | 0.541 | 199 | 0.864 | 0.864 | Requires Skis |
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Frisbee Golfing (Beginner) | Barbantok | Agility | 10 | 214 | 425 | 0.504 | 0.504 | 266 | 0.805 | 0.805 | Requires a Frisbee |
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Frisbee Golfing (Intermediate) | Bilgemont Port | Agility | 25 | 392 | 680 | 0.576 | 0.576 | 378 | 1.037 | 1.037 | Requires a Frisbee |
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Rooftop Jumping (Beginner) | Coldington | Agility | 25 | 34 | 53 | 0.642 | 0.642 | 36 | 0.944 | 0.944 | |
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Rescue Team | Horn of Respite | Agility | 30 | 5000 | 8500 | 0.588 | 0.588 | 5667 | 0.882 | 0.882 | Requires a Climbing Tool and Skis |
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Rooftop Jumping (Intermediate) | Everhaven | Agility | 45 | 143 | 147 | 0.973 | 0.973 | 70 | 2.043 | 2.043 | |
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Mountain Climbing (Beginner) | Frostbite Mountain | Agility | 10 | 25 | 52 | 0.481 | 0.481 | 33 | 0.758 | 0.758 | Requires a Climbing Tool |
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Mountain Climbing (Intermediate) | Sanguine Hills | Agility | 35 | 94 | 119 | 0.790 | 0.790 | 67 | 1.403 | 1.403 | Requires a Climbing Tool |
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Swimming (Beginner) | Farsand Coast | Agility | 20 | 32 | 56 | 0.571 | 0.571 | 32 | 1.000 | 1.000 | |
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Swimming (Intermediate) | Red Coast | Agility | 40 | 104 | 109 | 0.954 | 0.954 | 55 | 1.891 | 1.891 | |
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Kayaking | Old Arena Ruins | Agility | 30 | 49 | 68 | 0.721 | 0.721 | 38 | 1.289 | 1.289 | Requires a Life Vest |
Shortcuts
![](http://static.miraheze.org/walkscapewiki/thumb/8/8d/Sanguine_Hills_shortcut.jpg/223px-Sanguine_Hills_shortcut.jpg)
Level | Location | Note |
---|---|---|
30 | Between Kallaheim and Frostbite Mountain | Saves 670 base steps by not having to travel through adjacent locations. |
Item Unlocks
These items can be used at the following Agility levels. If an item has a secondary requirement it is listed in brackets.
Level | Item(s) | Level | Item(s) | Level | Item(s) | Level | Item(s) |
---|---|---|---|---|---|---|---|
1 | Clay Frisbee, Walking Stick, Water Bottle | 26 | 51 | 76 | |||
2 | 27 | 52 | 77 | ||||
3 | 28 | 53 | 78 | ||||
4 | 29 | Parkour Gloves | 54 | 79 | |||
5 | Birch Skis | 30 | 55 | 80 | |||
6 | 31 | 56 | 81 | ||||
7 | Running Shorts | 32 | 57 | 82 | |||
8 | 33 | 58 | 83 | ||||
9 | Running Shirt | 34 | 59 | 84 | |||
10 | Simple Torch | 35 | Exercise Headband | 60 | 85 | ||
11 | 36 | 61 | 86 | ||||
12 | 37 | 62 | 87 | ||||
13 | 38 | Grappling Hook | 63 | 88 | |||
14 | 39 | 64 | 89 | ||||
15 | Iron Thermos, Oak Skis | 40 | 65 | 90 | |||
16 | 41 | 66 | 91 | ||||
17 | Tough Rope | 42 | Feather Cape | 67 | 92 | ||
18 | 43 | 68 | 93 | ||||
19 | 44 | Flowy Trousers | 69 | 94 | |||
20 | 45 | Mountaineering Guidebook | 70 | 95 | |||
21 | Shark Tooth Necklace (![]() |
46 | 71 | 96 | |||
22 | Map of Jarvonia, Map of GDTE | 47 | 72 | 97 | |||
23 | 48 | 73 | 98 | ||||
24 | 49 | 74 | 99 | ||||
25 | Golden Frisbee, Medieval Sneakers, Pine Skis | 50 | 75 |