Tip of the Day
Crafting outcome will help raise the chances for better quality items seen at the bottom of recipes in the crafting interface.
Skills: Difference between revisions
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!Uses | !Uses | ||
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|[[File:Agility | |[[File:Agility.svg|32px]] | ||
|[[Agility]] | |[[Agility]] | ||
|[[Traveling]] across the [[Arenum|world]] and accessing [[shortcuts]]. | |[[Traveling]] across the [[Arenum|world]] and accessing [[shortcuts]]. | ||
|- | |- | ||
|[[File:Carpentry | |[[File:Carpentry.svg|32px]] | ||
|[[Carpentry]] | |[[Carpentry]] | ||
|Woodworking for turning logs into planks for [[crafting]]. | |Woodworking for turning logs into planks for [[crafting]]. | ||
|- | |- | ||
|[[File:Cooking | |[[File:Cooking.svg|32px]] | ||
|[[Cooking]] | |[[Cooking]] | ||
|Recipe based skill that turns raw [[materials]] into [[consumables]]. | |Recipe based skill that turns raw [[materials]] into [[consumables]]. | ||
|- | |- | ||
|[[File:Crafting | |[[File:Crafting.svg|32px]] | ||
|[[Crafting]] | |[[Crafting]] | ||
|For turning transformed [[materials]] into final usable [[Crafted Items|crafted items]]. | |For turning transformed [[materials]] into final usable [[Crafted Items|crafted items]]. | ||
|- | |- | ||
|[[File:Fishing | |[[File:Fishing.svg|32px]] | ||
|[[Fishing]] | |[[Fishing]] | ||
|Catching fish to use as raw [[materials]], primarily in [[cooking]]. | |Catching fish to use as raw [[materials]], primarily in [[cooking]]. | ||
|- | |- | ||
|[[File:Foraging | |[[File:Foraging.svg|32px]] | ||
|[[Foraging]] | |[[Foraging]] | ||
|Gathering plants as raw [[materials]] for use in [[crafting]] and [[cooking]]. | |Gathering plants as raw [[materials]] for use in [[crafting]] and [[cooking]]. | ||
|- | |- | ||
|[[File:Mining | |[[File:Hunting.svg|32px]] | ||
|[[Hunting]] | |||
|Gathering animal resources, primary for [[tailoring]] but also some [[cooking]]. | |||
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|[[File:Mining.svg|32px]] | |||
|[[Mining]] | |[[Mining]] | ||
|Mines ore based raw [[materials]] for use in [[smithing]]. | |Mines ore based raw [[materials]] for use in [[smithing]]. | ||
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|[[File:Smithing | |[[File:Smithing.svg|32px]] | ||
|[[Smithing]] | |[[Smithing]] | ||
|Turns ores into bars for use in [[crafting]]. | |Turns ores into bars for use in [[crafting]]. | ||
|- | |- | ||
|[[File:Trinketry | |[[File:Tailoring.svg|32px]] | ||
|[[Tailoring]] | |||
|Taking materials gathered from [[foraging]] and [[hunting]] to make hand, shirt, and pants [[gear]]. | |||
|- | |||
|[[File:Trinketry.svg|32px]] | |||
|[[Trinketry]] | |[[Trinketry]] | ||
|Turns gems and trinkets into rings and amulets. | |Turns gems and trinkets into rings and amulets. | ||
|- | |- | ||
|[[File:Woodcutting | |[[File:Woodcutting.svg|32px]] | ||
|[[Woodcutting]] | |[[Woodcutting]] | ||
|Cuts down trees for their logs as [[materials]] for [[carpentry]]. | |Cuts down trees for their logs as [[materials]] for [[carpentry]]. | ||
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| [[File:Foraging.svg|32px]] || [[Special:MyLanguage/Foraging|Foraging]] | | [[File:Foraging.svg|32px]] || [[Special:MyLanguage/Foraging|Foraging]] | ||
|- | |||
| [[File:Hunting.svg|32px]] || [[Special:MyLanguage/Hunting|Hunting]] | |||
|- | |- | ||
| [[File:Mining.svg|32px]] || [[Special:MyLanguage/Mining|Mining]] | | [[File:Mining.svg|32px]] || [[Special:MyLanguage/Mining|Mining]] | ||
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|- | |- | ||
| [[File:Smithing.svg|32px]] || [[Special:MyLanguage/Smithing|Smithing]] | | [[File:Smithing.svg|32px]] || [[Special:MyLanguage/Smithing|Smithing]] | ||
|- | |||
| [[File:Tailoring.svg|32px]] || [[Special:MyLanguage/Tailoring|Tailoring]] | |||
|- | |- | ||
| [[File:Trinketry.svg|32px]] || [[Special:MyLanguage/Trinketry|Trinketry]] | | [[File:Trinketry.svg|32px]] || [[Special:MyLanguage/Trinketry|Trinketry]] | ||
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{{Version| | {{Version|625}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
Latest revision as of 05:50, 25 March 2026

There are currently 10 skills in WalkScape.
All skills in WalkScape are trained through taking steps in the real world. Each step contributes to an action, and completing actions grants experience to the corresponding skill.
Skills start at level 1 and through leveling progression can be leveled up until level 99, where they will only gain experience in the skill but no further levels.
The Total Level represents the sum of all of the current levels a character has.
There is also a Character Level that is a "pure" representation of how much you've walked in total. There are no modifiers that can affect it. This level can affect character unlocks like larger saved step amounts and additional toolbelt slots.
For activities involving two skills, the player is only eligible to earn chests in skills that have actual level requirements.
When performing an activity for a skill, only the primary skill is factored in for the player's equipment bonuses, the "2nd Skill" will also be affected by the equipment attributes based toward the "1st Skill" (IE: +1 Exp will apply to the "2nd Skill" as well).

Skills
| Skill | Uses | |
|---|---|---|
| Agility | Traveling across the world and accessing shortcuts. | |
| Carpentry | Woodworking for turning logs into planks for crafting. | |
| Cooking | Recipe based skill that turns raw materials into consumables. | |
| Crafting | For turning transformed materials into final usable crafted items. | |
| Fishing | Catching fish to use as raw materials, primarily in cooking. | |
| Foraging | Gathering plants as raw materials for use in crafting and cooking. | |
| Hunting | Gathering animal resources, primary for tailoring but also some cooking. | |
| Mining | Mines ore based raw materials for use in smithing. | |
| Smithing | Turns ores into bars for use in crafting. | |
| Tailoring | Taking materials gathered from foraging and hunting to make hand, shirt, and pants gear. | |
| Trinketry | Turns gems and trinkets into rings and amulets. | |
| Woodcutting | Cuts down trees for their logs as materials for carpentry. | |
Skill Types
Gathering
These skills involve collecting raw materials endlessly without needing resources of their own.
| Gathering Skills | |
|---|---|
| Fishing | |
| Foraging | |
| Hunting | |
| Mining | |
| Woodcutting | |
Artisan
These skills typically require raw materials for use in recipes to create new materials, consumables, or equipment.
| Artisan Skills | |
|---|---|
| Carpentry | |
| Cooking | |
| Crafting | |
| Smithing | |
| Tailoring | |
| Trinketry | |
Utility
These skills mainly provide aid toward other actions or have special benefits otherwise.
| Utility Skills | |
|---|---|
| Agility | |
| This page has been updated to reflect information in game version: 🏹🧵 0.3.0-beta+625 "Hunting & Tailoring Update"🧵🏹 |
