Tip of the Day
The base chance to find FINE materials is 1/100, which you can increase with better gear and tools.

Versions/514

From Walkscape Walkthrough
Revision as of 04:17, 10 September 2025 by Bonez565 (talk | contribs)
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+514 Faction Chest Update Changelog

Added

Changed

Fixed

  • Fixed stop when overencumbered not switching for crafting
  • Fixed tools in character data exports, now they are listed as tool_1, tool_2, tool_3 etc.
  • Fixed memospheres at level 99 showing the XP bar and that you always gain a level
  • Fixed that changing crafting filters refresh the listing immediately
  • Switched gear set selection UI to use the new bottom modal sheet to help with the lag
  • Fixed some UI overflows with the ribbon cards
  • Fixed the tool slots in gear set view not showing as green if you meet the level requirement exactly
  • Fixed gear sets not updating if searching them and doing edits to them
  • A fix to the Connecting to WalkScape server message not disappearing that might work
  • Fixed a bunch of non-critical repeating errors that are on Sentry
  • (Items) Search on Wanderlust Walkstick no longer includes 'traveling'
  • (Items) Hydrilium hatchet, pickaxe, sickle, splitter, and magnet now have level 45 skill requirements for their respective skills in woodcutting, mining, and foraging.
  • (Loot tables) Remove unneeded coral chest drop subtables
  • (Recipes) Trinketry recipes for Sun stone and Ethernite gold rings have had their XP increased by an additional 35%