Welcome to the New Wiki

Please let us know if anything looks out of place.

Agility: Difference between revisions

From Walkscape Walkthrough
wswiki>Bonez565
mNo edit summary
 
m 1 revision imported
 
(No difference)

Latest revision as of 11:11, 22 December 2024

The Agility skill is inherently linked to traveling between locations. You level up your agility simply by traveling, and the higher your level, the better agility equipment you can equip to travel faster. Equipment like Skis or the Grappling Hook can change the steps required across different types of terrain. In the future, as you travel, you'll also encounter random events like small quests or interesting discoveries and pick up things along the way. You can also receive Agility Chests as a rare drop from training this skill.

Traveling

Traveling will be one of the main ways the player will passively gain agility experience, as it is unavoidable activity for going places and playing the game. The amount of exp gained from traveling changes throughout leveling the skill. The amount of base steps changes for going to each location based on distances from one another (see all the routes here). The total amount of steps to get to the next closest location will get divided into 10 action nodes to fulfill, which will then count as the player arriving at that location.

In addition to the variation in experience gained from traveling, so does the chance to obtain Agility Chests, which scales with the base steps required to reach a location instead of the base rate per action completion.

Traveling is unaffected by any penalties suffered from having an over-filled inventory.

There is no efficiency cap on the traveling activity. However there is a 50 step minimum between 2 locations.

See Traveling (Mechanics) for more information on calculations for experience and efficiency.

Activities

The following activities can be done indefinitely without needing materials. Some have equipment requirements or other requirements that need to be satisfied in order to start the activity.

For activities involving two skills, the player is only eligible to earn chests in skills that have actual level requirements.

So, if the activity has a Agility level requirement, it will be eligible to drop Agility Chests.

When performing an activity for a skill, only the primary skill is factored in for the player's equipment bonuses, the "2nd Skill" will also be affected by the equipment attributes based toward the "1st Skill" (IE: +1 Exp will apply to the "2nd Skill" as well).

The following activities are eligible to drop Agility Chests.

Activity Location(s) Skill(s) Level(s) Base
Exp
Base
Steps
Base
Exp/Step
Base Total
Exp/Step
Min Steps
(Max Efficiency)
Max
Exp/Step
Total Max
Exp/Step
Requirement(s)
Emergency Swim Escape Casbrant's Grave, Darktide Trench, Elara's Lagoon, Kelp Forest, Underwater Cave, Vastalume Agility 1 10 10000 0.001 0.001 10000
+(0%)
0.001 0.001
Search Team Horn of Respite Agility 1 3000 7500 0.400 0.400 5000
+(50%)
0.600 0.600
Cross-Country Skiing (Beginner) Casbrant Fields Agility 5 102 242 0.421 0.421 162
+(50%)
0.630 0.630 Skis
Frisbee Golfing (Beginner) Barbantok Agility 10 214 425 0.504 0.504 266
+(60%)
0.805 0.805 Frisbee
Mountain Climbing (Beginner) Frostbite Mountain Agility 10 25 52 0.481 0.481 33
+(60%)
0.758 0.758 Climbing Gear
Cross-Country Skiing (Intermediate) Noiseless Pass Agility 20 172 318 0.541 0.541 199
+(60%)
0.864 0.864 Skis
Sledding Nurturing Nook Springs Agility 20 50 100 0.500 0.500 59
+(70%)
0.847 0.847
Swimming (Beginner) Farsand Coast, Granfiddich Shores Agility 20 32 56 0.571 0.571 32
+(80%)
1.000 1.000
Frisbee Golfing (Intermediate) Bilgemont Port Agility 25 392 680 0.576 0.576 378
+(80%)
1.037 1.037 Frisbee
Rooftop Jumping (Beginner) Coldington Agility 25 34 53 0.642 0.642 36
+(50%)
0.944 0.944
Kayaking Old Arena Ruins Agility 30 49 68 0.721 0.721 38
+(80%)
1.289 1.289 Life Vest
Merfolk Dancing Vastalume Agility 30 195 300 0.650 0.650 150
+(100%)
1.300 1.300 3 of Diving Gear Set Equipped
Rescue Team Horn of Respite Agility 30 5000 8500 0.588 0.588 5667
+(50%)
0.882 0.882 Climbing Gear, Skis, 20 Achievement Points
Mountain Climbing (Intermediate) Black Eye Peak Agility 35 94 119 0.790 0.790 67
+(80%)
1.403 1.403 Climbing Gear
Swimming (Intermediate) Red Coast Agility 40 104 109 0.954 0.954 55
+(100%)
1.891 1.891
Rooftop Jumping (Intermediate) Everhaven Agility 45 143 147 0.973 0.973 70
+(110%)
2.043 2.043
Swimming (Expert) Elara's Lagoon Agility 50 155 150 1.033 1.033 72
+(110%)
2.153 2.153 3 of Advanced Diving Gear Set Equipped

Bonus Experience Sources

These activities award Agility experience as a bonus in addition to the main activity skill. Items attributes that include "While Agility" do not apply to these activities.

The following activities are eligible to drop Agility Chests if they have a Agility level requirement.

Activity Location(s) Skill(s) Level(s) Base
Exp
Base
Steps
Base
Exp/Step
Base Total
Exp/Step
Min Steps
(Max Efficiency)
Max
Exp/Step
Total Max
Exp/Step
Requirement(s)
Forest Foraging Disenchanted Forest, Horn of Respite Foraging 1 25 75 0.333 0.386 38
+(100%)
0.658 0.763
Agility N/A 4 0.053 0.105
Litter Looting Kallaheim, Granfiddich Foraging 8 35 90 0.389 0.467 45
+(100%)
0.778 0.934
Agility N/A 7 0.078 0.156
Plains Foraging Casbrant Fields, Norsack Plains Foraging 10 39 90 0.433 0.589 57
+(60%)
0.684 0.930
Agility N/A 14 0.156 0.246
Treasure Hunt Horn of Respite Foraging 20 10 100 0.100 0.400 84
+(20%)
0.119 0.476
Agility N/A 10 0.100 0.119
Fishing N/A 10 0.100 0.119
Woodcutting N/A 10 0.100 0.119
Firewood Making Coldington Woodcutting 15 22 68 0.324 0.486 40
+(70%)
0.550 0.825 Woodcutting Hatchet
Agility 10 11 0.162 0.275
Cliff Foraging Frostbite Mountain, Sanguine Hills Foraging 25 64 121 0.529 0.661 61
+(100%)
1.049 1.311
Agility 20 16 0.132 0.262
Erdwise Dumpster Diving Blackspell Port Foraging 35 173 250 0.692 0.940 125
+(100%)
1.384 1.880
Agility 20 62 0.248 0.496
Trellin Dumpster Diving Granfiddich Foraging 35 173 250 0.692 0.940 125
+(100%)
1.384 1.880
Agility 20 62 0.248 0.496
Butterfly Catching Warrenfield Foraging 40 72 115 0.626 0.852 64
+(80%)
1.125 1.531 Bug Catching Net
Agility 30 26 0.226 0.406
Glacier Foraging Winter Waves Glacier Foraging 30 169 208 0.812 0.870 116
+(80%)
1.457 1.560
Agility 30 12 0.058 0.103
Wine Grape Stomping Granfiddich Cooking 45 112 143 0.783 0.979 65
+(120%)
1.723 2.154
Agility 30 28 0.196 0.431
Wreck Diving Casbrant's Grave Foraging 35 700 1000 0.700 0.800 556
+(80%)
1.259 1.439 3 of Diving Gear Set Equipped
Agility 35 100 0.100 0.180
Spelunking Black Eye Peak Mining 50 232 375 0.619 1.238 150
+(150%)
1.547 3.094 Light Source, Climbing Gear
Agility 50 232 0.619 1.547
Cave Diving Underwater Cave Mining 55 800 1500 0.533 1.166 653
+(130%)
1.225 2.680 Pickaxe, Light Source, 3 of Advanced Diving Gear Set Equipped
Agility 55 150 0.100 0.230
Foraging 55 800 0.533 1.225

Consumables

Name Type Skill(s) Attribute(s) Duration
Bagel Food Agility Normal:
+5% Work Efficiency While doing Agility
1000 Steps
Fine:
+5% Double Action While doing Agility
Agility Memosphere Memosphere Agility Normal:
This item has no attributes.
N/A
Fine:
This item has no attributes.
Jelly Sandwich Sandwich, Food Agility Normal:
+5% Double Action While doing Agility
1000 Steps
Fine:
+10% Double Action While doing Agility

Traveling

Name Type Skill(s) Attribute(s) Duration
Cooked Squid Cooked Fish, Food Traveling Normal:
+8% Double Action While Traveling
500 Steps
Fine:
+16% Double Action While Traveling
Bread Food Traveling Normal:
+10% Work Efficiency While Traveling
1000 Steps
Fine:
+25% Work Efficiency While Traveling

Trivia


This page is updated automatically to reflect information in the current game version.