Tip of the Day
Being overencumbered only slows down your activities, but doesn't affect travel.
Gear:Rescue team/Bonez565's Late Game Gear: Difference between revisions
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== Notes == | == Notes == | ||
This should give you | This should give you 239 Steps / [[Adventurers' Guild Token|Token]] on average. With an older ear set this took ~1.3 million steps but I only had the Spyglass and Beer for part of it. It may take longer depending on your luck with fine items. | ||
With the new price of [[Cape of the Trailblazer]] being 2500 tokens, with this setup it should take around 600k steps | With the new price of [[Cape of the Trailblazer]] being 2500 tokens, with this setup it should take around 600k steps | ||
Revision as of 11:23, 4 July 2025
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This gear set is designed for game Version +485. This is an outdated game version. Please update the gear set. Copy for Gear Import:
Notes
This should give you 239 Steps / Token on average. With an older ear set this took ~1.3 million steps but I only had the Spyglass and Beer for part of it. It may take longer depending on your luck with fine items.
With the new price of Cape of the Trailblazer being 2500 tokens, with this setup it should take around 600k steps
Some Possible Replacements:
- Oak Skis if you don't have the Super skis yet
- Cape of Half-Achiever for the full achiever cape.
- The Beer as a consumable is optional but if you've got a stock it can help.
- Jelly Sandwich is another consumable that can be used, especially if you have already crafted 1000 Bread for Doomsday Prepper.
- The Rusty Spyglass can be left off first if you only have 5 tool slots.
- If you don't have the Pandemonium rings then you can substitute with Fine Pearl Ring, Silver Gem Rings (if you have a decent one), Old Gold Ring, or even a Shiny Ring.
Currently consumable steps get spent on Double Actions. As Double Action cannot trigger on the double action, the consumable is useless on the Double Action part. If you only have enough consumables active for one action, then if you happen to get a Double Action, your consumables will not get wasted on the Double Action. This requires however you to check on your game every 5-10k steps.
Practical example:
- Have 20 consumables in use (Beer/Jelly Sandwich)
- Complete an action that triggers double action
- Use up to 11.5 consumables
Versus:
- Have 6 consumables in use (Beer/Jelly Sandwich)
- Complete an action that triggers double action
- Only use up 6 consumables
