Tip of the Day
The base chance to find FINE materials is 1/100, which you can increase with better gear and tools.

Consumables: Difference between revisions

From Walkscape Walkthrough
mNo edit summary
Marked this version for translation
 
Line 1: Line 1:
<languages />[[File:Consumables.svg|frameless|right|100px]]<translate>
<languages />[[File:Consumables.svg|frameless|right|100px]]<translate>
<!--T:1-->
'''Consumables''' are [[items]] made typically via [[cooking]] skill [[Cooking#Recipes|recipes]] or obtained through other [[activities]] and [[chests]].</translate>
'''Consumables''' are [[items]] made typically via [[cooking]] skill [[Cooking#Recipes|recipes]] or obtained through other [[activities]] and [[chests]].</translate>


<translate>
<translate>
<!--T:2-->
To use a consumable on an [[activity]], you must be "using" enough of them to complete the action of the activity in steps.
To use a consumable on an [[activity]], you must be "using" enough of them to complete the action of the activity in steps.
<br />Example: Doing a single action of [[Rescue Team]], where it ends up taking you personally 5667 steps to complete, would require 6 [[Jelly Sandwich|Jelly Sandwiches]] (6 x 1000 for 6000 steps of coverage).</translate>
<br />Example: Doing a single action of [[Rescue Team]], where it ends up taking you personally 5667 steps to complete, would require 6 [[Jelly Sandwich|Jelly Sandwiches]] (6 x 1000 for 6000 steps of coverage).</translate>


<translate>
<translate>
<!--T:3-->
= Global =
= Global =
{{#invoke:Items_New|outputItemTable|Consumable|EN|Global}}</translate>
{{#invoke:Items_New|outputItemTable|Consumable|EN|Global}}</translate>


<translate>
<translate>
<!--T:4-->
= [[Agility|Agility]] =
= [[Agility|Agility]] =
{{#invoke:Items_New|outputItemTable|Consumable|EN|Agility}}</translate>
{{#invoke:Items_New|outputItemTable|Consumable|EN|Agility}}</translate>


<translate>
<translate>
<!--T:5-->
== [[Traveling|Traveling]] ==
== [[Traveling|Traveling]] ==
{{#invoke:Items_New|outputItemTable|Consumable|EN|Traveling}}</translate>
{{#invoke:Items_New|outputItemTable|Consumable|EN|Traveling}}</translate>


<translate>
<translate>
<!--T:6-->
= [[Carpentry|Carpentry]] =
= [[Carpentry|Carpentry]] =
{{#invoke:Items_New|outputItemTable|Consumable|EN|Carpentry}}</translate>
{{#invoke:Items_New|outputItemTable|Consumable|EN|Carpentry}}</translate>


<translate>
<translate>
<!--T:7-->
= [[Cooking|Cooking]] =
= [[Cooking|Cooking]] =
{{#invoke:Items_New|outputItemTable|Consumable|EN|Cooking}}</translate>
{{#invoke:Items_New|outputItemTable|Consumable|EN|Cooking}}</translate>


<translate>
<translate>
<!--T:8-->
= [[Crafting|Crafting]] =
= [[Crafting|Crafting]] =
{{#invoke:Items_New|outputItemTable|Consumable|EN|Crafting}}</translate>
{{#invoke:Items_New|outputItemTable|Consumable|EN|Crafting}}</translate>


<translate>
<translate>
<!--T:9-->
= [[Fishing|Fishing]] =
= [[Fishing|Fishing]] =
{{#invoke:Items_New|outputItemTable|Consumable|EN|Fishing}}</translate>
{{#invoke:Items_New|outputItemTable|Consumable|EN|Fishing}}</translate>


<translate>
<translate>
<!--T:10-->
= [[Foraging|Foraging]] =
= [[Foraging|Foraging]] =
{{#invoke:Items_New|outputItemTable|Consumable|EN|Foraging}}</translate>
{{#invoke:Items_New|outputItemTable|Consumable|EN|Foraging}}</translate>


<translate>
<translate>
<!--T:11-->
= [[Mining|Mining]] =
= [[Mining|Mining]] =
{{#invoke:Items_New|outputItemTable|Consumable|EN|Mining}}</translate>
{{#invoke:Items_New|outputItemTable|Consumable|EN|Mining}}</translate>


<translate>
<translate>
<!--T:12-->
= [[Smithing|Smithing]] =
= [[Smithing|Smithing]] =
{{#invoke:Items_New|outputItemTable|Consumable|EN|Smithing}}</translate>
{{#invoke:Items_New|outputItemTable|Consumable|EN|Smithing}}</translate>


<translate>
<translate>
<!--T:13-->
= [[Trinketry|Trinketry]] =
= [[Trinketry|Trinketry]] =
{{#invoke:Items_New|outputItemTable|Consumable|EN|Trinketry}}</translate>
{{#invoke:Items_New|outputItemTable|Consumable|EN|Trinketry}}</translate>


<translate>
<translate>
<!--T:14-->
= [[Woodcutting|Woodcutting]] =
= [[Woodcutting|Woodcutting]] =
{{#invoke:Items_New|outputItemTable|Consumable|EN|Woodcutting}}</translate>
{{#invoke:Items_New|outputItemTable|Consumable|EN|Woodcutting}}</translate>
Line 82: Line 96:
|}
|}
<translate>
<translate>
<!--T:15-->
{{Version|AUTO|EN}}</translate>
{{Version|AUTO|EN}}</translate>

Latest revision as of 05:44, 7 November 2025

Consumables are items made typically via cooking skill recipes or obtained through other activities and chests.

To use a consumable on an activity, you must be "using" enough of them to complete the action of the activity in steps.
Example: Doing a single action of Rescue Team, where it ends up taking you personally 5667 steps to complete, would require 6 Jelly Sandwiches (6 x 1000 for 6000 steps of coverage).

Global

Item Name Keywords Attributes Duration
Beer Beer Beverage Beverage
Alcohol Alcohol
Normal Attributes:
Global +2% Double rewards
Global -4% Bonus experience

Fine Attributes:
Global +4% Double rewards
Global -4% Bonus experience
1000 steps steps
Wine Wine Beverage Beverage
Alcohol Alcohol
Normal Attributes:
Global -4% Bonus experience
Global +15% Find collectibles

Fine Attributes:
Global -4% Bonus experience
Global +25% Find collectibles
1000 steps steps
Mud pie Mud pie Food Food Normal Attributes:
Global -100% Bonus experience

Fine Attributes:
Global -200% Bonus experience
1000 steps steps
Roasted bell pepper Roasted bell pepper Food Food Normal Attributes:
Global +2% Work efficiency
Global -4% Bonus experience

Fine Attributes:
Global +4% Work efficiency
Global -4% Bonus experience
1000 steps steps
Sweet carrot pie Sweet carrot pie Food Food Normal Attributes:
Global +25 Quality outcome

Fine Attributes:
Global +50 Quality outcome
1000 steps steps
Item Name Keywords Attributes Duration
Bagel Bagel Food Food
Sandwich Sandwich
Normal Attributes:
+5% Work efficiency While doing Agility Agility.

Fine Attributes:
+5% Double action While doing Agility Agility.
1000 steps steps
Jelly sandwich Jelly sandwich Food Food
Sandwich Sandwich
Normal Attributes:
+5% Double action While doing Agility Agility.

Fine Attributes:
+10% Double action While doing Agility Agility.
1000 steps steps
Agility memosphere Agility memosphere Memosphere Memosphere Normal Attributes:
This item has no attributes.

Fine Attributes:
This item cannot be fine.
N/A
Item Name Keywords Attributes Duration
Bread Bread Food Food Normal Attributes:
+10% Work efficiency While traveling.

Fine Attributes:
+25% Work efficiency While traveling.
1000 steps steps
Cooked squid Cooked squid Food Food
Cooked fish Cooked fish
Normal Attributes:
+8% Double action While traveling.

Fine Attributes:
+16% Double action While traveling.
500 steps steps
Item Name Keywords Attributes Duration
Chocolate milk Chocolate milk Beverage Beverage Normal Attributes:
+1% Double rewards While doing Carpentry Carpentry.
+3% No materials consumed While doing Carpentry Carpentry.

Fine Attributes:
+4% Double rewards While doing Carpentry Carpentry.
+4% No materials consumed While doing Carpentry Carpentry.
1000 steps steps
Nettle tea Nettle tea Beverage Beverage Normal Attributes:
+3% Work efficiency While doing Carpentry Carpentry.

Fine Attributes:
+6% Work efficiency While doing Carpentry Carpentry.
1000 steps steps
Fried noodles Fried noodles Food Food Normal Attributes:
+20% Double action While doing Carpentry Carpentry.

Fine Attributes:
+40% Double action While doing Carpentry Carpentry.
5000 steps steps
Cooked jellyfish Cooked jellyfish Food Food
Cooked fish Cooked fish
Normal Attributes:
-1 Steps required While doing Carpentry Carpentry.

Fine Attributes:
-2 Steps required While doing Carpentry Carpentry.
500 steps steps
Carpentry memosphere Carpentry memosphere Memosphere Memosphere Normal Attributes:
This item has no attributes.

Fine Attributes:
This item cannot be fine.
N/A
Item Name Keywords Attributes Duration
Fruit cake Fruit cake Food Food Normal Attributes:
+18% Double rewards While doing Cooking Cooking.

Fine Attributes:
+36% Double rewards While doing Cooking Cooking.
5000 steps steps
Underwater salad Underwater salad Food Food Normal Attributes:
-2 Steps required While doing Cooking Cooking.
+2% No materials consumed While doing Cooking Cooking.

Fine Attributes:
-3 Steps required While doing Cooking Cooking.
+6% No materials consumed While doing Cooking Cooking.
1000 steps steps
Cooked shrimp Cooked shrimp Food Food
Cooked fish Cooked fish
Normal Attributes:
+2% Work efficiency While doing Cooking Cooking.

Fine Attributes:
+4% Work efficiency While doing Cooking Cooking.
500 steps steps
Cooked trout Cooked trout Food Food
Cooked fish Cooked fish
Normal Attributes:
-1 Steps required While doing Cooking Cooking.

Fine Attributes:
-2 Steps required While doing Cooking Cooking.
500 steps steps
Cooking memosphere Cooking memosphere Memosphere Memosphere Normal Attributes:
This item has no attributes.

Fine Attributes:
This item cannot be fine.
N/A
Item Name Keywords Attributes Duration
Pickles Pickles Food Food Normal Attributes:
+3% No materials consumed While doing Crafting Crafting.

Fine Attributes:
+5% No materials consumed While doing Crafting Crafting.
1000 steps steps
Cooked lobster Cooked lobster Food Food
Cooked fish Cooked fish
Normal Attributes:
+3% Double rewards While doing Crafting Crafting.

Fine Attributes:
+5% Double rewards While doing Crafting Crafting.
500 steps steps
Cooked perch Cooked perch Food Food
Cooked fish Cooked fish
Normal Attributes:
+2% Work efficiency While doing Crafting Crafting.

Fine Attributes:
+4% Work efficiency While doing Crafting Crafting.
500 steps steps
Crafting memosphere Crafting memosphere Memosphere Memosphere Normal Attributes:
This item has no attributes.

Fine Attributes:
This item cannot be fine.
N/A
Item Name Keywords Attributes Duration
Trout soup Trout soup Food Food Normal Attributes:
+6% Double rewards While doing Fishing Fishing.

Fine Attributes:
+12% Double rewards While doing Fishing Fishing.
1000 steps steps
Cooked stingray Cooked stingray Food Food
Cooked fish Cooked fish
Normal Attributes:
+5% Work efficiency While doing Fishing Fishing.

Fine Attributes:
+10% Work efficiency While doing Fishing Fishing.
500 steps steps
Fried fish sandwich Fried fish sandwich Food Food
Sandwich Sandwich
Normal Attributes:
+4% Double action While doing Fishing Fishing.

Fine Attributes:
+8% Double action While doing Fishing Fishing.
1000 steps steps
Fishing memosphere Fishing memosphere Memosphere Memosphere Normal Attributes:
This item has no attributes.

Fine Attributes:
This item cannot be fine.
N/A
Bug bait Bug bait None Normal Attributes:
-1 Steps required While doing Fishing Fishing.

Fine Attributes:
-2 Steps required While doing Fishing Fishing.
5000 steps steps
Frozen bait Frozen bait None Normal Attributes:
+200% Fine material finding While doing Fishing Fishing.

Fine Attributes:
+400% Fine material finding While doing Fishing Fishing.
5000 steps steps
Item Name Keywords Attributes Duration
Kelp rolls Kelp rolls Food Food Normal Attributes:
-1 Steps required While doing Foraging Foraging.

Fine Attributes:
-2 Steps required While doing Foraging Foraging.
1000 steps steps
Mushroom curry Mushroom curry Food Food Normal Attributes:
+100% Fine material finding While doing Foraging Foraging.

Fine Attributes:
+200% Fine material finding While doing Foraging Foraging.
1000 steps steps
Porridge Porridge Food Food Normal Attributes:
+2% Double rewards While doing Foraging Foraging.

Fine Attributes:
+4% Double rewards While doing Foraging Foraging.
1000 steps steps
Veggie soup Veggie soup Food Food Normal Attributes:
+300% Fine material finding While doing Foraging Foraging.
+2% Double rewards While doing Foraging Foraging.

Fine Attributes:
+500% Fine material finding While doing Foraging Foraging.
+4% Double rewards While doing Foraging Foraging.
5000 steps steps
Foraging memosphere Foraging memosphere Memosphere Memosphere Normal Attributes:
This item has no attributes.

Fine Attributes:
This item cannot be fine.
N/A
Item Name Keywords Attributes Duration
Jarvonian pastry Jarvonian pastry Food Food Normal Attributes:
+300% Fine material finding While doing Mining Mining.

Fine Attributes:
+500% Fine material finding While doing Mining Mining.
5000 steps steps
Pancake Pancake Food Food Normal Attributes:
+3% Work efficiency While doing Mining Mining.

Fine Attributes:
+6% Work efficiency While doing Mining Mining.
1000 steps steps
Cooked anglerfish Cooked anglerfish Food Food
Cooked fish Cooked fish
Normal Attributes:
+8% Work efficiency While doing Mining Mining.

Fine Attributes:
+15% Work efficiency While doing Mining Mining.
500 steps steps
Mining memosphere Mining memosphere Memosphere Memosphere Normal Attributes:
This item has no attributes.

Fine Attributes:
This item cannot be fine.
N/A
Dynamite Dynamite None Normal Attributes:
+20% Double rewards While doing Mining Mining.
-20% Bonus experience While doing Mining Mining.

Fine Attributes:
+30% Double rewards While doing Mining Mining.
-20% Bonus experience While doing Mining Mining.
1000 steps steps
Item Name Keywords Attributes Duration
Spicy pumpkin juice Spicy pumpkin juice Beverage Beverage Normal Attributes:
+18% Double rewards While doing Smithing Smithing.

Fine Attributes:
+36% Double rewards While doing Smithing Smithing.
5000 steps steps
Saltrum Saltrum Beverage Beverage
Alcohol Alcohol
Normal Attributes:
+2% Double rewards While doing Smithing Smithing.
-2% Bonus experience While doing Smithing Smithing.
+2% No materials consumed While doing Smithing Smithing.

Fine Attributes:
+4% Double rewards While doing Smithing Smithing.
-2% Bonus experience While doing Smithing Smithing.
+4% No materials consumed While doing Smithing Smithing.
1000 steps steps
Cooked pike Cooked pike Food Food
Cooked fish Cooked fish
Normal Attributes:
+2% Bonus experience While doing Smithing Smithing.
+2% No materials consumed While doing Smithing Smithing.

Fine Attributes:
+4% Bonus experience While doing Smithing Smithing.
+4% No materials consumed While doing Smithing Smithing.
500 steps steps
Cooked salmon Cooked salmon Food Food
Cooked fish Cooked fish
Normal Attributes:
+3% Work efficiency While doing Smithing Smithing.

Fine Attributes:
+6% Work efficiency While doing Smithing Smithing.
500 steps steps
Smithing memosphere Smithing memosphere Memosphere Memosphere Normal Attributes:
This item has no attributes.

Fine Attributes:
This item cannot be fine.
N/A
Item Name Keywords Attributes Duration
Creme brulee Creme brulee Food Food Normal Attributes:
+20% Double rewards While doing Trinketry Trinketry.

Fine Attributes:
+40% Double rewards While doing Trinketry Trinketry.
5000 steps steps
Cooked largemouth bass Cooked largemouth bass Food Food
Cooked fish Cooked fish
Normal Attributes:
+4% Work efficiency While doing Trinketry Trinketry.

Fine Attributes:
+8% Work efficiency While doing Trinketry Trinketry.
500 steps steps
Trinketry memosphere Trinketry memosphere Memosphere Memosphere Normal Attributes:
This item has no attributes.

Fine Attributes:
This item cannot be fine.
N/A
Item Name Keywords Attributes Duration
Salmon pie Salmon pie Food Food Normal Attributes:
+7% Work efficiency While doing Woodcutting Woodcutting.

Fine Attributes:
+14% Work efficiency While doing Woodcutting Woodcutting.
1000 steps steps
Schnitzel Schnitzel Food Food Normal Attributes:
+100% Chest finding While doing Woodcutting Woodcutting.

Fine Attributes:
+250% Chest finding While doing Woodcutting Woodcutting.
5000 steps steps
Cooked carp Cooked carp Food Food
Cooked fish Cooked fish
Normal Attributes:
+100% Find bird nests While doing Woodcutting Woodcutting.

Fine Attributes:
+200% Find bird nests While doing Woodcutting Woodcutting.
500 steps steps
Cooked shark Cooked shark Food Food
Cooked fish Cooked fish
Normal Attributes:
+2% Double rewards While doing Woodcutting Woodcutting.
-1 Steps required While doing Woodcutting Woodcutting.

Fine Attributes:
+4% Double rewards While doing Woodcutting Woodcutting.
-2 Steps required While doing Woodcutting Woodcutting.
500 steps steps
Cooked swordfish Cooked swordfish Food Food
Cooked fish Cooked fish
Normal Attributes:
+50% Fine material finding While doing Woodcutting Woodcutting.

Fine Attributes:
+100% Fine material finding While doing Woodcutting Woodcutting.
500 steps steps
Woodcutting memosphere Woodcutting memosphere Memosphere Memosphere Normal Attributes:
This item has no attributes.

Fine Attributes:
This item cannot be fine.
N/A
Gear Tools
 
ᴄᴀᴘᴇ
Cape_Slot
             
ʙᴀᴄᴋ
Back_Slot
 
                 
   
ʜᴇᴀᴅ
Head_Slot
   
       
       
 
ʜᴀɴᴅs
Hands_Slot
   
ɴᴇᴄᴋ
Neck_Slot
 
       
   
ᴄʜᴇsᴛ
Chest_Slot
   
       
       
ᴘʀɪᴍᴀʀʏ
Primary_Slot
       
sᴇᴄᴏɴᴅᴀʀʏ
Secondary_Slot
       
   
ʟᴇɢs
Legs_Slot
   
       
       
 
ʀɪɴɢ
Ring_Slot
   
ʀɪɴɢ
Ring_Slot
 
       
   
ғᴇᴇᴛ
Feet_Slot
   
       
       
                           
                           
 
ᴛᴏᴏʟ sʟᴏᴛ 1
Tool_Slot
 
ᴛᴏᴏʟ sʟᴏᴛ 2
Tool_Slot
ᴛᴏᴏʟ sʟᴏᴛ 3
Tool_Slot
 
ᴛᴏᴏʟ sʟᴏᴛ 4
Tool_Slot
ᴛᴏᴏʟ sʟᴏᴛ 5
Tool_Slot
 
ᴛᴏᴏʟ sʟᴏᴛ 6
Tool_Slot
Consumables
ꜰᴏᴏᴅ
 
ᴘᴏᴛɪᴏɴ
 
 


This page is updated automatically to reflect information in the current game version.