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Guide:Agility/Pure Agility Challenge: Difference between revisions

From Walkscape Walkthrough
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Welcome! As Walkscape is a game that lets players choose how to build their characters, using RPG-style gameplay elements, there is an opportunity for creating and playing with challenge characters. In the beta version of the game, one such possible challenge is a so-called "Pure Agility" character. This can be defined in several ways, but this guide in particular is meant for those who wish to remain forever at 0 experience in every skill except [[Agility]]. If a Pure Agility character wants a fish, they can swim for it instead of fishing. If they want a mineral, they can go mountaineering for it instead of mining. The Agility activities in the game are some of the most diverse and widespread, and since the [[Traveling (Mechanics)|Travelling]] subskill falls under the Agility skill, this is the one skill that is feasible to specialize in while still uncovering a significant portion of the game's content.  
Welcome! As Walkscape is a game that lets players choose how to build their characters, using RPG-style gameplay elements, there is an opportunity for creating and playing with a '''challenge character'''. In the beta version of the game, one such possible challenge is a so-called "Pure Agility" character. This can be defined in several ways, but '''this guide in particular is meant for those who wish to remain forever at 0 experience in every skill except [[Agility]]'''. If a Pure Agility character wants a fish, they can swim for it instead of fishing. If they want a mineral, they can go mountaineering for it instead of mining. The Agility activities in the game are some of the most diverse and widespread, and since the [[Traveling (Mechanics)|Travelling]] subskill falls under the Agility skill, this is the one skill that is feasible to specialize in while still uncovering a significant portion of the game's content.  


Please be aware that this path is difficult, and easy to "mess up" by accidentally completing a non-Agility activity or claiming a reward that gives you experience in another skill. Also, as the game is still in development, any content change in the future could impact this type of self-restricted character in big unforeseen ways. So consider yourself warned!
Please be aware that this path is difficult, and easy to "mess up" by accidentally completing a non-Agility activity or claiming a reward that gives you experience in another skill. Also, as the game is still in development, any content change in the future could impact this type of self-restricted character in big unforeseen ways. So consider yourself warned!
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This guide uses a walkthrough format in a somewhat flexible order of operations. While the progression path may seem linear, there are opportunities along the way to add your own changes to suit your preferences or your luck.  
This guide uses a walkthrough format in a somewhat flexible order of operations. While the progression path may seem linear, there are opportunities along the way to add your own changes to suit your preferences or your luck.  


== Phase 1: Rush to Horn, initial exploration, first few achievements ==
== Phase 1: First Steps ==


# Start your character on a day on which you plan to hit 30k steps.  The [[I Just Felt Like Running]] achievement gives a very valuable 5 AP, which can be nice to have early on.  AT TIME OF WRITING, THIS ACHIEVEMENT IS GLITCHED AND UNAVAILABLE.,
# Start your character on a day on which you plan to hit 30k steps.  The [[I Just Felt Like Running]] achievement gives a very valuable 5 AP, which can be nice to have early on.  AT TIME OF WRITING, THIS ACHIEVEMENT IS GLITCHED AND UNAVAILABLE.
# Get your free stuff from Herbert. I recommend getting one rock, then dropping it for the [[No Trashing]] achievement, then getting the remaining rocks and other free stuff. There is no reason to pick any tool over another, I went with the basic sickle. Then travel to [[Kallaheim]], pick up the [[If It Is Broken, Fix It]] achievement here.,
# Get your free stuff from Herbert. I recommend getting one rock, then dropping it for the [[No Trashing]] achievement, then getting the remaining rocks and other free stuff. There is no reason to pick any tool over another, I went with the basic sickle. Then travel to [[Kallaheim]], pick up the [[If It Is Broken, Fix It]] achievement here.
# Walk your way down to [[Horn of Respite]]. I hope this isn't your first character, so you should know where it is, but if you don't, check the [[Arenum|world map]]. You'll hit level 6 or so just by travelling there, earning you [[Touch The Grass|Touch]] on the way.,
# Walk your way down to [[Horn of Respite]]. I hope this isn't your first character, so you should know where it is, but if you don't, check the [[Arenum|world map]]. You'll hit level 6 or so just by travelling there, earning you [[Touch The Grass]] on the way.
# Start one [[Search Team|Search]] activity. Before you complete the activity, you will reach 10k steps total, which gets you the [[Walk Of Shame|Walk of Shame]] achievement. It comes with an [[Agility Chest|Agility Chest]] as a reward. I recommend opening it right away and equipping any gear from it, then finishing your Search Team activity. You'll jump up to level 18 in Agility upon completion.,
# Start one [[Search Team]] activity. Before you complete the activity, you will reach 10k steps total, which gets you the [[Walk Of Shame|Walk of Shame]] achievement. It comes with an [[Agility Chest|Agility Chest]] as a reward. I recommend opening it right away and equipping any gear from it, then finishing your Search Team activity. You'll jump up to level 18 in Agility upon completion.
# Do a couple more Search Teams, if you like the rush of big level jumps. Hopefully you get a couple more Agility Chests too but if you don't, it's no problem. They will come. Hang onto any drops you get, don't sell anything until you get the [[Hoarder]] achievement further down the road.,
# Do a couple more Search Teams, if you like the rush of big level jumps. Hopefully you get a couple more Agility Chests too but if you don't, it's no problem. They will come. Hang onto any drops you get, don't sell anything until you get the 100 bank slot achievement much, much further down the road.
# Do a few [[Hut Jumping|Hut]] activity completions. We will be doing a lot of this very soon, but doing a few of them early can earn a bit of startup money. You'll probably become overencumbered and get the [[My Back Hurts]] achievement around now.,
# Do a few [[Hut Jumping]] activity completions. We will be doing a lot of this very soon, but doing a few of them early can earn a bit of startup money. You'll probably become overencumbered and get the [[My Back Hurts]] achievement around now.
# You can save this until later, but I like to travel and uncover the map a bit. Reach [[Barbantok]] for the [[Barbarian Village]] achievement. When you go through Kallaheim next, pick up a [[Beer]] for another easy one in [[Helan Går!]]. Pick up a simple ring, too. When you get the [[Ooh, Shiny!|Ooh Shiny]] achievement, if you haven't by now, you'll also be able to do the [[Only Two Fingers?]] achievement.,
# You can save this until later, but I like to travel and uncover the map a bit. Reach [[Barbantok]] for the [[Barbarian Village]] achievement. When you go through Kallaheim next, pick up a [[Beer]] for another easy one in [[Helan Går!]]. Pick up a simple ring, too. When you get the [[Ooh, Shiny!]] achievement, if you haven't by now, you'll also be able to do the [[Only Two Fingers?]] achievement.
With all this done, you'll be sitting at (math tbc) AP.  
With all this done, you'll be sitting at 14 AP, and have a few coins and items.


== Phase 2: Long grind. Earning coins to access GDTE ==
== Phase 2: Long grind to reach GDTE ==


# We need many coins for access to GDTE. The best way to earn coins for us is Hut Jumping, in Coldington. However, we want to gain a few equips before starting on that grind. So let's get some startup gold from it, to re-invest. So start with the Hut Jumping until parkour gloves and/or enough coins to buy the two first sets of skis. We also need to get some climbing gear from an Agility chest, so keep at it until you do. You'll probably get the Marathon achievement at this point, if you didn't have it yet.,
# We need 4,500 coins for access to [[Grand Duchy of Trellin-Erdwise (GDTE)|GDTE]]. The best way to earn coins for us is [[Hut Jumping]], in [[Coldington]]. However, we want to gain a few equips before starting on that grind. It may be best to get some startup gold to re-invest in some basic gear, so let's start with a few thousand steps of Hut Jumping until the [[Parkour Gloves]] drop and/or you gain 102 coins to buy the two first sets of [[Skis]], that is, [[Birch Skis]] at 31 gold, and [[Pine Skis]] at 71 gold. We also need to get some [[Climbing Gear Keyword|Climbing Gear]] from an Agility chest, so keep at it until you get some. You'll probably get the [[It's A Marathon, Not A Sprint]] achievement at this point, if you didn't have it yet, which should get you the [[Ring of Homesickness]] unlock.
# You can unlock the second set of skis with the basic skiing activity completions, now would be good. Climbing gear in hand, wearing your best (birch or pine) skis, go earn yourself an Iron Thermos.,
# Now would be a good time to complete the [[Classic Skiing]] activity 50 times so that you can wear the Pine Skis. Along with the required climbing gear in hand, you can now go earn yourself an [[Iron Thermos]] to round out your hut jump starter kit.
# You can sell duplicates, but don't sell things just because you think you won't need them -- the Hoarder achievement is hard to get and you'll want to keep one of everything, including fines. In the meantime, it's Hut Jumping for a month. Unless you get very lucky, it will take a total of 400k+ steps to reach enough coins. You'll do so through chests and nests and coin drops. Sell the berries and eggs from the nests and any duplicates from the Agi chests. One of the chests will eventually get you an agility memosphere, so that's another easy achievement done. You'll probably be at around 18AP.,
# You can sell duplicates, but don't sell things just because you think you won't need them -- the [[Hoarder]] achievement is hard to get and you'll want to keep one of everything, including fines. In the meantime, it's Hut Jumping for a month. Unless you get very lucky, it will take a total of 400k+ steps to reach enough coins. You'll do so through chests and [[Bird Nest|Bird Nests]]and coin drops. Sell the [[Berries|berries]] and [[Egg|eggs]] from the nests, keeping one of each, plus fines, and any duplicates from the chests. One of the chests will eventually get you an [[Agility Memosphere]], so that's another easy achievement done, with [[A Friend Like Me]]. You'll probably be at around 18AP.
# If you need a break from hut jumping, you can try the sledding activity that gives Jarvonia reputation, which can cover you for a few hundred coins as a faction rep reward.  Just be careful to never claim the exp rewards in other skills. Personally I did not go this route.
# If you need a break from hut jumping, you can try the [[Sledding]] activity that gives [[Jarvonia Faction Rewards|Jarvonia reputation points]], which can cover you for a few hundred coins as a faction rep reward.  Just be careful to never claim the exp rewards in other skills. Personally I did not go this route.


== Phase 3: Longer grind. Diving gear to access Syrenthia ==
== Phase 3: Longer grind. Diving gear to access Syrenthia ==

Revision as of 04:51, 24 May 2025

Welcome! As Walkscape is a game that lets players choose how to build their characters, using RPG-style gameplay elements, there is an opportunity for creating and playing with a challenge character. In the beta version of the game, one such possible challenge is a so-called "Pure Agility" character. This can be defined in several ways, but this guide in particular is meant for those who wish to remain forever at 0 experience in every skill except Agility. If a Pure Agility character wants a fish, they can swim for it instead of fishing. If they want a mineral, they can go mountaineering for it instead of mining. The Agility activities in the game are some of the most diverse and widespread, and since the Travelling subskill falls under the Agility skill, this is the one skill that is feasible to specialize in while still uncovering a significant portion of the game's content.

Please be aware that this path is difficult, and easy to "mess up" by accidentally completing a non-Agility activity or claiming a reward that gives you experience in another skill. Also, as the game is still in development, any content change in the future could impact this type of self-restricted character in big unforeseen ways. So consider yourself warned!

This guide uses a walkthrough format in a somewhat flexible order of operations. While the progression path may seem linear, there are opportunities along the way to add your own changes to suit your preferences or your luck.

Phase 1: First Steps

  1. Start your character on a day on which you plan to hit 30k steps. The I Just Felt Like Running achievement gives a very valuable 5 AP, which can be nice to have early on. AT TIME OF WRITING, THIS ACHIEVEMENT IS GLITCHED AND UNAVAILABLE.
  2. Get your free stuff from Herbert. I recommend getting one rock, then dropping it for the No Trashing achievement, then getting the remaining rocks and other free stuff. There is no reason to pick any tool over another, I went with the basic sickle. Then travel to Kallaheim, pick up the If It Is Broken, Fix It achievement here.
  3. Walk your way down to Horn of Respite. I hope this isn't your first character, so you should know where it is, but if you don't, check the world map. You'll hit level 6 or so just by travelling there, earning you Touch The Grass on the way.
  4. Start one Search Team activity. Before you complete the activity, you will reach 10k steps total, which gets you the Walk of Shame achievement. It comes with an Agility Chest as a reward. I recommend opening it right away and equipping any gear from it, then finishing your Search Team activity. You'll jump up to level 18 in Agility upon completion.
  5. Do a couple more Search Teams, if you like the rush of big level jumps. Hopefully you get a couple more Agility Chests too but if you don't, it's no problem. They will come. Hang onto any drops you get, don't sell anything until you get the 100 bank slot achievement much, much further down the road.
  6. Do a few Hut Jumping activity completions. We will be doing a lot of this very soon, but doing a few of them early can earn a bit of startup money. You'll probably become overencumbered and get the My Back Hurts achievement around now.
  7. You can save this until later, but I like to travel and uncover the map a bit. Reach Barbantok for the Barbarian Village achievement. When you go through Kallaheim next, pick up a Beer for another easy one in Helan Går!. Pick up a simple ring, too. When you get the Ooh, Shiny! achievement, if you haven't by now, you'll also be able to do the Only Two Fingers? achievement.

With all this done, you'll be sitting at 14 AP, and have a few coins and items.

Phase 2: Long grind to reach GDTE

  1. We need 4,500 coins for access to GDTE. The best way to earn coins for us is Hut Jumping, in Coldington. However, we want to gain a few equips before starting on that grind. It may be best to get some startup gold to re-invest in some basic gear, so let's start with a few thousand steps of Hut Jumping until the Parkour Gloves drop and/or you gain 102 coins to buy the two first sets of Skis, that is, Birch Skis at 31 gold, and Pine Skis at 71 gold. We also need to get some Climbing Gear from an Agility chest, so keep at it until you get some. You'll probably get the It's A Marathon, Not A Sprint achievement at this point, if you didn't have it yet, which should get you the Ring of Homesickness unlock.
  2. Now would be a good time to complete the Classic Skiing activity 50 times so that you can wear the Pine Skis. Along with the required climbing gear in hand, you can now go earn yourself an Iron Thermos to round out your hut jump starter kit.
  3. You can sell duplicates, but don't sell things just because you think you won't need them -- the Hoarder achievement is hard to get and you'll want to keep one of everything, including fines. In the meantime, it's Hut Jumping for a month. Unless you get very lucky, it will take a total of 400k+ steps to reach enough coins. You'll do so through chests and Bird Nestsand coin drops. Sell the berries and eggs from the nests, keeping one of each, plus fines, and any duplicates from the chests. One of the chests will eventually get you an Agility Memosphere, so that's another easy achievement done, with A Friend Like Me. You'll probably be at around 18AP.
  4. If you need a break from hut jumping, you can try the Sledding activity that gives Jarvonia reputation points, which can cover you for a few hundred coins as a faction rep reward. Just be careful to never claim the exp rewards in other skills. Personally I did not go this route.

Phase 3: Longer grind. Diving gear to access Syrenthia

  1. Okay, it's been a while, you've done so many hut jumps you've earned enough coins to buy access to GDTE, and buy your first collectible (19AP) First, run a lap of GDTE to explore it, I guess. Also be sure to do the Skate Skiing enough to unlock oak skis.,
  2. At some point, you are likely to hit 20 AP, one way or another, which is enough to give you full access to the Adventurer's guild. It could take some time. There're a few ways to get it, I ended up buying a bunch of npc shop items to barely reach the 100 bank slots for Hoarder. It took me 520k steps total. But once you hit 20AP, You can buy the access pass to unlock the rest of Jarvonia, as well as a few bits and pieces of gear. Do some Rescue Team for enough tokens to get the diving item. Unfortunately the Guild chests don't have anything we need, so I wouldn't bother. You can now also get the Arctic Explorer achievement. It comes with 3 more Agility chests. You'll probably earn Pride and Accomplishment, and Taste the Rainbow, in this phase, unless you got lucky earlier with the headband from a chest or something. Should get you the Running Visor, very useful.,
  3. Flowy Trousers. We want them, they are best in slot. It's another rooftop grind for them. You thought you were done on the roofs? Hah.,
  4. Mountaineering Guidebook. One of the best tools. You can start the grind for it now or later. I am still hunting for mine, to be honest.,
  5. Surface Swimming. That's right, we can get raw fish now, kinda useless but may as well hang onto them. What you really want is the Sunken chests to finally get a full set of diving gear. Once you do, though, I'd recommend upgrading to bodysurfing as we will want raw salmon later for Syrenthia jobs. Eel trinket or Shark tooth trinkets will unlock another achievement.

Phase 4: The longest grind, Syrenthia chests.

  1. Congratulations. It took half a million steps or more, and you've unlocked all the rusty diving gear. Put it on and go to Syrenthia. In Vastalume, start dancing with the merfolk. Earn yourself a collectible and a replacement torso. You'll be here a while.,
  2. Once you get the Oxygen tank, equip that so you can put your Flowy Trousers on underwater.,
  3. Keep an eye out for Syrenthia jobs you can actually complete. Fine Salty Hops and Salmon are the good ones. Pearls are doable, so are Shells, but not ideal. The rest are either impossible or inefficient. Feel free to accept jobs you don't plan to complete, just to prevent them from reappearing on the board.,
  4. Yeah that's where I am. Looking for Syrenthia jobs, doing them, hoping to earn Syrenthia chests. Then hoping that the chest will drop me the Tentacle Crown. It's a grim grind. I believe it's likely you'll hit 3.8M achievement and Level 80 Agi before then.

Phase 5: The future

  1. Once you have the tentacle crown, you can unlock a few more things. Expert Swimming (underwater swimming) will be available, and its achievement. Shells will be easier to come by, this way, so you can eventually buy the big ticket shell items I guess. You can also potentially get enough AP for the Trash Grabber, which could unlock a few more things, including chests for other skills. Be careful though, if you obtain memospheres for other skills, they will be undroppable and take up inventory slots. The newest activities at time of writing are Guard Duty, which requires a shield, and Spring Bat Tracking, which requires multiple light sources. Neither of these equipment options are available yet, but maybe in the future. It's also possible that trading opens up myriad other item options, and the new Mud Pie consumable might allow new ways to complete non-Agility activities without earning exp. Time will tell.