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Abilities: Difference between revisions
From Walkscape Walkthrough
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[[File:Abilities.svg|right|200px]] | [[File:Abilities.svg|right|200px]] | ||
Abilities are special features of some items that | <translate> | ||
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Abilities are special features of some items and activities that cause effects when triggered. Ability cooldowns and charges are tracked globally for each activity so having multiple of the same ability granting item or pet only gives access to one instance of the ability. Each of the items, activities, or pets below grant the use of an ability but do not contain the ability itself.</translate> | |||
Each ability has the following parts. | <translate> | ||
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= Ability Types = | |||
* <big>'''Item Abilities'''</big> | |||
** [[File:Ability Active.svg|16px]] '''Active''' - These are abilities that are manually triggered by the player. | |||
** [[File:Ability Consumable.svg|16px]] '''Consumable''' - These are consumable items that have a triggered ability. Currently this is only [[Special:MyLanguage/Memosphere_Keyword | memopheres]]. | |||
* <big>'''Activity Abilities'''</big> | |||
** [[File:Ability Activity.svg|16px]] '''Activity''' - These are movement activities that teleport you to a new location on completion of an action. | |||
** [[File:Ability Emergency.svg|16px]] '''Emergency''' - These are emergency activities that serve as anti-softlocks. They will teleport you to a safe location if you lack the necessary items to travel normally. | |||
* <big>'''Pet Abilities'''</big> | |||
** [[File:Ability Active.svg|16px]] '''Active''' - These are abilities that are manually triggered by the player. | |||
** [[File:Ability Passive.svg|16px]] '''Passive''' - These are abilities that are always active generally to help with travel.</translate> | |||
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= Item Abilities = | |||
Each item ability has the following parts. | |||
* '''Item Name:''' The item that grants the ability. | |||
* '''Effect:''' The result of activating the ability. Such as teleportation, completing actions, or creating items. | |||
* '''Requirement:''' What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity. | |||
* '''Cooldown:''' How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time. | |||
* '''Charges:''' The number of stored uses the item has. You gain 1 charge per cooldown completed. | |||
* '''Note:''' Extra information about the ability.</translate> | |||
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== Loot Items == | |||
{{#invoke:Items_New|buildAbilityTableByType|Loot|EN}} | |||
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== Consumable Items == | |||
{{#invoke:Items_New|buildAbilityTableByType|Consumable|EN}} | |||
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= Activity Abilities = | |||
Each activity ability has the following parts. | |||
* '''Activity Name:''' The activity that contains the ability. | |||
* '''Effect:''' The result of activating the ability.</translate> | |||
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== Movement Activities == | |||
{{#invoke:Activities_New|buildAbilityTableByType|Activity|EN}} | |||
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== Emergency Activities == | |||
{{#invoke:Activities_New|buildAbilityTableByType|Emergency|EN}} | |||
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= Pet Abilities = | |||
Each item ability has the following parts. | |||
* '''Pet Name:''' The pet that grants the ability. | |||
* '''Effect:''' The result of activating the ability. Such as teleportation, completing actions, or creating items. | * '''Effect:''' The result of activating the ability. Such as teleportation, completing actions, or creating items. | ||
* '''Requirement | * '''Requirement:''' What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity. | ||
* '''Cooldown:''' How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time. | * '''Cooldown:''' How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time. | ||
* '''Charges:''' The number of stored uses the item has. You gain 1 charge per cooldown completed. | * '''Charges:''' The number of stored uses the item has. You gain 1 charge per cooldown completed. | ||
* '''Note:''' Extra information about the ability. | * '''Note:''' Extra information about the ability.</translate> | ||
== | <translate> | ||
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== Active Abilities == | |||
{{#invoke:Pets_New|buildAbilityTableByType|Active|EN}} | |||
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== | <translate> | ||
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== Passive Abilities == | |||
{{#invoke:Pets_New|buildAbilityTableByType|Passive|EN}} | |||
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{{ | <translate> | ||
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{{Footer|Toc|EN}} | |||
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Latest revision as of 23:28, 25 June 2026
Abilities are special features of some items and activities that cause effects when triggered. Ability cooldowns and charges are tracked globally for each activity so having multiple of the same ability granting item or pet only gives access to one instance of the ability. Each of the items, activities, or pets below grant the use of an ability but do not contain the ability itself.
Ability Types
- Item Abilities
Active - These are abilities that are manually triggered by the player.
Consumable - These are consumable items that have a triggered ability. Currently this is only memopheres.
- Activity Abilities
- Pet Abilities
Item Abilities
Each item ability has the following parts.
- Item Name: The item that grants the ability.
- Effect: The result of activating the ability. Such as teleportation, completing actions, or creating items.
- Requirement: What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity.
- Cooldown: How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time.
- Charges: The number of stored uses the item has. You gain 1 charge per cooldown completed.
- Note: Extra information about the ability.
Loot Items
| Item Name | Effect | Requirements | Cooldowns | Charges | Note | ||
|---|---|---|---|---|---|---|---|
| Algae ring | Teleports you to |
While doing |
|||||
| Axe of destruction | Completes 35 |
While doing Have item |
While doing Have item |
||||
| Ring of homesickness | Teleports you to |
Have item |
|||||
| Rock-star amulet | Creates 5 random rough gems. | No requirement. | While doing While doing Have item |
This ability makes 5 rolls on the Gem Pouch Table. | |||
| Shoes of escape | Completes 10 Travelling actions instantly. | Have item |
Have item |
||||
Consumable Items
| Item Name | Effect | Requirements | Cooldowns | Charges | Note | ||
|---|---|---|---|---|---|---|---|
| Agility memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Agility Level | |||
| Carpentry memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Carpentry Level | |||
| Cooking memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Cooking Level | |||
| Crafting memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Crafting Level | |||
| Fishing memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Fishing Level | |||
| Foraging memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Foraging Level | |||
| Hunting memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Hunting Level | |||
| Mining memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Mining Level | |||
| Smithing memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Smithing Level | |||
| Tailoring memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Tailoring Level | |||
| Trinketry memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Trinketry Level | |||
| Woodcutting memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Woodcutting Level | |||
Activity Abilities
Each activity ability has the following parts.
- Activity Name: The activity that contains the ability.
- Effect: The result of activating the ability.
Movement Activities
| Activity Name | Effect | ||
|---|---|---|---|
| Explore bog bottom | You explore the bog bottom to | ||
| Explore underwater cave | You explore the underwater cave to | ||
| Spring bat tracking | You track the bats to | ||
| Venture into the bog | You venture into the bog to | ||
| Venture into the hideout | You venture into the hideout to | ||
| Venture into the woods | You venture into the woods to | ||
Emergency Activities
| Activity Name | Effect | ||
|---|---|---|---|
| Emergency darkness escape (Swamp) | You escape to | ||
| Emergency desert escape | You escape to | ||
| Emergency swim escape | You swim to | ||
| Emergency swim escape (Swamp) | You swim to | ||
| Run for your life | You escape to | ||
Pet Abilities
Each item ability has the following parts.
- Pet Name: The pet that grants the ability.
- Effect: The result of activating the ability. Such as teleportation, completing actions, or creating items.
- Requirement: What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity.
- Cooldown: How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time.
- Charges: The number of stored uses the item has. You gain 1 charge per cooldown completed.
- Note: Extra information about the ability.
Active Abilities
| Pet Name | Effect | Requirements | Cooldowns | Note | ||
|---|---|---|---|---|---|---|
| Camel | Teleports you to |
No requirement. | This ability is unlocked at level 3. | |||
| Chicken | Completes 5 |
While doing |
While doing |
This ability is unlocked at level 4. | ||
| Dolphin | Completes 10 Underwater Travelling actions instantly. | While in |
While in |
This ability is unlocked at level 4. | ||
| Pixie | Gives a buff to Find collectibles. Effect lasts for: Global +20% |
No requirement. | This ability is charged by using items. One full charge requires |
This ability is unlocked at level 3. | ||
| Reindeer | Gives 5 random presents containing items. | No requirement. | This ability makes 5 rolls on the Present Rain Table. This ability is unlocked at level 3. | |||
| Tiger | Gives you some buffs toward Effect lasts for: +6% +3% -2 |
No requirement. | This ability is charged by using items. One full charge requires
|
This ability is unlocked at level 4. | ||
| Tortoise | Completes 5 |
While doing |
Not doing |
This ability is unlocked at level 4. | ||
Passive Abilities
| Pet Name | Effect | Requirements | Cooldowns | Note | ||
|---|---|---|---|---|---|---|
| Camel | Allows you to navigate and interact in |
No requirement. | No cooldown. | This ability is unlocked at level 1. | ||
| Gecko | Counts as a |
No requirement. | No cooldown. | This ability is unlocked at level 4. | ||
| Mummy | Your Mummy occasionally takes some of its excess linens that have been sprawling off of its body and hands you them as a gift. | No requirement. | No cooldown. | This ability makes 2 rolls on the Linens Table. This ability is unlocked at level 4. | ||
This page is updated automatically to reflect information in the current game version.
