Tip of the day
Many NPCs can tell you rumours to help find things in the game.
Activities: Difference between revisions
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When performing an activity for a [[Skills|skill]], only the primary skill is factored in for the player's [[equipment]] bonuses, the "2nd Skill" will also be affected by the equipment [[attributes]] based toward the "1st Skill" (IE: +1 Exp will apply to the "2nd Skill" as well). | When performing an activity for a [[Skills|skill]], only the primary skill is factored in for the player's [[equipment]] bonuses, the "2nd Skill" will also be affected by the equipment [[attributes]] based toward the "1st Skill" (IE: +1 Exp will apply to the "2nd Skill" as well). | ||
= Skills = | |||
Please see each [[Skills|skill]]'s page to see their associated listed activities that we currently know of and where they can be done. | Please see each [[Skills|skill]]'s page to see their associated listed activities that we currently know of and where they can be done. | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="3" |[[File:Gathering.svg|32x32px]] Gathering | ! colspan="3" |[[File:Gathering.svg|32x32px]] Gathering | ||
|- | |- | ||
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|} | |} | ||
== Activities == | = All Activities = | ||
{{#invoke:Activities_New| | {{#invoke:Activities_New|getAllActivities|EN}} | ||
= Special Activities = | |||
== Activities With Faction Reputation Rewards == | |||
{{#invoke:Activities_New|getActivitiesSubset|Reputation|EN}} | |||
== Hidden Activities == | |||
{{#invoke:Activities_New|getActivitiesSubset|Hidden|EN}} | |||
== Emergency Activities == | |||
{{#invoke:Activities_New|getActivitiesSubset|Emergency|EN}} | |||
== Input Activities == | |||
{{#invoke:Activities_New|getActivitiesSubset|Input|EN}} | |||
{{ | {{Footer|Toc|EN}} | ||
Latest revision as of 06:44, 13 May 2026
There are a multitude of Activities that can be done in WalkScape throughout the world of Arenum.
When you select an activity, you begin completing actions of that activity until it no longer becomes possible to continue completing actions, or you select to do another activity. Actions are one completion of an activity, and reward things like experience, a chance at a chest, and create or transform materials.
There are roughly three categories of activities in the game:
- Near-infinitely repeatable - Many gathering activities will produce an action every set number of steps until you tell your character to do something else. For example, if you select Cut pine trees as your activity, your character will continue chopping pine logs until you tell them to do otherwise. You will continue doing this activity at maximum efficiency until hitting the inventory soft-cap, or stopping when you are overencumbered - if you have the setting toggled on.
- Finitely repeatable - Recipes and traveling activities generally produce a finite amount of possible actions. When selecting an activity such as Cut a Pine Plank, you can select how many actions you want to perform up to the maximum available based on the materials you have available to you, and the game will predict how many steps this will take you to complete. When traveling is your activity, your character will travel until reaching their destination.
- Movement - These activities will cause you to appear in a different location after one action completed. This includes activities that are normally available like Venture into the bog as well as emergency escape activities that are anti-soft lock activities to make sure you aren't trapped in a location without the required gear to travel like Emergency swim escape.
Steps that you take while the game is active on your screen (foreground) are applied in real time to your current activity. If you close or background the game, the steps that you take will be immediately applied upon foregrounding the app or loading into the game.
Leveling a skill grants 1.25% Work Efficiency toward the attributed skill's activity up to a maximum of 25% or 20 levels above that of the required level to perform the activity.
Skills that can, will also benefit from a bonus of +1 Crafting Outcome per respective level beyond a Recipe's level requirement toward crafted items with no cap.
For activities involving multiple skills, the player is only eligible to earn chests in skills that have actual level requirements.
When performing an activity for a skill, only the primary skill is factored in for the player's equipment bonuses, the "2nd Skill" will also be affected by the equipment attributes based toward the "1st Skill" (IE: +1 Exp will apply to the "2nd Skill" as well).
Skills
Please see each skill's page to see their associated listed activities that we currently know of and where they can be done.
| Fishing | Catching fish to use as raw materials, primarily in cooking. | |
| Foraging | Gathering plants as raw materials for use in crafting and cooking. | |
| Hunting | Gathering items to use as raw materials, primarily in tailoring. | |
| Mining | Mines ore based raw materials for use in smithing. | |
| Woodcutting | Cuts down trees for their logs as materials for carpentry. | |
| Carpentry | Woodworking for turning logs into planks for crafting. | |
| Cooking | Recipe based skill that turns raw materials into consumables. | |
| Crafting | For turning transformed materials into final usable crafted items. | |
| Smithing | Turns ores into bars for use in crafting. | |
| Tailoring | Creating sets of clothing for all the other skills.. | |
| Trinketry | Turn rough gems into cut gems. make rings from gems and amulets from trinkets. | |
| Agility | Traveling across the world and accessing shortcuts. | |
All Activities
Special Activities
Activities With Faction Reputation Rewards
| Activity Name | Locations | Faction Name | |
|---|---|---|---|
| Antique market assessor | 0.01 | ||
| Cleaning the holy fountain | 0.01 | ||
| Merfolk dancing | 0.02 | ||
| Sledding | 0.01 | ||
| Underwater aqueduct construction | 0.01 | ||
Hidden Activities
| Activity Name | Locations | Requirements | |
|---|---|---|---|
| Repair the bank | It is only visible if you have not done the following:
| ||
| Spring bat tracking | It is only visible if you have done the following:
| ||
| Summer cave foraging | It is only visible if you have done the following:
| ||
| Underwater aqueduct construction | It is only visible if you have done the following:
| ||
| Venture into the bog | It is only visible if you have done the following:
| ||
Emergency Activities
| Activity Name | Locations | Requirements | |
|---|---|---|---|
| Emergency darkness escape (Swamp) | It is only visible if you do not meet the following keyword requirements:
| ||
| Emergency desert escape | It is only visible while the following is not true:
| ||
| Emergency swim escape | It is only visible if you do not meet the following keyword requirements:
| ||
| Emergency swim escape (Swamp) | It is only visible if you do not meet the following keyword requirements:
| ||
Input Activities
| Activity Name | Locations | Input Items | |
|---|---|---|---|
| Alligator hunting | This activity requires the following item be supplied for each action: | ||
| Bear hunting | This activity requires the following item be supplied for each action: | ||
| Bird feeding | This activity requires the following item be supplied for each action:
| ||
| Box trapping | This activity requires the following item be supplied for each action:
| ||
| Deer hunting | This activity requires the following item be supplied for each action:
| ||
| Drift net hunting | This activity requires the following item be supplied for each action:
| ||
| Ectoplasm slime hunting | This activity requires the following item be supplied for each action:
| ||
| Large sail repair | This activity may use the following item if supplied for each action:
| ||
| Lizard hunting | This activity requires the following item be supplied for each action:
| ||
| Repair the bank | This activity requires the following items be supplied for each action:
| ||
| Small sail repair | This activity may use the following item if supplied for each action:
| ||
| Squirrel hunting | This activity requires the following item be supplied for each action:
| ||
| Unicorn hunting | This activity requires the following item be supplied for each action: | ||
| Wolf hunting | This activity requires the following item be supplied for each action:
| ||
| This page is updated automatically to reflect information in the current game version. |
