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Double Action (Mechanics): Difference between revisions
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The basic flow of a crafting action is: | The basic flow of a crafting action is: | ||
# You walk until the steps are reduced to 0. | # You walk until the steps are reduced to 0. | ||
# | # An action is triggered. | ||
# Attributes are checked: | # Attributes are checked: | ||
#* The check for NMC occurs and if it procs you do not use a recipe input. | #* The check for NMC occurs and if it procs you do not use a recipe input. | ||
#* The check for DR occurs if it procs you roll loot tables twice. | #* The check for DR occurs and if it procs you roll loot tables twice. | ||
#* The check for DA occurs if it procs then you go back to step | #* The check for DA occurs and if it procs then you go back to step 2 for a new action skipping the check for DA on the second action. | ||
# Sum and display results. | # Sum and display results. | ||
Revision as of 09:14, 8 October 2025
Double Action Calculation
- Double action has a chance to occur on every activity completion except those resulting from Double Action itself.
- Note: This means that you cannot get an endless string of Double Action activations, only one per real action.
- Double action percentage bonuses from attributes is calculated.
- The double action percentage chance is rolled to see if it occurs on this action.
- Note: This attribute has a cap of 100% which would result in a Double Action for every action.
Example with No Double Action Bonus
If we want to craft a Steel Pickaxe with no equipment, and we complete a crafting action.
- Craft a Steel Pickaxe has two drop tables one for the pickaxe itself and another for a crafting chest.
- We have no equipment, so we have no double action percentage.
- Double action = 0.00
- Our 0.00 double action odds gives us a 0% chance per action completed.
- We will not get any double actions.
- We receive one pickaxe roll for quality and one crafting chest roll as normal.
- The pickaxe drops as a Good Steel Pickaxe
Example with a Double Action Bonus
If we want to craft a Steel Pickaxe with a Magnifying Lens, and we complete a crafting action.
- Craft a Steel Pickaxe has two drop tables one for the pickaxe itself and another for a crafting chest.
- Magnifying Lens gives 5% bonus to double action.
- Double action = 0.05
- Our 0.05 double action odds gives us a 5% chance per action completed.
- We roll for double action at the completion of the action and get it.
- We use up two sets of materials for crafting a steel pickaxe and receive two pickaxes and two chances for chests.
- The first pickaxe rolls its quality and is dropped as a Normal Steel Pickaxe
- The second pickaxe rolls its quality and is dropped as an Good Steel Pickaxe.
- We roll on the chest loot table twice.
- We do the first chest roll according to Chest Finding (Mechanics) but don't happen to receive a crafting chest.
- We do the second chest roll and receive a Crafting Chest.

Note that this is exactly the same as completing an action twice normally. This is similar in some ways to the Double Rewards Mechanic except it gives experience and progress as well. They can work well together though. Double action gives twice the chance for double rewards to occur so in rare chances you can have four loot rolls from one completed action. See below for more information.
Example with a Double Action Bonus while Traveling
If we want to travel from Kallaheim to Frusenholm with an Exercise Headband, and we complete node in the travel action.
- Kallaheim to Frusenholm has 10 nodes between it, we've walked the steps for the first tenth of the distance.
- Exercise Headband gives 15% bonus to double action only when traveling.
- Double action = 0.15
- Our 0.15 double action odds gives us a 15% chance per action completed.
- We roll for double action at the completion of the action and get it.
- We complete two traveling actions.
- The first action moves us 1/10 of the way to Frusenholm
- The second action moves us an additional 1/10 of the distance, for a total of 2/10 of the distance for 1 actions work of work.
- We roll on the chest loot table twice.
- We do the first chest roll according to Chest Finding (Mechanics) and receive an Agility Chest.
- We do the second chest roll and receive a second Agility Chest.
Interactions Between Double Action, Double Rewards and No Materials Consumed
Let's first go over the high level of what each attribute does especially in the context of transformation recipes. I will use the abbreviation DA for Double Action, DR for Double Rewards and NMC for No Materials Consumed.
- DA works by triggering a second action for 0 steps, this rolls all tables again, awards Skill XP, and can re-trigger all attributes except DA itself.
- DR works by re-rolling all loot tables again, this includes main/recipe outcome, chests, collectibles, etc. Importantly each roll (both first and DR induced) can have separate outcomes and are independent of each other.
- NMC works by not consuming materials for a recipe action. Those items still stayed queued for further recipes. On non-recipe activities NMC has no effect.
The basic flow of a crafting action is:
- You walk until the steps are reduced to 0.
- An action is triggered.
- Attributes are checked:
- The check for NMC occurs and if it procs you do not use a recipe input.
- The check for DR occurs and if it procs you roll loot tables twice.
- The check for DA occurs and if it procs then you go back to step 2 for a new action skipping the check for DA on the second action.
- Sum and display results.
This results in the following possible outcomes:
| DA Trigger | DR Trigger First Action |
NMC Trigger First Action |
DR Trigger Second Action |
NMC Trigger Second Action |
Material Inputs Used |
Recipe Outputs Received |
Note |
|---|---|---|---|---|---|---|---|
| ✗ | ✗ | ✗ | N/A | N/A | 1 | 1 | Normal outcome with no attributes. |
| ✗ | ✗ | ✓ | N/A | N/A | 0 | 1 | |
| ✗ | ✓ | ✗ | N/A | N/A | 1 | 2 | |
| ✗ | ✓ | ✓ | N/A | N/A | 0 | 2 | |
| ✓ | ✗ | ✗ | ✗ | ✗ | 2 | 2 | |
| ✓ | ✗ | ✗ | ✗ | ✓ | 1 | 2 | |
| ✓ | ✗ | ✗ | ✓ | ✗ | 2 | 3 | |
| ✓ | ✗ | ✗ | ✓ | ✓ | 1 | 3 | |
| ✓ | ✗ | ✓ | ✗ | ✗ | 1 | 2 | |
| ✓ | ✗ | ✓ | ✗ | ✓ | 0 | 2 | |
| ✓ | ✗ | ✓ | ✓ | ✗ | 1 | 3 | |
| ✓ | ✗ | ✓ | ✓ | ✓ | 0 | 3 | |
| ✓ | ✓ | ✗ | ✗ | ✗ | 2 | 3 | |
| ✓ | ✓ | ✗ | ✗ | ✓ | 2 | 3 | |
| ✓ | ✓ | ✗ | ✓ | ✗ | 2 | 4 | |
| ✓ | ✓ | ✗ | ✓ | ✓ | 1 | 4 | |
| ✓ | ✓ | ✓ | ✗ | ✗ | 1 | 3 | |
| ✓ | ✓ | ✓ | ✗ | ✓ | 0 | 3 | |
| ✓ | ✓ | ✓ | ✓ | ✗ | 1 | 4 | |
| ✓ | ✓ | ✓ | ✓ | ✓ | 0 | 4 | Golden roll, maximum outputs for no input. |
The combined amount of expected outputs is ((1 + DA) × (1 + DR) ÷ (1 - NMC)). Where each attribute is expressed as a decimal (i.e. 15% as 0.15) and the output is a multiple of the inputs (so a result of 1.5 means you'd get 50% more outputs than inputs).
| This page reflects information for an Unknown game version. |
