Tip of the Day
Attributes involving a percent symbol % are multiplicative (For Example: +10% Fine material finding gives 1.1/100).
WikiTemplateStrings/TH
{
"common": {
"achievementName": "Achievement Name",
"activityName": "Activity Name",
"atLeast": "{number} or more",
"attribute": "Attribute",
"attributes": "Attributes",
"baseRate": "Base\u003Cbr\u003ERate",
"baseSteps": "Base\u003Cbr\u003ESteps",
"baseXp": "Base\u003Cbr\u003EXP",
"baseXpStep": "Base\u003Cbr\u003EXP/Step",
"totalBaseXpStep": "Total Base\u003Cbr\u003EXP/Step",
"chance": "Chance",
"chanceChest": "Chance\u003Cbr\u003E(Per Chest)",
"chanceRoll": "Chance\u003Cbr\u003E(Per Roll)",
"chestName": "Chest Name",
"cooldown": "Cooldown",
"cooldowns": "Cooldowns",
"charges": "Charges",
"difficulty": "Difficulty",
"duration": "Duration",
"effect": "Effect",
"factionName": "Faction Name",
"fineAttributes": "Fine Attributes",
"itemName": "Item Name",
"job": "Job Request",
"jobBoardName": "Job Board Name",
"keywords": "Keywords",
"level": "Level",
"location": "Location",
"locations": "Locations",
"materials": "Materials\u003Cbr\u003EUsed",
"maxEfficency": "Max\u003Cbr\u003EWork Efficiency",
"maxXpStep": "Max\u003Cbr\u003EXP/Step",
"totalMaxXpStep": "Total Max\u003Cbr\u003EXP/Step",
"minSteps": "Minimum\u003Cbr\u003ESteps",
"NA": "N/A",
"never": "Never",
"noFine": "This item cannot be fine.",
"none": "None",
"normalAttributes": "Normal Attributes",
"note": "Note",
"nothing": "Nothing",
"odds": "Odds",
"oneInX": "~1 in {number}",
"price": "Price",
"quantity": "Quantity",
"rawMaterials": "Raw Materials",
"recipeName": "Recipe Name",
"recipeWEAR": "Full Recipe\u003Cbr\u003EW.E.A.R.",
"region": "Region",
"relAttribute": "Relevant Attribute",
"relAttributes": "Relevant Attributes",
"requirement": "Requirement",
"requirements": "Requirements",
"reward": "Reward",
"rewards": "Rewards",
"rollNote": "Does {number} rolls",
"serviceReq": "Service\u003Cbr\u003ERequirement",
"shopName": "Shop Name",
"skills": "Skills",
"skill": "Skill",
"skillWithLevel": "{skill} lvl. {level}",
"source": "Source",
"stock": "Stock",
"type": "Item Type",
"value": "Value",
"valueWithStack": "Value\u003Cbr\u003ESingle (Stack)",
"WEAR": "W.E.A.R.",
"need": "Need:",
"supporter": "Supporter",
"always": "Always",
"initialAppearance": "Initial\u003Cbr\u003EAppearance",
"maxChanceLevel": "Max Chance\u003Cbr\u003ELevel",
"bonusExp": "Bonus\u003Cbr\u003EEXP",
"initialChance": "Initial\u003Cbr\u003EChance",
"initialOdds": "Initial\u003Cbr\u003EOdds",
"finalChance": "Final\u003Cbr\u003EChance",
"finalOdds": "Final\u003Cbr\u003EOdds"
},
"items": {
"chestPages": {
"findingAttribute": {
"birdNests": " They can have the odds of finding them increased with the Find Bird Nests equipment attribute.",
"chestFinding": " They can have the odds of finding them increased with the
Chest Finding equipment attribute."
},
"intro": "{itemName} is an openable treasury item.",
"lootIntro": {
"adventuringGuild": "These are the sub-tables for the various materials and items that can come from these chests.",
"birdNest": "These are the sub-tables for the various materials that can come from these chests.",
"chestRolls": "These treasury items take {number} independant loot rolls when they are opened.",
"coinPouch": "This is the table for coins that can come from these pouches (similar to other chests).",
"gemPouch": "This is the table for gems that can come from these pouches (similar to other chests).",
"genericChest": "These are the sub-tables for the various materials, coins, and items that can come from these chests.",
"rustyChest": "These are the sub-tables for the various materials, and items that can come from these chests."
},
"PerChest": "{chance} Per Chest",
"perRoll": "{chance} Per Roll",
"sectionHeaders": {
"main": "Main Loot Table",
"money": "Valuables Loot Table",
"rarity": "{rarityName} Loot Table"
},
"sources": {
"adventuringGuild": " It can be purchased from the Adventurers' Guild Buildings.",
"coral": " It can be dropped from most [[Special:MyLanguage/{pageName}#itemSourcesSection|activities]] in Syrenthia.",
"genericActivities": " It can be found by completing various [[Special:MyLanguage/{pageName}#itemSourcesSection|activities]].",
"regional": " It can be [[Special:MyLanguage/{pageName}#itemSourcesSection|received as rewards]] from Job Boards and Faction Reputation.",
"skilling": " It can drop while doing {skillName} activities, and can be obtained from some [[Special:MyLanguage/{pageName}#itemSourcesSection|other sources]]. These Chests are the only way to obtain some {skillName} based Equipment.",
"sunken": " It can be dropped from some [[Special:MyLanguage/{pageName}#itemSourcesSection|sea related activities]]."
},
"travelingCalc": "Traveling uses a special function to calculate drop rates for Agility Chests rather than the fixed per action rate in other activities. This is to prevent farming of chests through constant short trips.\u003Cbr\u003E(0.096736 \u0026times; 2) \u0026times; (2.71828\u003Csup\u003E0.0165921\u003C/sup\u003E \u0026times; Buffed Skill Level) \u0026times; Distance"
}
},
"Activities": {
"Infobox": {
"mainSkill": "Main Skill:",
"efficiency": "Max Efficiency:"
},
"Intro": {
"Skilling": "The {activityName} activity is a {mainSkill} activity.",
"Movement": "This is a movement activity, you will be teleported to {locationEntry} upon completion of an action."
},
"Visibility": {
"Normal": {
"Type": "Normal",
"MainString": "This activity is always visible."
},
"Hidden": {
"Type": "Hidden",
"MainString": "This is a hidden activity."
},
"Emergency": {
"Type": "Emergency",
"MainString": "This is an emergency activity."
},
"actionDone": "It is only visible if you have done the following:",
"actionNotDone": "It is only visible if you haven't done the following:",
"keywordEquipped": "It is only visible if you meet the following keyword requirements:",
"keywordNotEquipped": "It is only visible if you don't meet the following keyword requirements:"
},
"Requirements": {
"Skill": "Skill Level Requirements:",
"Keyword": "Keyword Requirements:",
"Requirements": "Other Requirements:",
"None": "This activity has no requirements."
},
"Locations": {
"Entry": "{location} in {region}",
"Singular": "This activity can be done at the following location:",
"Plural": "This activity can be done at the following locations:",
"None": "This activity currently has no location it can be done at."
},
"LootTables": {
"TableRollNote": "\u003Csup\u003E†\u003C/sup\u003ENote: This table is rolled {rollNumber} times.",
"SpecialTableNote": "Each of the secondary drops is rolled independently of the others."
}
},
"modules": {
"ItemInfobox": {
"bankable": "Bankable:",
"droppable": "Droppable:",
"duration": "Duration:",
"fineValue": "Fine Value:",
"fineVersion": "Fine Version:",
"keyword": "Keyword:",
"keywords": "Keywords:",
"properties": "Properties:",
"quality": "Quality:",
"rarity": "Rarity:",
"sellable": "Sellable:",
"slot": "Slot:",
"tradable": "Tradable:",
"type": "Type:",
"value": "Value:"
},
"ItemsActions": {
"MemosphereNote": "Experience scales with skill level.\u003Cbr\u003EExperience = {timesLevel}\u0026times; {skill} Level",
"NoCooldown": "No cooldown.",
"NoRequirement": "No requirement.",
"RockStarAmuletNote": "This item takes {rollAmount} rolls on the Gem Pouch Table.",
"ActivityRequirement": "Activity requirements must be met."
},
"ItemsAttributes": {
"None": "This item has no attributes."
},
"ItemsIntroDescription": {
"ItemTypes": {
"Collectible": "The {itemName} item is a collectible.",
"Consumable": "The {itemName} item is a consumable.",
"Container": "The {itemName} item is a chest.",
"Crafted": "The {itemName} item is a crafted item.",
"Loot": "The {itemName} item is a loot item.",
"Material": "The {itemName} item is a material."
},
"None": "The {itemName} item cannot currently be obtained.",
"Plurals": {
"AchievementCompletion": "It can be given as a reward for completing achievements.",
"AchievementPoint": "It can be given as a reward for gaining enough achievement points.",
"Activity": "It can be dropped from activities.",
"Chest": "It can be found in chests.",
"FactionRepeatingReward": "It can be given as a repeating reward for gaining enough faction reputation.",
"FactionReward": "It can be given as a reward for gaining enough faction reputation.",
"ItemAttribute": "It can be dropped as a special result of special drop table attributes.",
"JobBoard": "It can be given as a reward for completing job board task.",
"RecipeMain": "It can be created using transformation skill recipes.",
"RecipeSecondary": "It can be received as a secondary output from transformation skill recipes.",
"Shop": "It can be purchased at some shops.",
"ShopPayment": "It can be given as payment for selling items to some shops."
},
"Singulars": {
"AchievementCompletion": "It can be given as a reward for completing an achievement.",
"AchievementPoint": "It can be given as a reward for gaining enough achievement points.",
"Activity": "It can be dropped from an activity.",
"Chest": "It can be found in a chest.",
"FactionRepeatingReward": "It can be given as a repeating reward for gaining enough faction reputation.",
"FactionReward": "It can be given as a reward for gaining enough faction reputation.",
"ItemAttribute": "It can be dropped as a special result of a special drop table attribute.",
"JobBoard": "It can be given as a reward for completing a job board task.",
"RecipeMain": "It can be created using a transformation skill recipe.",
"RecipeSecondary": "It can be received as a secondary output from a transformation skill recipe.",
"Shop": "It can be purchased at a shop.",
"ShopPayment": "It can be given as payment for selling items to a shop."
}
},
"ItemSources": {
"ActivityRollNote": "\u003Csup\u003E†\u003C/sup\u003ENote: This activity rolls for loot more than once.",
"ChestRollNote": "\u003Csup\u003E†\u003C/sup\u003ENote: Chests roll for loot multiple times.",
"FactionRepeatingReward": "Every {reputationAmount} Faction Reputation",
"factionRewardRequirement": "{reputationAmount} {factionName} Faction Reputation",
"NoSources": "This item cannnot currently be obtained from any source.",
"RecipeRollNote": "\u003Csup\u003E†\u003C/sup\u003ENote: This recipe rolls for bonus rewards more than once.",
"sectionHeaders": {
"AchievementCompletion": "Achievement Completion Reward",
"AchievementPoint": "Achievement Point Reward",
"Activity": "Activity Drops",
"additionalRecipeOutputs": "Additional Recipe Outputs",
"Chest": "Chest Drops",
"craftingFlow": "Crafting Flow",
"FactionRepeatingReward": "Faction Repeating Reward",
"FactionReward": "Faction Reward",
"ItemAttribute": "Item Attribute Drop",
"JobBoard": "Job Board Payment",
"RecipeMain": "Primary Recipe Output",
"RecipeSecondary": "Secondary Recipe Output",
"Shop": "Shop Purchases",
"ShopPayment": "Shop Currency"
},
"WEARNote": "\u003Csup\u003E‡\u003C/sup\u003EW.E.A.R is a value that shows the average steps for one item at maximum work efficiency."
},
"ItemsRequirements": {
"None": "This item has no requirements to use it. "
},
"ItemUses": {
"DefaultCollectible": "This item grants 1 achievement point when found.",
"DefaultConsumable": "This item may be consumed for a temporary buff.",
"DefaultGear": "This item may be equipped to your character.",
"DefaultMaterial": "This item is not currently used by any recipe or special use.",
"DefaultMemosphere": "Memospheres can be used to gain experience.",
"FactionReward": "{factionName} Faction Reputation",
"NoUses": "This item currently has no special uses.",
"Plurals": {
"AchievementUse": "{itemName} is needed for the following achievements:",
"JobBoardUse": "{itemName} can be requested from the following jobs:",
"RecipeUse": "{itemName} is an ingredient in the following recipes:",
"RequirementUse": "{itemName} is a requirement in the following special cases:",
"SpecialCurrencyUse": "{itemName} can be used as currency at the following shops:",
"SpecialShopPaymentUse": "{itemName} can be sold at the following shops to gain a special currency:"
},
"RequirementUses": {
"Plurals": {
"activities": "{itemName} is required to do the following activities:",
"items": "{itemName} is required for an attribute on the following items:",
"locations": "{itemName} is required to see the following locations:",
"services": "{itemName} is required to use the following services:",
"terrain_modifiers": "{itemName} is required for the following routes:"
},
"Singulars": {
"activities": "{itemName} is required to do the following activity:",
"items": "{itemName} is required for an attribute on the following item:",
"locations": "{itemName} is required to see the following location:",
"services": "{itemName} is required to use the following service:",
"terrain_modifiers": "{itemName} is required for the following route:"
}
},
"sectionHeaders": {
"AchievementUse": "Achievement",
"JobBoardUse": "Job Boards",
"RecipeUse": "Recipe Ingredient",
"RequirementUse": "Requirements",
"SpecialCurrencyUse": "Currency",
"SpecialShopPaymentUse": "Special Sale"
},
"Singulars": {
"AchievementUse": "{itemName} is needed for the following achievement.",
"JobBoardUse": "{itemName} can be requested from the following job.",
"RecipeUse": "{itemName} is an ingredient in the following recipe.",
"RequirementUse": "{itemName} is a requirement in the following special case.",
"SpecialCurrencyUse": "{itemName} can be used as currency at the following shop.",
"SpecialShopPaymentUse": "{itemName} can be sold at the following shop to gain a special currency."
}
},
"Keywords": {
"unknown": "{Keyword_Name} is an unknown type.",
"bannedKeywordSingular": "This is a Banned Keyword you are only allowed to equip one item with the same banned keyword in your tool slots at the same time.",
"bannedKeywordMultiple": "This is a Banned Keyword and part of a banned keyword group you are only allowed to equip one item with any of these keywords in your tool slots at the same time:",
"activityIntro": "The following are all of the activities that use the {Keyword_Name} activity keyword.",
"consumableIntro": "The following are all of the consumables that use the {Keyword_Name} consumable keyword.",
"equipmentIntro": "The following are all of the gear and tools that use the {Keyword_Name} equipment keyword.",
"locationIntro": "The following are all of the locations that use the {Keyword_Name} location keyword.",
"materialIntro": "The following are all of the materials that use the {Keyword_Name} material keyword.",
"recipeIntro": "The following are all of the recipes that use the {Keyword_Name} recipe keyword.",
"gearSet": "The following are all of the gear and tools that use the {Keyword_Name} gear set keyword.",
"weightIntro": "The following are all of the items that use the {Keyword_Name} weight keyword.\n\nIt changes the maximum size of the stack of items in your to {stackSize} per stack.",
"supporterIntro": "The following are all of the gear and tools suggested by cult leaders that are currently in the game.",
"returnString": "Go back to the {keywordImage} [[Special:MyLanguage/Keywords#{keywordType} | Keywords]] page."
},
"requirements": {
"gameData": "{reputationAmount} {factionName} Faction Reputation",
"historyData": "Complete actions of the {activtiyName} activity. {actionCount}"
}
},
"pageHeaders": {
"abilities": "Abilities",
"ability": "Ability",
"attribute": "Attribute",
"attributes": "Attributes",
"guides": "Guides",
"loadouts": "Gear Sets",
"lootTables": "Loot Tables",
"quantity": "Quantity",
"relatedItems": "Related Items",
"requirement": "Requirement",
"requirements": "Requirements",
"sources": "Sources",
"travelingChest": "Traveling Chest Rate Function",
"uses": "Uses",
"activity": "Activity",
"activities": "Activities",
"item": "Item",
"items": "Items",
"route": "Route",
"routes": "Routes",
"recipe": "Recipe",
"recipes": "Recipes",
"location": "Location",
"locations": "Locations",
"visibility": "Visibility",
"experience": "Experience Information",
"drops": "Drop Tables",
"mainDrops": "Main Drops",
"bonusDrops": "Bonus Drops",
"gemDrops": "Gem Drops",
"factionRepDrops": "Faction Reputation Reward",
"secondaryDrops": "Secondary Drops"
}
}
