Tip of the Day
Being overencumbered only slows down your activities, but doesn't affect travel.
Abilities
From Walkscape Walkthrough
Abilities are special features of some items and activities that cause effects when triggered.
Ability Types
- Item Abilities
Active - These are abilities that are manually triggered by the player.
Consumable - These are consumable items that have a triggered ability. Currently this is only memopheres.
- Activity Abilities
Item Abilities
Each item ability has the following parts.
- Item Name: The item that grants the ability.
- Effect: The result of activating the ability. Such as teleportation, completing actions, or creating items.
- Requirement: What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity.
- Cooldown: How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time.
- Charges: The number of stored uses the item has. You gain 1 charge per cooldown completed.
- Note: Extra information about the ability.
Loot Items
| Item Name | Effect | Requirements | Cooldowns | Charges | Note | ||
|---|---|---|---|---|---|---|---|
| Algae ring | Teleports you to |
While doing |
|||||
| Axe of destruction | Completes 35 |
While doing Have item |
While doing Have item |
||||
| Ring of homesickness | Teleports you to |
Have item |
|||||
| Rock-star amulet | Creates 5 random rough gems. | No requirement. | While doing While doing Have item |
This item takes 5 rolls on the Gem Pouch Table. | |||
| Shoes of escape | Completes 10 Traveling actions instantly. | Have item |
Have item |
||||
Consumable Items
| Item Name | Effect | Requirements | Cooldowns | Charges | Note | ||
|---|---|---|---|---|---|---|---|
| Agility memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Agility Level | |||
| Carpentry memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Carpentry Level | |||
| Cooking memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Cooking Level | |||
| Crafting memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Crafting Level | |||
| Fishing memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Fishing Level | |||
| Foraging memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Foraging Level | |||
| Mining memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Mining Level | |||
| Smithing memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Smithing Level | |||
| Trinketry memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Trinketry Level | |||
| Woodcutting memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Woodcutting Level | |||
Activity Abilities
Each activity ability has the following parts.
- Activity Name: The activity that contains the ability.
- Effect: The result of activating the ability.
- Requirement: What needs to happen to activate the ability.
- Cooldown: How long before the ability can be used again.
Movement Activities
| Activity Name | Effect | Requirements | Cooldowns | ||
|---|---|---|---|---|---|
| Explore bog bottom | You explore the bog bottom to |
No requirement. | No cooldown. | ||
| Explore underwater cave | You explore the underwater cave to |
No requirement. | No cooldown. | ||
| Spring bat tracking | You track the bats to |
No requirement. | No cooldown. | ||
| Venture into the bog | You venture into the bog to |
No requirement. | No cooldown. | ||
| Venture into the hideout | You venture into the hideout to |
No requirement. | No cooldown. | ||
| Venture into the woods | You venture into the woods to |
No requirement. | No cooldown. | ||
Emergency Activities
| Activity Name | Effect | Requirements | Cooldowns | ||
|---|---|---|---|---|---|
| Emergency darkness escape (Swamp) | You escape to |
No requirement. | No cooldown. | ||
| Emergency swim escape | You swim to |
No requirement. | No cooldown. | ||
| Emergency swim escape (Swamp) | You swim to |
No requirement. | No cooldown. | ||
| Run for your life | You escape to |
No requirement. | No cooldown. | ||
| This page is updated automatically to reflect information in the current game version. |
