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Abilities: Difference between revisions
From Walkscape Walkthrough
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Abilities are special features of some items that | Abilities are special features of some items and activities that cause effects when triggered.</translate> | ||
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= Ability Types = | |||
* <big>'''Item Abilities'''</big> | |||
** [[File:Ability Active.svg|32px]] '''Active''' - These are abilities that are manually triggered by the player. | |||
** [[File:Ability Consumable.svg|32px]] '''Consumable''' - These are consumable items that have a triggered ability. Currently this is only [[Special:MyLanguage/Memosphere_Keyword | memopheres]]. | |||
* <big>'''Activity Abilities'''</big> | |||
** [[File:Ability Activity.svg|32px]] '''Activity''' - These are movement activities that teleport you to a new location on completion of an action. | |||
** [[File:Ability Emergency.svg|32px]] '''Emergency''' - These are emergency activities that serve as anti-softlocks. They will teleport you to a safe location if you lack the necessary items to travel normally.</translate> | |||
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Each ability has the following parts. | = Item Abilities = | ||
Each item ability has the following parts. | |||
* '''Item Name:''' The item that grants the ability. | * '''Item Name:''' The item that grants the ability. | ||
* '''Effect:''' The result of activating the ability. Such as teleportation, completing actions, or creating items. | * '''Effect:''' The result of activating the ability. Such as teleportation, completing actions, or creating items. | ||
* '''Requirement | * '''Requirement:''' What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity. | ||
* '''Cooldown | * '''Cooldown:''' How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time. | ||
* '''Charges:''' The number of stored uses the item has. You gain 1 charge per cooldown completed. | * '''Charges:''' The number of stored uses the item has. You gain 1 charge per cooldown completed. | ||
* '''Note:''' Extra information about the ability.</translate> | * '''Note:''' Extra information about the ability.</translate> | ||
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{{#invoke:Items_New|buildAbilityTableByType|Consumable|EN}} | {{#invoke:Items_New|buildAbilityTableByType|Consumable|EN}} | ||
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= Activity Abilities = | |||
Each activity ability has the following parts. | |||
* '''Activity Name:''' The activity that contains the ability. | |||
* '''Effect:''' The result of activating the ability. | |||
* '''Requirement:''' What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity. | |||
* '''Cooldown:''' How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time.</translate> | |||
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== Movement Activities == | |||
To be added. | |||
<!--{{#invoke:Activities_New|buildAbilityTableByType|Movement|EN}}--> | |||
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== Emergency Activities == | |||
To be added. | |||
<!--{{#invoke:Items_New|buildAbilityTableByType|Emergency|EN}}--> | |||
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Revision as of 02:16, 10 December 2025
Abilities are special features of some items and activities that cause effects when triggered.
Ability Types
- Item Abilities
Active - These are abilities that are manually triggered by the player.
Consumable - These are consumable items that have a triggered ability. Currently this is only memopheres.
- Activity Abilities
Item Abilities
Each item ability has the following parts.
- Item Name: The item that grants the ability.
- Effect: The result of activating the ability. Such as teleportation, completing actions, or creating items.
- Requirement: What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity.
- Cooldown: How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time.
- Charges: The number of stored uses the item has. You gain 1 charge per cooldown completed.
- Note: Extra information about the ability.
Loot Items
| Item Name | Effect | Requirements | Cooldowns | Charges | Note | ||
|---|---|---|---|---|---|---|---|
| Algae ring | Teleports you to |
While doing |
|||||
| Axe of destruction | Completes 35 |
While doing Have item |
While doing Have item |
||||
| Ring of homesickness | Teleports you to |
Have item |
|||||
| Rock-star amulet | Creates 5 random rough gems. | No requirement. | While doing While doing Have item |
This item takes 5 rolls on the Gem Pouch Table. | |||
| Shoes of escape | Completes 10 Traveling actions instantly. | Have item |
Have item |
||||
Consumable Items
| Item Name | Effect | Requirements | Cooldowns | Charges | Note | ||
|---|---|---|---|---|---|---|---|
| Agility memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Agility Level | |||
| Carpentry memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Carpentry Level | |||
| Cooking memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Cooking Level | |||
| Crafting memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Crafting Level | |||
| Fishing memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Fishing Level | |||
| Foraging memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Foraging Level | |||
| Mining memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Mining Level | |||
| Smithing memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Smithing Level | |||
| Trinketry memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Trinketry Level | |||
| Woodcutting memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Woodcutting Level | |||
Activity Abilities
Each activity ability has the following parts.
- Activity Name: The activity that contains the ability.
- Effect: The result of activating the ability.
- Requirement: What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity.
- Cooldown: How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time.
Movement Activities
To be added.
Emergency Activities
To be added.
| This page is updated automatically to reflect information in the current game version. |
