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Abilities are special features of some items that allow them to be manually triggered.
Abilities are special features of some items and activities that cause effects when triggered.
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Each ability has the following parts.
= Ability Types =
* <big>'''Item Abilities'''</big>
** [[File:Ability Active.svg|32px]] '''Active''' - These are abilities that are manually triggered by the player.
** [[File:Ability Consumable.svg|32px]] '''Consumable''' - These are consumable items that have a triggered ability. Currently this is only [[Special:MyLanguage/Memosphere_Keyword | memopheres]].
* <big>'''Activity Abilities'''</big>
** [[File:Ability Activity.svg|32px]] '''Activity''' - These are movement activities that teleport you to a new location on completion of an action.
** [[File:Ability Emergency.svg|32px]] '''Emergency''' - These are emergency activities that serve as anti-softlocks. They will teleport you to a safe location if you lack the necessary items to travel normally.
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= Item Abilities =
Each item ability has the following parts.
* '''Item Name:''' The item that grants the ability.
* '''Item Name:''' The item that grants the ability.
* '''Effect:''' The result of activating the ability. Such as teleportation, completing actions, or creating items.
* '''Effect:''' The result of activating the ability. Such as teleportation, completing actions, or creating items.
* '''Requirement(s):''' What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity.
* '''Requirement:''' What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity.
* '''Cooldown{(s):''' How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time.
* '''Cooldown:''' How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time.
* '''Charges:''' The number of stored uses the item has. You gain 1 charge per cooldown completed.
* '''Charges:''' The number of stored uses the item has. You gain 1 charge per cooldown completed.
* '''Note:''' Extra information about the ability.
* '''Note:''' Extra information about the ability.
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== Consumable Items ==
== Consumable Items ==
{{#invoke:Items_New|buildAbilityTableByType|Consumable|FI}}
{{#invoke:Items_New|buildAbilityTableByType|Consumable|FI}}
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= Activity Abilities =
Each activity ability has the following parts.
* '''Activity Name:''' The activity that contains the ability.
* '''Effect:''' The result of activating the ability.
* '''Requirement:''' What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity.
* '''Cooldown:''' How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time.
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== Movement Activities ==
To be added.
<!--{{#invoke:Activities_New|buildAbilityTableByType|Movement|EN}}-->
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== Emergency Activities ==
To be added.
<!--{{#invoke:Items_New|buildAbilityTableByType|Emergency|EN}}-->
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Revision as of 02:17, 10 December 2025

Abilities are special features of some items and activities that cause effects when triggered.

Ability Types

  • Item Abilities
    • Active - These are abilities that are manually triggered by the player.
    • Consumable - These are consumable items that have a triggered ability. Currently this is only memopheres.
  • Activity Abilities
    • Activity - These are movement activities that teleport you to a new location on completion of an action.
    • Emergency - These are emergency activities that serve as anti-softlocks. They will teleport you to a safe location if you lack the necessary items to travel normally.

Item Abilities

Each item ability has the following parts.

  • Item Name: The item that grants the ability.
  • Effect: The result of activating the ability. Such as teleportation, completing actions, or creating items.
  • Requirement: What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity.
  • Cooldown: How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time.
  • Charges: The number of stored uses the item has. You gain 1 charge per cooldown completed.
  • Note: Extra information about the ability.

Loot Items

Esineen Nimi Vaikutus Vaatimukset Palautumisajat Lataukset Merkintä
Koti-ikävän sormus Koti-ikävän sormus Kotiseudulle Pohjois-Jarvoniaan Siirtää sinut välittömästi kohteeseen Kallaheim Kallaheim. Esine Koti-ikävän sormus Koti-ikävän sormus on mukanasi. 12h 1
Leväsormus Leväsormus Mermaids Need Me Teleports you to Vastalume Vastalume. Tehdessäsi aktiviteettia Fishing Fishing. 2pv 1
Pakenemisen kengät Pakenemisen kengät Need To Go Fast Completes 10 Traveling actions instantly. Matkustaessa.
Esine Pakenemisen kengät Pakenemisen kengät on puettuna.
6,000 askelta
Esine Pakenemisen kengät Pakenemisen kengät on puettuna.
5
Tuhoamisen kirves Tuhoamisen kirves Puut sanoo ryskis Toteuttaa 35 Puunhakkuu Puunhakkuutoimintoa välittömästi. Tehdessäsi aktiviteettia Woodcutting trees Woodcutting trees.
Esine Tuhoamisen kirves Tuhoamisen kirves on puettuna.
9,999 askelta
Tehdessäsi aktiviteettia Woodcutting trees Woodcutting trees.
Esine Tuhoamisen kirves Tuhoamisen kirves on puettuna.
3
Tähtisumuriipus Tähtisumuriipus Rock And Roll Creates 5 random rough gems. No requirement. 300 actions
Kun suoritat taitoa Louhinta Louhinta.
Tehdessäsi aktiviteettia Mining ores Mining ores.
Esine Tähtisumuriipus Tähtisumuriipus on puettuna.
3 This item takes 5 rolls on the Gem Pouch Table.

Consumable Items

Esineen Nimi Vaikutus Vaatimukset Palautumisajat Lataukset Merkintä
Kalastuksen muistosfääri Kalastuksen muistosfääri Muistosfääri: Kalastus Antaa Kalastus Kalastuskokemusta. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Kalastus Level
Ketteryyden muistosfääri Ketteryyden muistosfääri Muistosfääri: Ketteryys Antaa Ketteryys Ketteryyskokemusta. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Ketteryys Level
Korutyön muistosfääri Korutyön muistosfääri Muistosfääri: Korutyö Antaa Korutyö Korutyökokemusta. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Korutyö Level
Käsitöiden muistosfääri Käsitöiden muistosfääri Muistosfääri: Käsityö Antaa Käsityö Käsityökokemusta. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Käsityö Level
Louhinnan muistosfääri Louhinnan muistosfääri Muistosfääri: Louhinta Antaa Louhinta Louhintakokemusta. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Louhinta Level
Poiminnan muistosfääri Poiminnan muistosfääri Muistosfääri: Poiminta Antaa Poiminta Poimintakokemusta. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Poiminta Level
Puunhakkuun muistosfääri Puunhakkuun muistosfääri Muistosfääri: Puunhakkuu Antaa Puunhakkuu Puunhakkuukokemusta. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Puunhakkuu Level
Puutöiden muistosfääri Puutöiden muistosfääri Muistosfääri: Puutyö Antaa Puutyö Puutyökokemusta. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Puutyö Level
Ruoanlaiton muistosfääri Ruoanlaiton muistosfääri Muistosfääri: Ruoanlaitto Antaa Ruoanlaitto Ruoanlaittokokemusta. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Ruoanlaitto Level
Taonnan muistosfääri Taonnan muistosfääri Muistosfääri: Taonta Antaa Taonta Taontakokemusta. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Taonta Level

Activity Abilities

Each activity ability has the following parts.

  • Activity Name: The activity that contains the ability.
  • Effect: The result of activating the ability.
  • Requirement: What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity.
  • Cooldown: How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time.

Movement Activities

To be added.

Emergency Activities

To be added.


This page is updated automatically to reflect information in the current game version.