Tip of the Day
Pay attention to the specifics of an achievement - some only count toward the unlock if a drop comes from an activity directly.
Abilities: Difference between revisions
From Walkscape Walkthrough
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[[File:Abilities.svg | [[File:Abilities.svg|right|200px]] | ||
Abilities are special features of some items that allow them to be manually triggered. | Abilities are special features of some items that allow them to be manually triggered. | ||
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* '''Requirement(s):''' What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity. | * '''Requirement(s):''' What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity. | ||
* '''Cooldown:''' How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time. | * '''Cooldown:''' How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time. | ||
* '''Charges:''' The number of stored uses the item has. You gain 1 charge per cooldown completed. | |||
* '''Note:''' Extra information about the ability. | * '''Note:''' Extra information about the ability. | ||
== Looted Items == | == Looted Items == | ||
{{#invoke: | {{#invoke:Items_New|buildAbilityTableByType|Loot}} | ||
== Consumables Items == | == Consumables Items == | ||
{{#invoke: | {{#invoke:Items_New|buildAbilityTableByType|Consumable}} | ||
{{Version|AUTO}} | {{Version|AUTO}} | ||
Revision as of 03:07, 8 December 2025
Abilities are special features of some items that allow them to be manually triggered.
Each ability has the following parts.
- Effect: The result of activating the ability. Such as teleportation, completing actions, or creating items.
- Requirement(s): What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity.
- Cooldown: How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time.
- Charges: The number of stored uses the item has. You gain 1 charge per cooldown completed.
- Note: Extra information about the ability.
Looted Items
| Item Name | Effect | Requirements | Cooldowns | Charges | Note | ||
|---|---|---|---|---|---|---|---|
| Algae ring | Teleports you to |
While doing |
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| Axe of destruction | Completes 35 |
While doing Have item |
While doing Have item |
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| Ring of homesickness | Teleports you to |
Have item |
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| Rock-star amulet | Creates 5 random rough gems. | No requirement. | While doing While doing Have item |
This item takes 5 rolls on the Gem Pouch Table. | |||
| Shoes of escape | Completes 10 Traveling actions instantly. | Have item |
Have item |
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Consumables Items
| Item Name | Effect | Requirements | Cooldowns | Charges | Note | ||
|---|---|---|---|---|---|---|---|
| Agility memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Agility Level | |||
| Carpentry memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Carpentry Level | |||
| Cooking memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Cooking Level | |||
| Crafting memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Crafting Level | |||
| Fishing memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Fishing Level | |||
| Foraging memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Foraging Level | |||
| Mining memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Mining Level | |||
| Smithing memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Smithing Level | |||
| Trinketry memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Trinketry Level | |||
| Woodcutting memosphere | Grants |
No requirement. | No cooldown. | Experience scales with skill level. Experience = 20× Woodcutting Level | |||
| This page is updated automatically to reflect information in the current game version. |
