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Abilities: Difference between revisions

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= Ability Types =
= Ability Types =
* <big>'''Item Abilities'''</big>
* <big>'''Item Abilities'''</big>
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= Activity Abilities =
= Activity Abilities =
Each activity ability has the following parts.
Each activity ability has the following parts.
* '''Activity Name:''' The activity that contains the ability.
* '''Activity Name:''' The activity that contains the ability.
* '''Effect:''' The result of activating the ability.
* '''Effect:''' The result of activating the ability.
* '''Requirement:''' What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity.
* '''Requirement:''' What needs to happen to activate the ability.  
* '''Cooldown:''' How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time.</translate>
* '''Cooldown:''' How long before the ability can be used again.</translate>


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== Movement Activities ==
== Movement Activities ==
To be added.
{{#invoke:Activities_New|buildAbilityTableByType|Activity|EN}}
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== Emergency Activities ==
== Emergency Activities ==
To be added.
{{#invoke:Activities_New|buildAbilityTableByType|Emergency|EN}}
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Latest revision as of 02:43, 10 December 2025

Abilities are special features of some items and activities that cause effects when triggered.

Ability Types

  • Item Abilities
    • Active - These are abilities that are manually triggered by the player.
    • Consumable - These are consumable items that have a triggered ability. Currently this is only memopheres.
  • Activity Abilities
    • Activity - These are movement activities that teleport you to a new location on completion of an action.
    • Emergency - These are emergency activities that serve as anti-softlocks. They will teleport you to a safe location if you lack the necessary items to travel normally.

Item Abilities

Each item ability has the following parts.

  • Item Name: The item that grants the ability.
  • Effect: The result of activating the ability. Such as teleportation, completing actions, or creating items.
  • Requirement: What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity.
  • Cooldown: How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time.
  • Charges: The number of stored uses the item has. You gain 1 charge per cooldown completed.
  • Note: Extra information about the ability.

Loot Items

Item Name Effect Requirements Cooldowns Charges Note
Algae ring Algae ring Mermaids Need Me Teleports you to Vastalume Vastalume. While doing Fishing Fishing activity. 2d 1
Axe of destruction Axe of destruction Down Go The Trees Completes 35 Woodcutting Woodcutting actions instantly. While doing Woodcutting trees Woodcutting trees activity.
Have item Axe of destruction Axe of destruction equipped.
9,999 steps
While doing Woodcutting trees Woodcutting trees activity.
Have item Axe of destruction Axe of destruction equipped.
3
Ring of homesickness Ring of homesickness Take Me Home Teleports you to Kallaheim Kallaheim. Have item Ring of homesickness Ring of homesickness with you. 12h 1
Rock-star amulet Rock-star amulet Rock And Roll Creates 5 random rough gems. No requirement. 300 actions
While doing Mining Mining.
While doing Mining ores Mining ores activity.
Have item Rock-star amulet Rock-star amulet equipped.
3 This item takes 5 rolls on the Gem Pouch Table.
Shoes of escape Shoes of escape Need To Go Fast Completes 10 Traveling actions instantly. While traveling.
Have item Shoes of escape Shoes of escape equipped.
15,000 steps
Have item Shoes of escape Shoes of escape equipped.
3

Consumable Items

Item Name Effect Requirements Cooldowns Charges Note
Agility memosphere Agility memosphere Memosphere: Agility Grants Agility Agility experience. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Agility Level
Carpentry memosphere Carpentry memosphere Memosphere: Carpentry Grants Carpentry Carpentry experience. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Carpentry Level
Cooking memosphere Cooking memosphere Memosphere: Cooking Grants Cooking Cooking experience. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Cooking Level
Crafting memosphere Crafting memosphere Memosphere: Crafting Grants Crafting Crafting experience. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Crafting Level
Fishing memosphere Fishing memosphere Memosphere: Fishing Grants Fishing Fishing experience. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Fishing Level
Foraging memosphere Foraging memosphere Memosphere: Foraging Grants Foraging Foraging experience. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Foraging Level
Mining memosphere Mining memosphere Memosphere: Mining Grants Mining Mining experience. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Mining Level
Smithing memosphere Smithing memosphere Memosphere: Smithing Grants Smithing Smithing experience. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Smithing Level
Trinketry memosphere Trinketry memosphere Memosphere: Trinketry Grants Trinketry Trinketry experience. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Trinketry Level
Woodcutting memosphere Woodcutting memosphere Memosphere: Woodcutting Grants Woodcutting Woodcutting experience. No requirement. No cooldown. 1 Experience scales with skill level.
Experience = 20× Woodcutting Level

Activity Abilities

Each activity ability has the following parts.

  • Activity Name: The activity that contains the ability.
  • Effect: The result of activating the ability.
  • Requirement: What needs to happen to activate the ability.
  • Cooldown: How long before the ability can be used again.

Movement Activities

Activity Name Effect Requirements Cooldowns
Explore bog bottom Explore bog bottom Explore Bog Bottom You explore the bog bottom to Underwater Cave Underwater Cave. No requirement. No cooldown.
Explore underwater cave Explore underwater cave Explore Underwater Cave You explore the underwater cave to Bog Bottom Bog Bottom. No requirement. No cooldown.
Spring bat tracking Spring bat tracking Spring Bat Tracking You track the bats to Bog Top Bog Top. No requirement. No cooldown.
Venture into the bog Venture into the bog Venture Into The Bog You venture into the bog to Bog Top Bog Top. No requirement. No cooldown.
Venture into the hideout Venture into the hideout Venture Into The Hideout You venture into the hideout to Halfmaw Hideout Halfmaw Hideout. No requirement. No cooldown.
Venture into the woods Venture into the woods Venture Into The Woods You venture into the woods to Witched Woods Witched Woods. No requirement. No cooldown.

Emergency Activities

Activity Name Effect Requirements Cooldowns
Emergency darkness escape (Swamp) Emergency darkness escape (Swamp) Emergency Swamp Escape! You escape to Old Arena Ruins Old Arena Ruins. No requirement. No cooldown.
Emergency swim escape Emergency swim escape Emergency Swim Escape! You swim to Port Skildar Port Skildar. No requirement. No cooldown.
Emergency swim escape (Swamp) Emergency swim escape (Swamp) Emergency Swim Escape! You swim to Old Arena Ruins Old Arena Ruins. No requirement. No cooldown.
Run for your life Run for your life Run For Your Life! You escape to Old Arena Ruins Old Arena Ruins. No requirement. No cooldown.


This page is updated automatically to reflect information in the current game version.