Tip of the Day
Skill levels exceeding an activity's main skill requirement gives +1.25% extra Work efficiency for what you're doing, up to 20 levels.
Fine Material Finding (Mechanics): Difference between revisions
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== Fine Material Finding Calculation == | == Fine Material Finding Calculation == <!--T:1--> | ||
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# Materials can have a chance to drop as a [[Special:MyLanguage/Fine material|fine]] variant from most sources with a base 1% (1/100) chance. | # Materials can have a chance to drop as a [[Special:MyLanguage/Fine material|fine]] variant from most sources with a base 1% (1/100) chance. | ||
#* Activities can drop a fine material variant instead of a normal one from most activities. | #* Activities can drop a fine material variant instead of a normal one from most activities. | ||
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# The modified fine material finding odds are rolled on a loot table. | # The modified fine material finding odds are rolled on a loot table. | ||
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Note that we can quickly get a value by simply adding the total percent fine material finding to 1 and dividing by 100. | Note that we can quickly get a value by simply adding the total percent fine material finding to 1 and dividing by 100. | ||
=== Example with No Fine Material Finding Bonuses === | === Example with No Fine Material Finding Bonuses === <!--T:4--> | ||
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If we want to go [[Special:MyLanguage/Mine tin ore|Mine tin ore]] with no equipment, and we complete a mining action. | If we want to go [[Special:MyLanguage/Mine tin ore|Mine tin ore]] with no equipment, and we complete a mining action. | ||
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# Mine tin ore is able to give [[Special:MyLanguage/Tin_ore#Fine-0|fine Tin ore]] | # Mine tin ore is able to give [[Special:MyLanguage/Tin_ore#Fine-0|fine Tin ore]] | ||
# We have no equipment, so we have no percent fine material finding bonus. | # We have no equipment, so we have no percent fine material finding bonus. | ||
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#* Our 0.01 modified fine material finding odds gives us a 1/100 chance per action completed. | #* Our 0.01 modified fine material finding odds gives us a 1/100 chance per action completed. | ||
=== Example with a fine material Finding Bonus === | === Example with a fine material Finding Bonus === <!--T:7--> | ||
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If we want to go [[Special:MyLanguage/Mine tin ore|Mine tin ore]] with a [[Special:MyLanguage/Mining helmet|Mining helmet]], and we complete a mining action. | If we want to go [[Special:MyLanguage/Mine tin ore|Mine tin ore]] with a [[Special:MyLanguage/Mining helmet|Mining helmet]], and we complete a mining action. | ||
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# Mine tin ore is able to give [[Special:MyLanguage/Tin_Ore#Fine-0|fine Tin Ore]] | # Mine tin ore is able to give [[Special:MyLanguage/Tin_Ore#Fine-0|fine Tin Ore]] | ||
# Our Mining helmet gives a +40.0% fine material finding | # Our Mining helmet gives a +40.0% fine material finding | ||
Latest revision as of 09:56, 6 December 2025
Fine Material Finding Calculation
- Materials can have a chance to drop as a fine variant from most sources with a base 1% (1/100) chance.
- Activities can drop a fine material variant instead of a normal one from most activities.
- Chests can give a fine material variant instead of a normal one. (NOTE: This attribute does not affect this rate for chests.)
- Fine material finding percentage bonuses from attributes is calculated.
- These bonuses are added to the base fine material finding multiplier that you have.
- The base fine material drop chance is multiplied by the calculated fine material finding multiplier.
- The modified fine material finding odds are rolled on a loot table.
Note that we can quickly get a value by simply adding the total percent fine material finding to 1 and dividing by 100.
Example with No Fine Material Finding Bonuses
If we want to go Mine tin ore with no equipment, and we complete a mining action.
- Mine tin ore is able to give fine Tin ore
- We have no equipment, so we have no percent fine material finding bonus.
- Fine material finding bonus = 0.00
- We added our fine material finding bonus to the base fine material finding multiplier that you have.
- 1.00 fine material finding multiplier + 0.00 fine material finding bonus = 1.00 calculated fine material finding multiplier
- We multiply the base fine material drop chance by the calculated fine material finding multiplier.
- 0.01 × 1.00 = 0.01 modified fine material finding odds
- The modified fine material finding odds are rolled on a loot table.
- Our 0.01 modified fine material finding odds gives us a 1/100 chance per action completed.
Example with a fine material Finding Bonus
If we want to go Mine tin ore with a Mining helmet, and we complete a mining action.
- Mine tin ore is able to give fine Tin Ore
- Our Mining helmet gives a +40.0% fine material finding
- Fine material finding bonus = 0.40
- We added our fine material finding bonus to the base fine material finding multiplier that you have.
- 1.00 fine material finding multiplier + 0.40 fine material finding bonus = 1.40 calculated fine material finding multiplier
- We multiply the base fine material drop chance by the calculated fine material finding multiplier.
- 0.01 × 1.40 = 0.014 modified fine material finding odds
- The modified fine material finding odds are rolled on a loot table.
- Our 0.014 modified fine material finding odds gives us a 1.40/100 chance per action completed.
| This page has been updated to reflect information in game version ✨📡 0.3.0-beta+579 "QoL & OTA Update"📡✨. |
