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Find Collectibles (Mechanics): Difference between revisions
From Walkscape Walkthrough
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== Find Collectibles Calculation == <!--T:1--> | |||
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# Some activities have the chance to drop a unique collectible. | # Some activities have the chance to drop a unique collectible. | ||
#* Collectibles exist on a separate loot table, similar to chests, with their own drop chance | #* Collectibles exist on a separate loot table, similar to chests, with their own drop chance | ||
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#* Total Odds = No Drop Chance + (Collectible Chance × (100% Base Find Collectibles + X% Bonus Find Collectibles)) = 1 (You always get a result even if it is "no drop".) | #* Total Odds = No Drop Chance + (Collectible Chance × (100% Base Find Collectibles + X% Bonus Find Collectibles)) = 1 (You always get a result even if it is "no drop".) | ||
=== Example with No Find Collectibles Bonuses === | === Example with No Find Collectibles Bonuses === <!--T:3--> | ||
# Tinkering is able to give the [[Silver | <!--T:4--> | ||
If we want to do [[Special:MyLanguage/Tinkering|Tinkering]] with no equipment, and we complete an action. | |||
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# Tinkering is able to give the [[Special:MyLanguage/Silver pocket watch|Silver pocket watch]] collectible at a 0.100% chance. | |||
# We have no equipment, so we have no percent collectibles finding bonus. | # We have no equipment, so we have no percent collectibles finding bonus. | ||
#* Find Collectibles Bonus = 0.00 | #* Find Collectibles Bonus = 0.00 | ||
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#* 0.001 × 1.00 = 0.001 modified find collectibles odds | #* 0.001 × 1.00 = 0.001 modified find collectibles odds | ||
# The modified find collectibles odds are rolled on a loot table. | # The modified find collectibles odds are rolled on a loot table. | ||
#* Our 0.001 modified find collectibles odds gives us a 1/1000 chance per action completed to receive a Silver | #* Our 0.001 modified find collectibles odds gives us a 1/1000 chance per action completed to receive a Silver pocket watch. | ||
=== Example with a Find Collectibles Bonus === <!--T:6--> | |||
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If we want to do [[Tinkering]] with an [[Sharp | If we want to do [[Special:MyLanguage/Tinkering|Tinkering]] with an [[Special:MyLanguage/Sharp machete|Sharp machete]], and we complete an action. | ||
# Tinkering is able to give the [[Silver | <!--T:8--> | ||
# Tinkering is able to give the [[Special:MyLanguage/Silver pocket watch|Silver pocket watch]] collectible at a 0.100% chance. | |||
# Our equipment has a +16.0% Find Collectibles attribute. | # Our equipment has a +16.0% Find Collectibles attribute. | ||
#* Find Collectibles Bonus = 0.16 | #* Find Collectibles Bonus = 0.16 | ||
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#* 0.001 × 1.16 = 0.00116 modified find collectibles odds | #* 0.001 × 1.16 = 0.00116 modified find collectibles odds | ||
# The modified find collectibles odds are rolled on a loot table. | # The modified find collectibles odds are rolled on a loot table. | ||
#* Our 0.00116 modified find collectibles odds gives us a 1/862 chance per action completed to receive a Silver | #* Our 0.00116 modified find collectibles odds gives us a 1/862 chance per action completed to receive a Silver pocket watch. | ||
{{Version| | </translate> | ||
[[Category:Game Mechanics]] | {{Version|579}} | ||
[[Category:Game Mechanics{{#translation:}}]] | |||
Latest revision as of 09:56, 6 December 2025
Find Collectibles Calculation
- Some activities have the chance to drop a unique collectible.
- Collectibles exist on a separate loot table, similar to chests, with their own drop chance
- Find collectibles percentage bonuses from attributes is calculated.
- These bonuses are added to the base find collectibles multiplier that you have (100%).
- The base chance to find collectibles for a given activity is multiplied by the calculated find collectibles multiplier.
- The modified find collectibles odds are rolled on a loot table. This has the effect of reducing the chance of a nothing role by adding a part of those odds to the collectible odds
- Total Odds = No Drop Chance + (Collectible Chance × (100% Base Find Collectibles + X% Bonus Find Collectibles)) = 1 (You always get a result even if it is "no drop".)
Example with No Find Collectibles Bonuses
If we want to do Tinkering with no equipment, and we complete an action.
- Tinkering is able to give the Silver pocket watch collectible at a 0.100% chance.
- We have no equipment, so we have no percent collectibles finding bonus.
- Find Collectibles Bonus = 0.00
- We added our collectibles finding bonus to the base collectibles finding multiplier that you have.
- 1.00 collectibles finding multiplier + 0.00 collectibles finding bonus = 1.00 calculated collectibles finding multiplier
- We multiply the base collectible's chance by the calculated find collectibles multiplier.
- 0.001 × 1.00 = 0.001 modified find collectibles odds
- The modified find collectibles odds are rolled on a loot table.
- Our 0.001 modified find collectibles odds gives us a 1/1000 chance per action completed to receive a Silver pocket watch.
Example with a Find Collectibles Bonus
If we want to do Tinkering with an Sharp machete, and we complete an action.
- Tinkering is able to give the Silver pocket watch collectible at a 0.100% chance.
- Our equipment has a +16.0% Find Collectibles attribute.
- Find Collectibles Bonus = 0.16
- We added our collectibles finding bonus to the base collectibles finding multiplier that you have.
- 1.00 collectibles finding multiplier + 0.16 collectibles finding bonus = 1.16 calculated collectibles finding multiplier
- We multiply the base collectible's chance by the calculated find collectibles multiplier.
- 0.001 × 1.16 = 0.00116 modified find collectibles odds
- The modified find collectibles odds are rolled on a loot table.
- Our 0.00116 modified find collectibles odds gives us a 1/862 chance per action completed to receive a Silver pocket watch.
| This page has been updated to reflect information in game version ✨📡 0.3.0-beta+579 "QoL & OTA Update"📡✨. |
