Tip of the Day
Attributes involving a percent symbol % are multiplicative (For Example: +10% Fine material finding gives 1.1/100).
Materials: Difference between revisions
From Walkscape Walkthrough
wswiki>Walking Weasel Updated 1/100 |
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Materials are resource [[items]] that the player gathers from training the [[Agility]], [[Foraging]], [[Fishing]], [[Mining]], and [[Woodcutting]] skills. These items are then used in the [[Carpentry]], [[Cooking]], [[Crafting]], | <languages /><translate> | ||
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Materials are resource [[Items|items]] that the player gathers from training the [[Agility|Agility]], [[Foraging|Foraging]], [[Fishing|Fishing]], [[Mining|Mining]], and [[Woodcutting|Woodcutting]] skills. These items are then used in the [[Carpentry|Carpentry]], [[Cooking|Cooking]], [[Crafting|Crafting]], [[Smithing|Smithing]], [[Trinketry|Trinketry]] skills to produce food, tools, weapons, shields, and jewelry. materials can also be received from [[Chests|chests]].</translate> | |||
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Materials also have a [[Fine Material| | <!--T:2--> | ||
Materials also have a [[Fine Material|fine]] version of themselves that can be be received in place of the regular version at a '''base rate of 1/100'''. These can be sold for a higher price to shops or allow better crafting quality chances.</translate> | |||
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{{Version|AUTO}} | {{#invoke:Items_New|outputItemTable|Material|EN}}</translate> | ||
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{{Version|AUTO|EN}}</translate> | |||
Latest revision as of 03:11, 7 November 2025
Materials are resource items that the player gathers from training the Agility, Foraging, Fishing, Mining, and Woodcutting skills. These items are then used in the Carpentry, Cooking, Crafting, Smithing, Trinketry skills to produce food, tools, weapons, shields, and jewelry. materials can also be received from chests.
Materials also have a fine version of themselves that can be be received in place of the regular version at a base rate of 1/100. These can be sold for a higher price to shops or allow better crafting quality chances.
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