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=== Traveling Experience Formula ===
=== Traveling Experience Formula ===
(0.096736) &times; 2.71828<sup>0.016592 &times; ''Agility level''</sup>
exp/step = (0.096736) &times; 2.71828<sup>0.016592 &times; ''Agility level''</sup>


Note that the formula does not take your traveling efficiency into account - which can be obtained from you agility level as well.
Note that the formula does not take your traveling efficiency into account - which can be obtained from you agility level as well.

Revision as of 19:51, 28 March 2024


Agility is a skill inherently linked to traveling between locations. You level up your agility simply by traveling, and the higher your level, the better agility equipment you can equip to travel faster. Equipment like Snow Shoes or the Grappling Hook can change the steps required across different types of terrain. As you travel, you'll also encounter random events like small quests or interesting discoveries and pick up things along the way.

Traveling

Traveling will be one of the main ways the player will passively gain agility experience, as it is unavoidable activity for going places and playing the game. The amount of exp gained from traveling changes throughout leveling the skill. The amount of base steps changes for going to each location based on distances from one another. The total amount of steps to get to the next closest location will get divided into 10 action nodes to fulfill, which will then count as the player arriving at that location.

Traveling is unaffected by any penalties suffered from having an over-filled inventory.

This activity is eligible to drop Agility Chests.

Traveling Experience Formula

exp/step = (0.096736) × 2.718280.016592 × Agility level

Note that the formula does not take your traveling efficiency into account - which can be obtained from you agility level as well.

Activities

For activities involving two skills, the player is only eligible to earn chests in skills that have actual level requirements.

So if the activity has an agility level requirement, it will be eligible to drop Agility Chests.

The "2nd Skill" will also be affected by the equipment modifiers based toward the "1st Skill" (IE: +1 Exp will apply to the "2nd Skill" as well).

Agility Activities
Activity Location(s) Skill(s) Level(s) Exp Base Steps Base Exp/Step Base Total Exp/Step Min Steps Max Exp/Step Total Max Exp/Step Notes
Traveling Between Areas Agility 1 Varies Varies Varies Varies Varies Varies Varies
Cross-Country Skiing (Beginner) Casbrant Fields Agility 5 102 242 0.421 0.421 162 0.630 0.630 Requires Skis
Cross-Country Skiing (Intermediate) Noiseless Pass Agility 20 172 318 0.541 0.541 199 0.864 0.864 Requires Skis
Frisbee Golfing (Beginner) Barbantok Agility 10 214 425 0.504 0.504 266 0.805 0.805 Requires a Frisbee
Frisbee Golfing (Intermediate) Bilgemont Port Agility 25 392 680 0.576 0.576 378 1.037 1.037 Requires a Frisbee
Rooftop Jumping (Beginner) Coldington Agility 25 34 53 0.642 0.642 36 0.944 0.944
Rooftop Jumping (Intermediate) Everhaven Agility 45 143 147 0.973 0.973 70 2.043 2.043
Mountain Climbing (Beginner) Frostbite Mountain Agility 10 25 52 0.481 0.481 33 0.758 0.758 Requires a Climbing Tool
Mountain Climbing (Intermediate) Sanguine Hills Agility 35 94 119 0.790 0.790 67 1.403 1.403 Requires a Climbing Tool
Swimming (Beginner) Farsand Coast Agility 20 32 56 0.571 0.571 32 1.000 1.000
Swimming (Intermediate) Red Coast Agility 40 104 109 0.954 0.954 55 1.891 1.891
Kayaking Old Arena Ruins Agility 30 49 68 0.721 0.721 38 1.289 1.289 Requires a Life Vest

Shortcuts

The Sanguine Hills access Shortcut from Coldington before 35 Agility.
Level Location Note
30 Between Kallaheim and Frostbite Mountain Saves 670 base steps by not having to travel through adjacent locations.
35 Between Coldington and Sanguine Hills The only way to access the Sanguine Hills.

Skill Boosts