Agility: Difference between revisions
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Revision as of 03:54, 15 March 2024
Agility is a skill inherently linked to traveling between locations. You level up your agility simply by traveling, and the higher your level, the better agility equipment you can equip to travel faster. Equipment like Snow Shoes or the Grappling Hook can change the steps required across different types of terrain. As you travel, you'll also encounter random events like small quests or interesting discoveries and pick up things along the way.
Traveling
Traveling will be one of the main ways the player will passively gain agility experience, as it is unavoidable activity for going places and playing the game. The amount of exp gained from traveling changes throughout leveling the skill. The amount of base steps changes for going to each location based on distances from one another. The total amount of steps to get to the next closest location will get divided into 10 action nodes to fulfill, which will then count as the player arriving at that location.
Traveling is unaffected by any penalties suffered from having an over-filled inventory.
This activity is eligible to drop Agility Chests.
Traveling Experience Formula
(0.096736) × 2.718280.016592 × Agility level
Note that the formula does not take your traveling efficiency into account - which can be obtained from you agility level as well.
Activities
For Activities involving two skills, the player is only eligible to earn chests in skills that have actual level requirements.
So if the activity has an agility level requirement, it will be eligible to drop Agility Chests.
The "2nd Skill" will also be affected by the equipment modifiers based toward the "1st Skill" (IE: +1 Exp will apply to the "2nd Skill" as well).
Activity | Location(s) | Skill(s) | Level(s) | Exp | Base Steps | Base Exp/Step | Base Total Exp/Step | Min Steps | Max Exp/Step | Total Max Exp/Step | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Traveling | Between Areas | Agility | 1 | Varies | Varies | Varies | Varies | Varies | Varies | Varies | ||
Cross-Country Skiing (Beginner) | Casbrant Fields | Agility | 5 | 102 | 242 | 0.421 | 0.421 | 162 | 0.63 | 0.63 | Requires Skis | |
Cross-Country Skiing (Intermediate) | Noiseless Pass | Agility | 20 | 172 | 318 | 0.541 | 0.541 | 199 | 0.864 | 0.864 | Requires Skis | |
Frisbee Golfing (Beginner) | Barbantok | Agility | 10 | 214 | 425 | 0.504 | 0.504 | 266 | 0.805 | 0.805 | Requires a Frisbee | |
Frisbee Golfing (Intermediate) | Bilgemont Port | Agility | 25 | 392 | 680 | 0.576 | 0.576 | 378 | 1.037 | 1.037 | Requires a Frisbee | |
Rooftop Jumping (Beginner) | Coldington | Agility | 25 | |||||||||
Rooftop Jumping (Intermediate) | Everhaven | Agility | 45 | |||||||||
Mountain Climbing (Beginner) | Frostbite Mountain | Agility | 10 | Requires a Climbing Tool | ||||||||
Mountain Climbing (Intermediate) | Sanguine Hills | Agility | 35 | Requires a Climbing Tool | ||||||||
Swimming (Beginner) | Farsand Coast | Agility | 20 | |||||||||
Swimming (Intermediate) | Red Coast | Agility | 40 | |||||||||
Kayaking | Old Arena Ruins | Agility | 40 | Requires a Life Vest |
Shortcuts
Level | Location | Note |
---|---|---|
30 | Between Kallaheim and Frostbite Mountain | Saves 760 base steps by not having to travel through adjacent locations. |
35 | Between Coldington and Sanguine Hills | The only way to access the Sanguine Hills. |