Tip of the day
Make sure you equip your items to get their effects, most don't work from inventory alone.
Translations:Quality Outcome (Mechanics)/21/en
From Walkscape Walkthrough
| Quality | Starting Weight |
Minimum Weight |
Band Start | Band End | Slope | New Weight | New Percentages | New Percentages with Fine Materials |
|---|---|---|---|---|---|---|---|---|
| Normal | 1000 | 4 | 0 | (100 + 20) × 1 = 120 |
(1000 - 4) ÷ (0 - 120) = -8.30 |
1000 + (-8.30 × (200 - 0)) = -660 This is lower than the good weight, so it is set to = 60 |
60 ÷ 182.55 = ~32.87% |
All normal rates go to good. 32.87% - 32.87% = 0% (Hidden from UI) |
| Good | 200 | 4 | 100 | (100 + 20) × 2 = 240 |
(200 - 4) ÷ (100 - 240) = -1.40 |
200 + (-1.40 × (200 - 100)) = 60 |
60 ÷ 182.55 = ~32.87% |
All good rates go to great. Take the rate from normal 32.87% - 32.87% + 32.87% = 32.87% |
| Great | 50 | 4 | 200 | (100 + 20) × 3 = 360 |
(50 - 4) ÷ (200 - 360) = -0.2875 |
Quality outcome is not greater than the band start. Set to starting weight. = 50 |
50 ÷ 182.55 = ~27.39% |
All great rates go to excellent. Take the rate from good 27.39% - 27.39% + 32.87% = 32.87% |
| Excellent | 10 | 4 | 300 | (100 + 20) × 4 = 480 |
(10 - 4) ÷ (300 - 480) = -0.033 |
Quality outcome is not greater than the band start. Set to starting weight. = 10 |
10 ÷ 182.55 = ~5.48% |
All excellent rates go to perfect. Take the rate from great 5.48% - 5.48% + 27.39% = 27.39% |
| Perfect | 2.5 | 2 | 400 | (100 + 20) × 5 = 600 |
(2.5 - 2) ÷ (400 - 600) = -0.0025 |
Quality outcome is not greater than the band start. Set to starting weight. = 2.5 |
2.5 ÷ 182.55 = ~1.37% |
All perfect rates go to eternal. Take the rate from excellent 1.37% - 1.37% + 5.48% = 5.48% |
| Eternal | 0.05 | 0.05 | 500 | (100 + 20) × 6 = 720 |
(0.05 - 0.05) ÷ (500 - 720) = 0 |
Quality outcome is not greater than the band start. Set to starting weight. = 0.05 |
0.05 ÷ 182.55 = ~0.03% |
No reduction on eternal. Take the rate from perfect 0.03% + 1.37% = 1.40% |
So, essentially we move the rates from each quality except eternal up to the next. On eternal it just adds the base eternal rate to the perfect rate.
