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Translations:Quality Outcome (Mechanics)/21/en

From Walkscape Walkthrough
Quality Starting
Weight
Minimum
Weight
Band Start Band End Slope New Weight New Percentages New Percentages with Fine Materials
Normal 1000 4 0 (100 + 20) × 1
= 120
(1000 - 4) ÷ (0 - 120)
= -8.30
1000 + (-8.30 × (200 - 0)) = -660
This is lower than the good weight, so it is set to
= 60
60 ÷ 182.55
= ~32.87%
All normal rates go to good.
32.87% - 32.87%
= 0% (Hidden from UI)
Good 200 4 100 (100 + 20) × 2
= 240
(200 - 4) ÷ (100 - 240)
= -1.40
200 + (-1.40 × (200 - 100))
= 60
60 ÷ 182.55
= ~32.87%
All good rates go to great.
Take the rate from normal
32.87% - 32.87% + 32.87%
= 32.87%
Great 50 4 200 (100 + 20) × 3
= 360
(50 - 4) ÷ (200 - 360)
= -0.2875
Quality outcome is not greater than the band start.
Set to starting weight.
= 50
50 ÷ 182.55
= ~27.39%
All great rates go to excellent.
Take the rate from good
27.39% - 27.39% + 32.87%
= 32.87%
Excellent 10 4 300 (100 + 20) × 4
= 480
(10 - 4) ÷ (300 - 480)
= -0.033
Quality outcome is not greater than the band start.
Set to starting weight.
= 10
10 ÷ 182.55
= ~5.48%
All excellent rates go to perfect.
Take the rate from great
5.48% - 5.48% + 27.39%
= 27.39%
Perfect 2.5 2 400 (100 + 20) × 5
= 600
(2.5 - 2) ÷ (400 - 600)
= -0.0025
Quality outcome is not greater than the band start.
Set to starting weight.
= 2.5
2.5 ÷ 182.55
= ~1.37%
All perfect rates go to eternal.
Take the rate from excellent
1.37% - 1.37% + 5.48%
= 5.48%
Eternal 0.05 0.05 500 (100 + 20) × 6
= 720
(0.05 - 0.05) ÷ (500 - 720)
= 0
Quality outcome is not greater than the band start.
Set to starting weight.
= 0.05
0.05 ÷ 182.55
= ~0.03%
No reduction on eternal.
Take the rate from perfect
0.03% + 1.37%
= 1.40%

So, essentially we move the rates from each quality except eternal up to the next. On eternal it just adds the base eternal rate to the perfect rate.