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Fine Material Finding (Mechanics)

From Walkscape Walkthrough
Revision as of 20:54, 25 October 2024 by wswiki>Walking Weasel
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Fine Material Finding Calculation

  1. Materials can have a chance to drop as a fine variant from most sources with a base 1% (1/100) chance.
    • Activities can drop a fine material variant instead of a normal one from most activities.
    • Chests can give a fine material variant instead of a normal one.
  2. Fine material finding percentage bonuses from attributes is calculated.
  3. These bonuses are added to the base fine material finding multiplier that you have.
  4. The base fine material drop chance is multiplied by the calculated fine material finding multiplier.
  5. The modified fine material finding odds are rolled on a loot table.

Note that we can quickly get a value by simply adding the total percent fine material finding to 1 and dividing by 100.

Example with No Fine Material Finding Bonuses

If we want to go Mine Tin Ore with no equipment, and we complete a mining action.

  1. Mine tin ore is able to give fine Tin Ore
  2. We have no equipment, so we have no percent fine material finding bonus.
    • Fine material fining bonus = 0.00
  3. We added our fine material finding bonus to the base fine material finding multiplier that you have.
    • 1.00 fine material finding multiplier + 0.00 fine material finding bonus = 1.00 calculated fine material finding multiplier
  4. We multiply the base fine material drop chance by the calculated fine material finding multiplier.
    • 0.01 × 1.00 = 0.01 modified fine material finding odds
  5. The modified fine material finding odds are rolled on a loot table.
    • Our 0.01 modified fine material finding odds gives us a 1/100 chance per action completed.

Example with a fine material Finding Bonus

If we want to go Mine Tin Ore with a Mining Helmet, and we complete a mining action.

  1. Mine tin ore is able to give fine Tin Ore
  2. Our Mining Helmet gives a +40.0% fine material finding
    • Fine material fining bonus = 0.40
  3. We added our fine material finding bonus to the base fine material finding multiplier that you have.
    • 1.00 fine material finding multiplier + 0.40 fine material finding bonus = 1.40 calculated fine material finding multiplier
  4. We multiply the base fine material drop chance by the calculated fine material finding multiplier.
    • 0.01 × 1.40 = 0.014 modified fine material finding odds
  5. The modified fine material finding odds are rolled on a loot table.
    • Our 0.014 modified fine material finding odds gives us a 1.40/100 chance per action completed.


This page has been updated to reflect information in game version 🛠️🐛 0.2.0-beta+343 "Syrenthia Bugfix Update"🐛🛠️.