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The green tongs button at the bottom of the screen opens the crafting interface.

Guide:Darkbow's Bog Beating tips: Difference between revisions

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[[File:Foraging.svg|frameless|128px|right|class=qualitynormal]]
[[File:Foraging.svg|frameless|128px|right|class=qualitynormal]]


[[Venture Into The Woods]] has a max WE% cap of 100%.
[[Venture into the woods]] has a max WE% cap of 100%.


Key items:
Key items:
* [[Blue ice sickle]] or [[Hydrilium sickle]] (eternal) provide 40 WE
* [[Blue ice sickle]] or [[Hydrilium sickle]] (eternal) provide 40 WE
* [[Cape of half-achiever]]/[[Cape of achiever]] provide 9/20 WE respectively.
* [[Cape of Half-Achiever]]/[[Cape of Achiever]] provide 9/20 WE respectively.


The achievement track capes are among the best cape slots in the game and will probably be worn anyway. Combining this with just one tool slot you can reach '''49+25=74% or 60+25=85% WE''' already with just one inventory slot.
The achievement track capes are among the best cape slots in the game and will probably be worn anyway. Combining this with just one tool slot you can reach '''49+25=74% or 60+25=85% WE''' already with just one inventory slot.
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* [[Gem shield]] provides a small WE bonus but is crucial as a light source!
* [[Gem shield]] provides a small WE bonus but is crucial as a light source!
*  
*  
* [[Cape of half-achiever]]/[[Cape of achiever]] provide 9/20 WE respectively.
* [[Cape of Half-Achiever]]/[[Cape of Achiever]] provide 9/20 WE respectively.


Additionally the collectibles [[Blue lotus butterfly]] and [[Ancient ankh]] give another 2% WE.
Additionally the collectibles [[Blue lotus butterfly]] and [[Ancient ankh]] give another 2% WE.
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* [[Shovel axe]] might have a niche use here at 45 WE
* [[Shovel axe]] might have a niche use here at 45 WE
* [[Hydrilium magnet]] provide 7-12 WE depending on quality.
* [[Hydrilium magnet]] provide 7-12 WE depending on quality.
* [[Cape of half-achiever]]/[[Cape of achiever]] provide 9/20 WE respectively.
* [[Cape of Half-Achiever]]/[[Cape of Achiever]] provide 9/20 WE respectively.


The downside of this entrance is the need to wear [[Advanced_diving_gear_Keyword|Advanced diving gear Set]]. But at least the higher team items of the set also provide WE.
The downside of this entrance is the need to wear [[Advanced_diving_gear_Keyword|Advanced diving gear set]]. But at least the higher team items of the set also provide WE.


A huge upside to this entry is that the exit activity is also a mining activity and hence uses the same gear!
A huge upside to this entry is that the exit activity is also a mining activity and hence uses the same gear!
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[[File:Ring_of_homesickness.svg|frameless|128px|right|class=qualitynormal]]
[[File:Ring_of_homesickness.svg|frameless|128px|right|class=qualitynormal]]


Assuming near-endgame traveling game (see [[Gear:Traveling|traveling gear sets]] for inspiration). You can get the travel from [[Kallaheim]] to [[Salsfirth]] down to below 1000 steps. Given this and the relatively low cooldown on the [[Ring of Homesickness]], it becomes probably the best general option. Once you are in [[Kallaheim]], you have a bank and take our your best Jarvonia and GDTE traveling gear to go back to [[Salsfirth]] where you can bank again and take our your Bog gear again.
Assuming near-endgame traveling game (see [[Gear:Traveling|traveling gear sets]] for inspiration). You can get the travel from [[Kallaheim]] to [[Salsfirth]] down to below 1000 steps. Given this and the relatively low cooldown on the [[Ring of homesickness]], it becomes probably the best general option. Once you are in [[Kallaheim]], you have a bank and take our your best Jarvonia and GDTE traveling gear to go back to [[Salsfirth]] where you can bank again and take our your Bog gear again.


If using the Mining entry into the Bog, than the [[Algae ring]] teleport to [[Vastalume]] makes sense to use as there are fishing activities in the Bog to trigger the ring teleport effect.
If using the Mining entry into the Bog, than the [[Algae ring]] teleport to [[Vastalume]] makes sense to use as there are fishing activities in the Bog to trigger the ring teleport effect.
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[[File:Gem_shield.svg|frameless|128px|right|class=qualitynormal]]
[[File:Gem_shield.svg|frameless|128px|right|class=qualitynormal]]


Traveling inside the bog requires at least 2 [[Light_source_Keyword|Light Sources]]. In order to travel to all locations, 3 light sources are needed in total.
Traveling inside the bog requires at least 2 [[Light_source_Keyword|light sources]]. In order to travel to all locations, 3 light sources are needed in total.


The ideal items to use for this depend on the activity you will be doing.
The ideal items to use for this depend on the activity you will be doing.

Latest revision as of 01:52, 17 March 2026


Introduction

This guide aims to bring together info, considerations and tips that all relate to the newest "Bog" region that was added to the game.

The new area features two major downsides that need to be taken into account when traveling there:

  • Traveling in and out of the Bog is done via activities, this means traditional traveling gear does not work and over-encumbrance mechanics become an issue when traveling out of the bog.
  • Traveling inside of the Bog requires light sources which again adds to the inventory management.

Highlights of the Bog:

Traveling out of the bog gives you an opportunity to pass by the job boards zero-time to pick up or deliver jobs. This is essentially the best way to farm Trinketry chest.


Traveling to and from

There are three ways to get into the bog.

There are three ways to get out of the bog.


A key realization is that these "traveling activities" do not provide any drops. Hence we don't care about most tool/equipment attributes in the game and only care about work efficiency when optimizing our "bog traveling" gear. Since 25% WE can be obtained for free from being above the level requirement, it is easy to reach near maximum WE (and thus near minimum traveling steps).

TODO: analyze steps for entry/exit trip. TODO: add calc for old arena ruins travel time. TODO: mention what entry type to use for what activity.

TODO: job board run steps analysis.


Comparing the different entry points
Foraging entry Mining entry Agility entry
Starts from bank? Yes No No
Steps from bank 0 TODO TODO
Steps to bog 1250 steps min 1250 steps min 1250 steps min


Comparing the different exit points
Teleport exit Mining exit Agility exit
Steps out of bog 0 1250 steps min 250 steps min
Stops at bank? Yes No No
Steps from bank 0 TODO TODO
Steps back to entry point TODO TODO TODO

TODO add examples on round trip step counts??

Foraging entry

Venture into the woods has a max WE% cap of 100%.

Key items:

The achievement track capes are among the best cape slots in the game and will probably be worn anyway. Combining this with just one tool slot you can reach 49+25=74% or 60+25=85% WE already with just one inventory slot.

Additionally the collectibles Blue lotus butterfly and Expedition journal give another 2% WE.

Agility entry

Venture into the bog has a max WE% cap of 100%.

Key items:

Additionally the collectibles Blue lotus butterfly and Ancient ankh give another 2% WE.

Mining entry

Explore underwater cave has a max WE% cap of 100%.

Key items:

The downside of this entrance is the need to wear Advanced diving gear set. But at least the higher team items of the set also provide WE.

A huge upside to this entry is that the exit activity is also a mining activity and hence uses the same gear!

Additionally the collectible Ancient ankh give another 1% WE.

Agility exit

TODO + traveling after this

Mining exit

See Mining entry above for gear considerations.

Teleport exit

Assuming near-endgame traveling game (see traveling gear sets for inspiration). You can get the travel from Kallaheim to Salsfirth down to below 1000 steps. Given this and the relatively low cooldown on the Ring of homesickness, it becomes probably the best general option. Once you are in Kallaheim, you have a bank and take our your best Jarvonia and GDTE traveling gear to go back to Salsfirth where you can bank again and take our your Bog gear again.

If using the Mining entry into the Bog, than the Algae ring teleport to Vastalume makes sense to use as there are fishing activities in the Bog to trigger the ring teleport effect.

Traveling inside the bog

Traveling inside the bog requires at least 2 light sources. In order to travel to all locations, 3 light sources are needed in total.

The ideal items to use for this depend on the activity you will be doing.

The Gem shield is currently the only item in the Secondary Slot. It is thus best in slot for the Bog and provides a permanent light source. It is best in slot for general traveling as well.

Not all skill have (good) Hands Slot items, making the Angler gloves a possible best in slot.

The Silver sun stone ring and Gold sun stone ring are two other slots that can easily get you to the 3 light sources necessary without sacrificing much.

The Advanced Diving Gear Set is needed to travel to and from Bog Bottom.

When foraging:

When fishing you can also use:

When mining you can also use:

Inventory management and considerations