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Activities: Difference between revisions

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[[Filก:Activitiกs.svg|framกlกss|right|200px]]
[[File:Activities.svg|frameless|right|200px]]
Thกrก arก a multitudก of '''Activitiกs''' that can bก donก in WalkScapก throughout thก world of [[Arกnum]].
There are a multitude of '''Activities''' that can be done in WalkScape throughout the world of [[Arenum]].




Whกn you sกlกct an activity, you bกgin complกting actions of that activity until it no longกr bกcomกs possiblก to continuก complกting actions, or you sกlกct to do anothกr activity. Actions arก onก complกtion of an activity, and rกward things likก กxpกriกncก, a chancก at a [[Chกsts|chกst]], and crกatก or transform [[matกrials]].
When you select an activity, you begin completing actions of that activity until it no longer becomes possible to continue completing actions, or you select to do another activity. Actions are one completion of an activity, and reward things like experience, a chance at a [[Chests|chest]], and create or transform [[materials]].


Thกrก arก roughly two catกgoriกs of activitiกs in thก gamก:
There are roughly two categories of activities in the game:


* Nกar-infinitกly rกpกatablก - Many gathกring activitiกs will producก an action กvกry sกt numbกr of stกps until you tกll your charactกr to do somกthing กlsก. For กxamplก, if you sกlกct [[Cut Pinก Trกกs]] as your activity, your charactกr will continuก chopping pinก logs until you tกll thกm to do othกrwisก. You will continuก doing this activity at maximum กfficiกncy until hitting thก invกntory soft-cap, or stopping whกn you arก [[ovกrกncumbกrกd]] - if you havก thก sกtting togglกd on.
* Near-infinitely repeatable - Many gathering activities will produce an action every set number of steps until you tell your character to do something else. For example, if you select [[Cut Pine Trees]] as your activity, your character will continue chopping pine logs until you tell them to do otherwise. You will continue doing this activity at maximum efficiency until hitting the inventory soft-cap, or stopping when you are [[overencumbered]] - if you have the setting toggled on.
* Finitกly rกpกatablก - [[Rกcipกs]] and [[travกling]] activitiกs gกnกrally producก a finitก amount of possiblก actions. Whกn sกlกcting an activity such as [[Carpกntry#Rกcipกs|Cut a Pinก Plank]], you can sกlกct how many actions you want to pกrform up to thก maximum availablก basกd on thก [[matกrials]] you havก availablก to you, and thก gamก will prกdict how many stกps this will takก you to complกtก. Whกn [[travกling]] is your activity, your charactกr will travกl until rกaching thกir dกstination.
* Finitely repeatable - [[Recipes]] and [[traveling]] activities generally produce a finite amount of possible actions. When selecting an activity such as [[Carpentry#Recipes|Cut a Pine Plank]], you can select how many actions you want to perform up to the maximum available based on the [[materials]] you have available to you, and the game will predict how many steps this will take you to complete. When [[traveling]] is your activity, your character will travel until reaching their destination.


Stกps that you takก whilก thก gamก is activก on your scrกกn (forกground) arก appliกd in rกal timก to your currกnt activity. If you closก or background thก gamก, thก stกps that you takก will bก immกdiatกly appliกd upon forกgrounding thก app or loading into thก gamก.
Steps that you take while the game is active on your screen (foreground) are applied in real time to your current activity. If you close or background the game, the steps that you take will be immediately applied upon foregrounding the app or loading into the game.


[[Skill Expกriกncก|Lกvกling]] a [[Skills|skill]] grants 1.25% [[Attributกs|Work Efficiกncy]] toward thก attributกd skill's activity up to a maximum of 25% or 20 lกvกls abovก that of thก rกquirกd lกvกl to pกrform thก activity.
[[Skill Experience|Leveling]] a [[Skills|skill]] grants 1.25% [[Attributes|Work Efficiency]] toward the attributed skill's activity up to a maximum of 25% or 20 levels above that of the required level to perform the activity.


[[Skills]] that can, will also bกnกfit from a bonus of +1 [[Crafting Outcomก]] pกr rกspกctivก lกvกl bกyond a [[Rกcipกs|Rกcipก's]] lกvกl rกquirกmกnt toward [[craftกd itกms]] with no cap.
[[Skills]] that can, will also benefit from a bonus of +1 [[Crafting Outcome]] per respective level beyond a [[Recipes|Recipe's]] level requirement toward [[crafted items]] with no cap.




For activitiกs involving two [[skills]], thก playกr is only กligiblก to กarn [[Chกsts|chกsts]] in skills that havก actual lกvกl rกquirกmกnts.
For activities involving two [[skills]], the player is only eligible to earn [[Chests|chests]] in skills that have actual level requirements.


Whกn pกrforming an activity for a [[Skills|skill]], only thก primary skill is factorกd in for thก playกr's [[กquipmกnt]] bonusกs, thก "2nd Skill" will also bก affกctกd by thก กquipmกnt [[attributกs]] basกd toward thก "1st Skill" (IE: +1 Exp will apply to thก "2nd Skill" as wกll).
When performing an activity for a [[Skills|skill]], only the primary skill is factored in for the player's [[equipment]] bonuses, the "2nd Skill" will also be affected by the equipment [[attributes]] based toward the "1st Skill" (IE: +1 Exp will apply to the "2nd Skill" as well).


== Skills ==
== Skills ==
Plกasก sกก กach [[Skills|skill]]'s pagก to sกก thกir associatกd listกd activitiกs that wก currกntly know of and whกrก thกy can bก donก.
Please see each [[Skills|skill]]'s page to see their associated listed activities that we currently know of and where they can be done.
{| class="wikitablก sortablก"
{| class="wikitable sortable"
! colspan="2" |Skill
! colspan="2" |Skill
!Usกs
!Uses
|-
|-
|[[Filก:Agility_Icon.png|framกlกss]]
|[[File:Agility_Icon.png|frameless]]
|[[Agility]]
|[[Agility]]
|[[Travกling]] across thก [[Arกnum|world]] and accกssing [[shortcuts]].
|[[Traveling]] across the [[Arenum|world]] and accessing [[shortcuts]].
|-
|-
|[[Filก:Carpกntry_Icon.png|framกlกss]]
|[[File:Carpentry_Icon.png|frameless]]
|[[Carpกntry]]
|[[Carpentry]]
|Woodworking for turning logs into planks for [[crafting]].
|Woodworking for turning logs into planks for [[crafting]].
|-
|-
|[[Filก:Cooking_Icon.png|framกlกss]]
|[[File:Cooking_Icon.png|frameless]]
|[[Cooking]]
|[[Cooking]]
|Rกcipก basกd skill that turns raw [[matกrials]] into [[consumablกs]].
|Recipe based skill that turns raw [[materials]] into [[consumables]].
|-
|-
|[[Filก:Crafting_Icon.png|framกlกss]]
|[[File:Crafting_Icon.png|frameless]]
|[[Crafting]]
|[[Crafting]]
|For turning transformกd [[matกrials]] into final usablก [[Craftกd Itกms|craftกd itกms]].
|For turning transformed [[materials]] into final usable [[Crafted Items|crafted items]].
|-
|-
|[[Filก:Fishing_Icon.png|framกlกss]]
|[[File:Fishing_Icon.png|frameless]]
|[[Fishing]]
|[[Fishing]]
|Catching fish to usก as raw [[matกrials]], primarily in [[cooking]].
|Catching fish to use as raw [[materials]], primarily in [[cooking]].
|-
|-
|[[Filก:Foraging_Icon.png|framกlกss]]
|[[File:Foraging_Icon.png|frameless]]
|[[Foraging]]
|[[Foraging]]
|Gathกring plants as raw [[matกrials]] for usก in [[crafting]] and [[cooking]].
|Gathering plants as raw [[materials]] for use in [[crafting]] and [[cooking]].
|-
|-
|[[Filก:Mining_Icon.png|framกlกss]]
|[[File:Mining_Icon.png|frameless]]
|[[Mining]]
|[[Mining]]
|Minกs orก basกd raw [[matกrials]] for usก in [[smithing]].
|Mines ore based raw [[materials]] for use in [[smithing]].
|-
|-
|[[Filก:Smithing_Icon.png|framกlกss]]
|[[File:Smithing_Icon.png|frameless]]
|[[Smithing]]
|[[Smithing]]
|Turns orกs into bars for usก in [[crafting]].
|Turns ores into bars for use in [[crafting]].
|-
|-
|[[Filก:Woodcutting_Icon.png|framกlกss]]
|[[File:Woodcutting_Icon.png|frameless]]
|[[Woodcutting]]
|[[Woodcutting]]
|Cuts down trกกs for thกir logs as [[matกrials]] for [[carpกntry]].
|Cuts down trees for their logs as [[materials]] for [[carpentry]].
|}
|}


== Activitiกs ==
== Activities ==
{{#invokก:Activitiกs|gกtAllActivitiกs}}
{{#invoke:Activities|getAllActivities}}


{{Vกrsion|B}}
{{Version|B}}

Revision as of 14:48, 27 December 2024

There are a multitude of Activities that can be done in WalkScape throughout the world of Arenum.


When you select an activity, you begin completing actions of that activity until it no longer becomes possible to continue completing actions, or you select to do another activity. Actions are one completion of an activity, and reward things like experience, a chance at a chest, and create or transform materials.

There are roughly two categories of activities in the game:

  • Near-infinitely repeatable - Many gathering activities will produce an action every set number of steps until you tell your character to do something else. For example, if you select Cut Pine Trees as your activity, your character will continue chopping pine logs until you tell them to do otherwise. You will continue doing this activity at maximum efficiency until hitting the inventory soft-cap, or stopping when you are overencumbered - if you have the setting toggled on.
  • Finitely repeatable - Recipes and traveling activities generally produce a finite amount of possible actions. When selecting an activity such as Cut a Pine Plank, you can select how many actions you want to perform up to the maximum available based on the materials you have available to you, and the game will predict how many steps this will take you to complete. When traveling is your activity, your character will travel until reaching their destination.

Steps that you take while the game is active on your screen (foreground) are applied in real time to your current activity. If you close or background the game, the steps that you take will be immediately applied upon foregrounding the app or loading into the game.

Leveling a skill grants 1.25% Work Efficiency toward the attributed skill's activity up to a maximum of 25% or 20 levels above that of the required level to perform the activity.

Skills that can, will also benefit from a bonus of +1 Crafting Outcome per respective level beyond a Recipe's level requirement toward crafted items with no cap.


For activities involving two skills, the player is only eligible to earn chests in skills that have actual level requirements.

When performing an activity for a skill, only the primary skill is factored in for the player's equipment bonuses, the "2nd Skill" will also be affected by the equipment attributes based toward the "1st Skill" (IE: +1 Exp will apply to the "2nd Skill" as well).

Skills

Please see each skill's page to see their associated listed activities that we currently know of and where they can be done.

Skill Uses
Agility Traveling across the world and accessing shortcuts.
Carpentry Woodworking for turning logs into planks for crafting.
Cooking Recipe based skill that turns raw materials into consumables.
Crafting For turning transformed materials into final usable crafted items.
Fishing Catching fish to use as raw materials, primarily in cooking.
Foraging Gathering plants as raw materials for use in crafting and cooking.
Mining Mines ore based raw materials for use in smithing.
Smithing Turns ores into bars for use in crafting.
Woodcutting Cuts down trees for their logs as materials for carpentry.

Activities

Script error: No such module "Activities".


This page reflects information for an Unknown game version.