Tip of the Day
Skill levels exceeding an activity's main skill requirement gives +1.25% extra Work efficiency for what you're doing, up to 20 levels.
Fine Material Finding (Mechanics): Difference between revisions
From Walkscape Walkthrough
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== Fine Material Finding Calculation == | == Fine Material Finding Calculation == | ||
# Materials can have a chance to drop as a [[Fine Material|fine]] variant from most sources with a base 1% (1/100) chance. | # Materials can have a chance to drop as a [[Special:MyLanguage/Fine Material|fine]] variant from most sources with a base 1% (1/100) chance. | ||
#* Activities can drop a fine material variant instead of a normal one from most activities. | #* Activities can drop a fine material variant instead of a normal one from most activities. | ||
#* [[Chests]] can give a fine material variant instead of a normal one. (NOTE: This attribute does not affect this rate for chests.) | #* [[Special:MyLanguage/Chests|Chests]] can give a fine material variant instead of a normal one. (NOTE: This attribute does not affect this rate for chests.) | ||
# Fine material finding percentage bonuses from attributes is calculated. | # Fine material finding percentage bonuses from attributes is calculated. | ||
# These bonuses are added to the base fine material finding multiplier that you have. | # These bonuses are added to the base fine material finding multiplier that you have. | ||
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=== Example with No Fine Material Finding Bonuses === | === Example with No Fine Material Finding Bonuses === | ||
# Mine tin ore is able to give [[Tin_Ore#Fine-0|fine Tin Ore]] | If we want to go [[Special:MyLanguage/Mine Tin Ore|Mine Tin Ore]] with no equipment, and we complete a mining action. | ||
# Mine tin ore is able to give [[Special:MyLanguage/Tin_Ore#Fine-0|fine Tin Ore]] | |||
# We have no equipment, so we have no percent fine material finding bonus. | # We have no equipment, so we have no percent fine material finding bonus. | ||
#* Fine material finding bonus = 0.00 | #* Fine material finding bonus = 0.00 | ||
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=== Example with a fine material Finding Bonus === | === Example with a fine material Finding Bonus === | ||
# Mine tin ore is able to give [[Tin_Ore#Fine-0|fine Tin Ore]] | If we want to go [[Special:MyLanguage/Mine Tin Ore|Mine Tin Ore]] with a [[Special:MyLanguage/Mining Helmet|Mining Helmet]], and we complete a mining action. | ||
# Mine tin ore is able to give [[Special:MyLanguage/Tin_Ore#Fine-0|fine Tin Ore]] | |||
# Our Mining Helmet gives a +40.0% fine material finding | # Our Mining Helmet gives a +40.0% fine material finding | ||
#* Fine material finding bonus = 0.40 | #* Fine material finding bonus = 0.40 | ||
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#* Our 0.014 modified fine material finding odds gives us a 1.40/100 chance per action completed. | #* Our 0.014 modified fine material finding odds gives us a 1.40/100 chance per action completed. | ||
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{{Version|473}} | {{Version|473}} | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics{{#translation:}}]] | ||
Revision as of 06:46, 6 December 2025
Fine Material Finding Calculation
- Materials can have a chance to drop as a fine variant from most sources with a base 1% (1/100) chance.
- Activities can drop a fine material variant instead of a normal one from most activities.
- Chests can give a fine material variant instead of a normal one. (NOTE: This attribute does not affect this rate for chests.)
- Fine material finding percentage bonuses from attributes is calculated.
- These bonuses are added to the base fine material finding multiplier that you have.
- The base fine material drop chance is multiplied by the calculated fine material finding multiplier.
- The modified fine material finding odds are rolled on a loot table.
Note that we can quickly get a value by simply adding the total percent fine material finding to 1 and dividing by 100.
Example with No Fine Material Finding Bonuses
If we want to go Mine Tin Ore with no equipment, and we complete a mining action.
- Mine tin ore is able to give fine Tin Ore
- We have no equipment, so we have no percent fine material finding bonus.
- Fine material finding bonus = 0.00
- We added our fine material finding bonus to the base fine material finding multiplier that you have.
- 1.00 fine material finding multiplier + 0.00 fine material finding bonus = 1.00 calculated fine material finding multiplier
- We multiply the base fine material drop chance by the calculated fine material finding multiplier.
- 0.01 × 1.00 = 0.01 modified fine material finding odds
- The modified fine material finding odds are rolled on a loot table.
- Our 0.01 modified fine material finding odds gives us a 1/100 chance per action completed.
Example with a fine material Finding Bonus
If we want to go Mine Tin Ore with a Mining Helmet, and we complete a mining action.
- Mine tin ore is able to give fine Tin Ore
- Our Mining Helmet gives a +40.0% fine material finding
- Fine material finding bonus = 0.40
- We added our fine material finding bonus to the base fine material finding multiplier that you have.
- 1.00 fine material finding multiplier + 0.40 fine material finding bonus = 1.40 calculated fine material finding multiplier
- We multiply the base fine material drop chance by the calculated fine material finding multiplier.
- 0.01 × 1.40 = 0.014 modified fine material finding odds
- The modified fine material finding odds are rolled on a loot table.
- Our 0.014 modified fine material finding odds gives us a 1.40/100 chance per action completed.
| This page has been updated to reflect information in game version 🌳🎍 0.3.0-beta+473 "Bogged Down Bugfix #1"🎍🌳. |
