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Fine Material: Difference between revisions
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Fine Materials can be used in crafting recipes to help create either [[Skills# | [[File:Fine Material.svg|right|200px]] | ||
Fine Materials can be used in crafting recipes to help create either [[Skills#Artisan|artisan]] based fine materials (ie: a 'Fine' Steel Bar) where then the fine materials can then be crafted into an item/tool with a +1 scale higher chance of creating a better [[Crafted Items|crafted item quality]]. This means the lowest quality you can craft doing this becomes "Good" and scales up a level from there for each quality tier. Having partial fine materials is allowed [[Upgraded_Equipment|when the recipe calls for a non-material]] in this case 30% of the outcome from the lower result is moved to the higher. | |||
Fine Materials can be found randomly when using a [[Skills#Gathering|gathering skill]] and have chances of finding them improved with certain [[gear]] or [[tools]]. | |||
They have a base '''rate of 1/100''' to be dropped in place of the regular [[Materials|material]]. This can be affected by the "Fine Material Find" [[attribute]] - see [[Fine Material Finding (Mechanics)]] for more details on this. Note that this attribute does not affect this rate for material dropped from [[chests]]. | |||
Fine Materials will typically sell for more money to shops as well due to their increased rarity. They will also give an additional +75% [[Skill Experience|experience]] if used in a [[Skills|artisan skill]]. You also need to find a fine material for the [[Ooh, Shiny!]] achievement | |||
== Activity Inputs == | |||
Fine materials may be used as inputs in some activities. When used in this way they apply the bonus attributes below in addition to any existing attributes from any other source like gear, consumables or pets. | |||
{{#invoke:Global_Variables_New|getFineMaterialInputAttributes|EN}} | |||
Latest revision as of 12:19, 29 March 2026
Fine Materials can be used in crafting recipes to help create either artisan based fine materials (ie: a 'Fine' Steel Bar) where then the fine materials can then be crafted into an item/tool with a +1 scale higher chance of creating a better crafted item quality. This means the lowest quality you can craft doing this becomes "Good" and scales up a level from there for each quality tier. Having partial fine materials is allowed when the recipe calls for a non-material in this case 30% of the outcome from the lower result is moved to the higher.
Fine Materials can be found randomly when using a gathering skill and have chances of finding them improved with certain gear or tools.
They have a base rate of 1/100 to be dropped in place of the regular material. This can be affected by the "Fine Material Find" attribute - see Fine Material Finding (Mechanics) for more details on this. Note that this attribute does not affect this rate for material dropped from chests.
Fine Materials will typically sell for more money to shops as well due to their increased rarity. They will also give an additional +75% experience if used in a artisan skill. You also need to find a fine material for the Ooh, Shiny! achievement
Activity Inputs
Fine materials may be used as inputs in some activities. When used in this way they apply the bonus attributes below in addition to any existing attributes from any other source like gear, consumables or pets.
Global +40% Work efficiency
Global +200% Fine material finding
Global +10% Double rewards
Global +100% Bonus experience
