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No Materials Consumed (Mechanics): Difference between revisions

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Latest revision as of 11:14, 22 December 2024

No Materials Consumed Calculation

  1. No materials consumed has a chance to occur on every activity completion that consumes materials.
  2. No materials consumed percentage bonuses from attributes are calculated.
  3. The no materials consumed percentage chance is rolled to see if it occurs on this action.

Example without a No Materials Consumed Bonus

If we want to cook a Raw Pike with no equipment, and we complete the cooking action.

  1. Cook a Pike consumes one Raw Pike material and gives one Cooked Pike consumable.
  2. We have no equipment, so we don't have a no materials consumed percentage.
    • No materials consumed = 0.00
  3. We complete the cooking action and the game rolls for no materials consumed which fails as we have 0.00 no materials consumed or a 0% chance.
    • We receive one Cooked Pike, and one Raw Pike is removed from our inventory.
    • On a larger scale if we cook 100 Raw Pike we'd gain 100 Cooked Pike and have no Raw Pike left in our inventory.

Example with a No Materials Consumed Bonus

If we want to cook a Raw Pike with the Measuring Spoons Necklace, and we complete the cooking action.

  1. Cook a Pike consumes one Raw Pike material and gives one Cooked Pike consumable.
  2. Measuring Spoons Necklace gives a 4% bonus to no materials consumed.
    • No materials consumed = 0.04
  3. We complete the cooking action and the game rolls for no materials consumed and we succeed with our 0.04 no materials consumed chance (4%).
    • We receive one Cooked Pike, but the one Raw Pike is not removed from our inventory.
    • On a larger scale if we cook 100 Raw Pike we'd gain 100 Cooked Pike but still have on average 4 Raw Pike left in our inventory.


This page has been updated to reflect information in game version 0.2.0-beta+322 "The Syrenthia Update".