Tip of the Day
Crafting outcome will help raise the chances for better quality items seen at the bottom of recipes in the crafting interface.
Fine Material: Difference between revisions
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'''Note:''' As of right now - all [[materials]] must be 'Fine' and selected for the craft in order to start it (see GIF on this page for reference). | '''Note:''' As of right now - all [[materials]] must be 'Fine' and selected for the craft in order to start it (see GIF on this page for reference). | ||
[[File:Fine crafting gif.gif|thumb|Selecting Fine Materials (Iron and Coal) for usage in creating a further artisan based Fine Material (Steel bar).]] | [[File:Fine crafting gif.gif|thumb|Selecting Fine Materials (Iron and Coal) for usage in creating a further artisan based Fine Material (Steel bar).]] | ||
Fine Materials can be found randomly when using a [[Skills#Gathering|gathering skill]] and have chances of finding them improved with certain [[gear]] or [[tools]]. | Fine Materials can be found randomly when using a [[Skills#Gathering|gathering skill]] and have chances of finding them improved with certain [[gear]] or [[tools]]. | ||
They have a base '''rate of 1/100''' to be dropped in place of the regular [[Materials|material]]. This can be affected by the "Fine Material Find" [[attribute]] - see [[Fine Material Finding (Mechanics)]] for more details on this. | They have a base '''rate of 1/100''' to be dropped in place of the regular [[Materials|material]]. This can be affected by the "Fine Material Find" [[attribute]] - see [[Fine Material Finding (Mechanics)]] for more details on this. Note that this attribute does not affect this rate for material dropped from [[chests]]. | ||
Fine Materials will typically sell for more money to shops as well due to their increased rarity. They will also give an additional +75% [[Skill Experience|experience]] if used in a [[Skills|artisan skill]]. You also need to find a fine material for the [[Ooh, Shiny!]] achievement | |||
== Activity Inputs == | |||
Fine materials may be used as inputs in some activities. When used in this way they apply the bonus attributes below in addition to any existing attributes from any other source like gear, consumables or pets. | |||
{{#invoke:Global_Variables_New|getFineMaterialInputAttributes|EN}} | |||
Latest revision as of 11:25, 22 March 2026
Fine Materials can be used in crafting recipes to help create either artisan based fine materials (ie: a 'Fine' Steel Bar) where then the fine materials can then be crafted into an item/tool with a +1 scale higher chance of creating a better crafted item quality. This means the lowest quality you can craft doing this becomes "Good" and scales up a level from there for each quality tier.
Note: As of right now - all materials must be 'Fine' and selected for the craft in order to start it (see GIF on this page for reference).

Fine Materials can be found randomly when using a gathering skill and have chances of finding them improved with certain gear or tools.
They have a base rate of 1/100 to be dropped in place of the regular material. This can be affected by the "Fine Material Find" attribute - see Fine Material Finding (Mechanics) for more details on this. Note that this attribute does not affect this rate for material dropped from chests.
Fine Materials will typically sell for more money to shops as well due to their increased rarity. They will also give an additional +75% experience if used in a artisan skill. You also need to find a fine material for the Ooh, Shiny! achievement
Activity Inputs
Fine materials may be used as inputs in some activities. When used in this way they apply the bonus attributes below in addition to any existing attributes from any other source like gear, consumables or pets.
Global +40% Work efficiency
Global +200% Fine material finding
Global +10% Double rewards
Global +100% Bonus experience
