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Attributes involving a percent symbol % are multiplicative (For Example: +10% Fine material finding gives 1.1/100).

Translations:Bonus Experience (Mechanics)/14/en: Difference between revisions

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Message definition (Bonus Experience (Mechanics))
# We look at the base experience for the activity.
#* Firewood Making has a base experience value of:
#** 15 experience points per action for woodcutting
#** 10 experience points per action for agility.
# We calculate any attribute bonuses (i.e. from equipment).
# We add the bonus flat bonus experience from attributes (i.e. from equipment).
#* The Lumberjack Shirt gives a +1.0 bonus experience.
#** Woodcutting: 15.00 experience points per action + 1.0 bonus experience = 16.00 total experience points per action
#** Agility: 10.00 experience points per action + 1.0 bonus experience = 11.00 total experience points per action
#* Equipment experience bonuses: The Lumberjack Shirt gives +6.0% bonus experience when woodcutting = 0.06 added equipment experience
# We add the bonus experience to the base experience value.
#* Woodcutting: 1.00 base experience multiplier + 0.06 equipment experience multiplier = 1.06 total experience multiplier
#* Agility: 1.00 base experience multiplier + 0.06 equipment experience multiplier = 1.06 total experience multiplier
# We multiply the base experience per action by the calculated experience multiplier.
#* Woodcutting: 16 base experience per action × 1.06 experience multiplier = 16.96 calculated experience per action
#* Agility: 11 base experience per action × 1.06 experience multiplier = 11.66 calculated experience per action
# We round the total experience per action down to the nearest full experience point for display.
#* Woodcutting: 16.96 total experience per action rounds up to 17 displayed woodcutting experience points per action
#* Agility: 11.66 total experience per action rounds up to 12 displayed agility experience points per action
Note: The game tracks the full decimal value for experience so you are not gaining an extra 0.04 from woodcutting or 0.34 from agility in this example.
  1. We look at the base experience for the activity.
    • Firewood Making has a base experience value of:
      • 15 experience points per action for woodcutting
      • 10 experience points per action for agility.
  2. We calculate any attribute bonuses (i.e. from equipment).
  3. We add the bonus flat bonus experience from attributes (i.e. from equipment).
    • The Lumberjack Shirt gives a +1.0 bonus experience.
      • Woodcutting: 15.00 experience points per action + 1.0 bonus experience = 16.00 total experience points per action
      • Agility: 10.00 experience points per action + 1.0 bonus experience = 11.00 total experience points per action
    • Equipment experience bonuses: The Lumberjack Shirt gives +6.0% bonus experience when woodcutting = 0.06 added equipment experience
  4. We add the bonus experience to the base experience value.
    • Woodcutting: 1.00 base experience multiplier + 0.06 equipment experience multiplier = 1.06 total experience multiplier
    • Agility: 1.00 base experience multiplier + 0.06 equipment experience multiplier = 1.06 total experience multiplier
  5. We multiply the base experience per action by the calculated experience multiplier.
    • Woodcutting: 16 base experience per action × 1.06 experience multiplier = 16.96 calculated experience per action
    • Agility: 11 base experience per action × 1.06 experience multiplier = 11.66 calculated experience per action
  6. We round the total experience per action down to the nearest full experience point for display.
    • Woodcutting: 16.96 total experience per action rounds up to 17 displayed woodcutting experience points per action
    • Agility: 11.66 total experience per action rounds up to 12 displayed agility experience points per action

Note: The game tracks the full decimal value for experience so you are not gaining an extra 0.04 from woodcutting or 0.34 from agility in this example.