Tip of the Day
Collectibles you find give 1 extra achievement point per item!

Translations:Bonus Experience (Mechanics)/14/en

From Walkscape Walkthrough
  1. We look at the base experience for the activity.
    • Firewood Making has a base experience value of:
      • 15 experience points per action for woodcutting
      • 10 experience points per action for agility.
  2. We calculate any attribute bonuses (i.e. from equipment).
  3. We add the bonus flat bonus experience from attributes (i.e. from equipment).
    • The Lumberjack Shirt gives a +1.0 bonus experience.
      • Woodcutting: 15.00 experience points per action + 1.0 bonus experience = 16.00 total experience points per action
      • Agility: 10.00 experience points per action + 1.0 bonus experience = 11.00 total experience points per action
    • Equipment experience bonuses: The Lumberjack Shirt gives +6.0% bonus experience when woodcutting = 0.06 added equipment experience
  4. We add the bonus experience to the base experience value.
    • Woodcutting: 1.00 base experience multiplier + 0.06 equipment experience multiplier = 1.06 total experience multiplier
    • Agility: 1.00 base experience multiplier + 0.06 equipment experience multiplier = 1.06 total experience multiplier
  5. We multiply the base experience per action by the calculated experience multiplier.
    • Woodcutting: 16 base experience per action × 1.06 experience multiplier = 16.96 calculated experience per action
    • Agility: 11 base experience per action × 1.06 experience multiplier = 11.66 calculated experience per action
  6. We round the total experience per action down to the nearest full experience point for display.
    • Woodcutting: 16.96 total experience per action rounds up to 17 displayed woodcutting experience points per action
    • Agility: 11.66 total experience per action rounds up to 12 displayed agility experience points per action

Note: The game tracks the full decimal value for experience so you are not gaining an extra 0.04 from woodcutting or 0.34 from agility in this example.