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Find Collectibles (Mechanics): Difference between revisions
From Walkscape Walkthrough
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# We added our collectibles finding bonus to the base collectibles finding multiplier that you have. | # We added our collectibles finding bonus to the base collectibles finding multiplier that you have. | ||
#* 1.00 collectibles finding multiplier + 0.00 collectibles finding bonus = 1.00 calculated collectibles finding multiplier | #* 1.00 collectibles finding multiplier + 0.00 collectibles finding bonus = 1.00 calculated collectibles finding multiplier | ||
# We multiply the base collectible's chance by the calculated | # We multiply the base collectible's chance by the calculated find collectibles multiplier. | ||
#* 0.001 × 1.00 = 0.001 modified find collectibles odds | #* 0.001 × 1.00 = 0.001 modified find collectibles odds | ||
# The modified find collectibles odds are rolled on a loot table. | # The modified find collectibles odds are rolled on a loot table. | ||
#* Our 0.001 modified find | #* Our 0.001 modified find collectibles odds gives us a 1/1000 chance per action completed to receive a Silver Pocket Watch. | ||
=== Example with a Find Collectibles Bonus === | === Example with a Find Collectibles Bonus === | ||
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# Tinkering is able to give the [[Silver Pocket Watch]] collectible at a 0.100% chance. | # Tinkering is able to give the [[Silver Pocket Watch]] collectible at a 0.100% chance. | ||
# Our equipment has a + | # Our equipment has a +16.0% Find Collectibles attribute. | ||
#* Find Collectibles Bonus = 0. | #* Find Collectibles Bonus = 0.16 | ||
# We added our collectibles finding bonus to the base collectibles finding multiplier that you have. | # We added our collectibles finding bonus to the base collectibles finding multiplier that you have. | ||
#* 1.00 collectibles finding multiplier + 0. | #* 1.00 collectibles finding multiplier + 0.16 collectibles finding bonus = 1.16 calculated collectibles finding multiplier | ||
# We multiply the base collectible's chance by the calculated | # We multiply the base collectible's chance by the calculated find collectibles multiplier. | ||
#* 0.001 × 1. | #* 0.001 × 1.16 = 0.00116 modified find collectibles odds | ||
# The modified find collectibles odds are rolled on a loot table. | # The modified find collectibles odds are rolled on a loot table. | ||
#* Our 0. | #* Our 0.00116 modified find collectibles odds gives us a 1/862 chance per action completed to receive a Silver Pocket Watch. | ||
{{Version| | {{Version|473}} | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
Latest revision as of 15:45, 7 June 2025
Find Collectibles Calculation
- Some activities have the chance to drop a unique collectible.
- Collectibles exist on a separate loot table, similar to chests, with their own drop chance
- Find collectibles percentage bonuses from attributes is calculated.
- These bonuses are added to the base find collectibles multiplier that you have (100%).
- The base chance to find collectibles for a given activity is multiplied by the calculated find collectibles multiplier.
- The modified find collectibles odds are rolled on a loot table. This has the effect of reducing the chance of a nothing role by adding a part of those odds to the collectible odds
- Total Odds = No Drop Chance + (Collectible Chance × (100% Base Find Collectibles + X% Bonus Find Collectibles)) = 1 (You always get a result even if it is "no drop".)
Example with No Find Collectibles Bonuses
If we want to do Tinkering with no equipment, and we complete an action.
- Tinkering is able to give the Silver Pocket Watch collectible at a 0.100% chance.
- We have no equipment, so we have no percent collectibles finding bonus.
- Find Collectibles Bonus = 0.00
- We added our collectibles finding bonus to the base collectibles finding multiplier that you have.
- 1.00 collectibles finding multiplier + 0.00 collectibles finding bonus = 1.00 calculated collectibles finding multiplier
- We multiply the base collectible's chance by the calculated find collectibles multiplier.
- 0.001 × 1.00 = 0.001 modified find collectibles odds
- The modified find collectibles odds are rolled on a loot table.
- Our 0.001 modified find collectibles odds gives us a 1/1000 chance per action completed to receive a Silver Pocket Watch.
Example with a Find Collectibles Bonus
If we want to do Tinkering with an Sharp Machete, and we complete an action.
- Tinkering is able to give the Silver Pocket Watch collectible at a 0.100% chance.
- Our equipment has a +16.0% Find Collectibles attribute.
- Find Collectibles Bonus = 0.16
- We added our collectibles finding bonus to the base collectibles finding multiplier that you have.
- 1.00 collectibles finding multiplier + 0.16 collectibles finding bonus = 1.16 calculated collectibles finding multiplier
- We multiply the base collectible's chance by the calculated find collectibles multiplier.
- 0.001 × 1.16 = 0.00116 modified find collectibles odds
- The modified find collectibles odds are rolled on a loot table.
- Our 0.00116 modified find collectibles odds gives us a 1/862 chance per action completed to receive a Silver Pocket Watch.
| This page has been updated to reflect information in game version 🌳🎍 0.3.0-beta+473 "Bogged Down Bugfix #1"🎍🌳. |
