Tip of the Day
Long pressing an item opens multi-selection options in the inventory.

Translations:Work Efficiency (Mechanics)/7/en

From Walkscape Walkthrough
  1. We look at the base work for the activity.
    • There is a base work value of 53.00 work units (steps).
  2. We have level 25 agility, and the activity requires level 25 agility.
    • Level efficiency gain: ((25 Skill Level - 25 Activity Level) × 0.0125) = ((0 Levels over Minimum) × 0.0125) = 0% (0.00) added level efficiency which is lower than the 25% maximum.
    • Equipment efficiency gain: We have no gear that gives efficiency bonuses. = 0% (0.00) added equipment efficiency
    • Calculate total added efficiency. 0% level efficiency + 0% equipment efficiency = 0% (0.00) added efficiency
  3. We compare to the maximum efficiency for the activity.
    • Hut jumping has a maximum efficiency of 50% (0.50) as shown in its Walkpedia entry.
    • We have a 0% (0.00) added efficiency, so we are below the maximum.
    • We use the smaller value, so our effective efficiency is 0% (0.00).
  4. We add the level and equipment efficiency to the base efficiency value.
    • 100% base efficiency + 0% added efficiency = 100% (1.00) total efficiency
  5. We calculate the new work per action for the activity.
    • 53.00 base work units ÷ 1.00 effective efficiency = 53.00 calculated work per action
  6. We round work per action up to the nearest full step value.
    • 53.00 calculated work per action rounds up to 53 steps per action.