Translations:Quality Outcome (Mechanics)/15/en
From Walkscape Walkthrough
- First we need to determine the quality outcome bonus.
- We calculate the quality outcome from level difference.
- Crafting an Iron sickle requires a minimum crafting level of 20, and we have crafting level 40.
- 40 crafting level - 20 recipe level = 20 quality outcome bonus
- Our Crafting shirt gives us a +19 quality outcome bonus.
- Quality outcome from equipment = 19 quality outcome bonus
- Our Sweet carrot pie gives us a +25 quality outcome bonus.
- Quality outcome from consumables = 25 quality outcome bonus
- We calculate the quality outcome from level difference.
- We have a combined 64 quality outcome. We calculate the new calculated weights and percentages with this quality outcome.
- The quality outcome is greater than the band start for "Normal" quality, so we need to calculate the slope and a new weight.
- First, we calculate a band end using the formula (100 + Recipe Level Requirement) × 1 = (100 + 20 ) × 1 = 120
- Second, we calculate the slope (Starting Weight - Minimum Weight) ÷ (Band Start - Band End) = (1000 - 4) ÷ (0 - 120)
= -8.30 - Third, we compare the minimum weight of 4 to the result of Starting Weight + (Slope × (Quality Outcome - Band Start)) = 1000 + (-8.3 × (64-0) = 468.8. This is bigger than the minimum weight of 4 so we use it as the weight for normal quality.
- The quality outcome is lower than the band start for "Good" and higher qualities, so we keep the original weights.
- Good = 200, Great = 50, Excellent = 10, Perfect = 2.5, Eternal = 0.05
- The quality outcome is greater than the band start for "Normal" quality, so we need to calculate the slope and a new weight.
- We use the weights to calculate the percentages as seen in the table below.
- The quality of the item crafted is determined by rolling with the new percentages.
