Tip of the Day
Skill levels exceeding a recipe's main skill requirement in the crafting interface provide additional Crafting outcome.
Translations:Bonus Experience (Mechanics)/2/en
From Walkscape Walkthrough
- Each activity has an initial base experience per action for each skill.
- Experience percentage bonuses from attributes is calculated.
- The game only looks at the experience bonuses for equipment that affects the main skill for the activity.
- These experience bonuses are applied to all skills that are used by the activity.
- Any flat experience given from an attribute is added.
- Percent bonuses are then added to the base 100% experience that you have for every activity.
- The base experience per action is multiplied by the calculated experience multiplier.
- The calculated total experience is then rounded down for display.
- The game uses decimals for experience in the background with no rounding. You'll never lose or gain experience due to rounding errors.
