Template:Item Attributes/Doc
From The Walkscape Walkthrough
This template is designed to easily format the attribues for items.
Variables:
- [Attribute Name]= (Value) (Required)
- Skill = (Skill Affected) (Can be left blank for global skills)
Possible Attribute Names:
- Work efficiency = (Value)
- Bonus experience = (Value)
- Bonus money = (Value)
- Chest finding = (Value)
- Crafting outcome = (Value)
- Double action = (Value)
- Double rewards = (Value)
- Find bird nests = (Value)
- Find gems = (Value)
- Fine material finding = (Value)
- Fine material outcome = (Value)
- Inventory space = (Value)
- No materials consumed = (Value)
- Steps required = (Value)
You should add attributes in the order that is shown on the object.
Copyable Code
{{Item_Attributes|Work efficiency=|Skill=}} {{Item_Attributes|Bonus experience=|Skill=}} {{Item_Attributes|Bonus money=|Skill=}} {{Item_Attributes|Chest finding=|Skill=}} {{Item_Attributes|Crafting outcome=|Skill=}} {{Item_Attributes|Double action=|Skill=}} {{Item_Attributes|Double rewards=|Skill=}} {{Item_Attributes|Find bird nests=|Skill=}} {{Item_Attributes|Find gems=|Skill=}} {{Item_Attributes|Fine material finding=|Skill=}} {{Item_Attributes|Fine material outcome=|Skill=}} {{Item_Attributes|Inventory space=|Skill=}} {{Item_Attributes|No materials consumed=|Skill=}} {{Item_Attributes|Steps required=|Skill=}}
Examples
Example 1:
The Water Bottle has a +5.0% Chest Finding boost.
Format:
{{Item_Attributes|Chest finding=+5.0%|Skill=Agility}}
Result:
+5.0% Chest Finding while
Agility
Example 2:
Wine is found from chests and can be purchased.
Format:
{{Item_Intro |Name=Wine |Description=The nectar of nobles and adventurers alike, it promises a taste of both the past and the present to those who rase their goblets in toast. |Source1=Chest |Source2=Shop |Source3= |Source4= }}
Result:
The nectar of nobles and adventurers alike, it promises a taste of both the past and the present to those who rase their goblets in toast.
The Wine item can be found in a chest, and is obtained from a shop.