No Materials Consumed (Mechanics): Difference between revisions

From The Walkscape Walkthrough
Content added Content deleted
m (a)
m (Fixed errors)
 
Line 15: Line 15:
# We complete the cooking action and the game rolls for no materials consumed which fails as we have 0.00 no materials consumed or a 0% chance.
# We complete the cooking action and the game rolls for no materials consumed which fails as we have 0.00 no materials consumed or a 0% chance.
#* We receive one Cooked Pike, and one Raw Pike is removed from our inventory.
#* We receive one Cooked Pike, and one Raw Pike is removed from our inventory.
#* On a larger scale if we cook 100 Raw Pike we'd gain 100 Coooked Pike and have no Raw Pike left in our inventory.
#* On a larger scale if we cook 100 Raw Pike we'd gain 100 Cooked Pike and have no Raw Pike left in our inventory.


=== Example with a No Materials Consumed Bonus ===
=== Example with a No Materials Consumed Bonus ===
Line 23: Line 23:
# Measuring Spoons Necklace gives a 4% bonus to no materials consumed.
# Measuring Spoons Necklace gives a 4% bonus to no materials consumed.
#* No materials consumed = 0.04
#* No materials consumed = 0.04
# We complete the cooking action and the game rolls for no materials consumed and we succede with our 0.04 no materials consumed chance (4%).
# We complete the cooking action and the game rolls for no materials consumed and we succeed with our 0.04 no materials consumed chance (4%).
#* We receive one Cooked Pike, but the one Raw Pike is not removed from our inventory.
#* We receive one Cooked Pike, but the one Raw Pike is not removed from our inventory.
#* On a larger scale if we cook 100 Raw Pike we'd gain 100 Coooked Pike but still have about 4 Raw Pike left in our inventory.
#* On a larger scale if we cook 100 Raw Pike we'd gain 100 Cooked Pike but still have about 4 Raw Pike left in our inventory.
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Latest revision as of 21:17, 29 May 2024

No Materials Consumed is an attribute that changes the chance for an materials to not be consumed when performing a transformation activity that requires materials. (Carpentry, Cooking, Crafting, and Smithing)

No Materials Consumed Calculation

  1. No materials consumed has a chance to occur on every activity completion that consumes materials.
  2. No materials consumed percentage bonuses from attributes is calculated.
  3. The no materials consumed percentage chance is rolled to see if it occurs on this action.

Example without a No Materials Consumed Bonus

If we want to cook a Pike with no equipment, and we complete the cooking action.

  1. Cook a Pike consumes one Raw Pike material and gives one Cooked Pike consumable.
  2. We have no equipment, so we don't have a no materials consumed percentage.
    • No materials consumed = 0.00
  3. We complete the cooking action and the game rolls for no materials consumed which fails as we have 0.00 no materials consumed or a 0% chance.
    • We receive one Cooked Pike, and one Raw Pike is removed from our inventory.
    • On a larger scale if we cook 100 Raw Pike we'd gain 100 Cooked Pike and have no Raw Pike left in our inventory.

Example with a No Materials Consumed Bonus

If we want to cook a Pike with the Measuring Spoons Necklace, and we complete the cooking action.

  1. Cook a Pike consumes one Raw Pike material and gives one Cooked Pike consumable.
  2. Measuring Spoons Necklace gives a 4% bonus to no materials consumed.
    • No materials consumed = 0.04
  3. We complete the cooking action and the game rolls for no materials consumed and we succeed with our 0.04 no materials consumed chance (4%).
    • We receive one Cooked Pike, but the one Raw Pike is not removed from our inventory.
    • On a larger scale if we cook 100 Raw Pike we'd gain 100 Cooked Pike but still have about 4 Raw Pike left in our inventory.