No Materials Consumed (Mechanics): Difference between revisions
From The Walkscape Walkthrough
Content added Content deleted
m (a) |
m (Fixed errors) |
||
Line 15: | Line 15: | ||
# We complete the cooking action and the game rolls for no materials consumed which fails as we have 0.00 no materials consumed or a 0% chance. |
# We complete the cooking action and the game rolls for no materials consumed which fails as we have 0.00 no materials consumed or a 0% chance. |
||
#* We receive one Cooked Pike, and one Raw Pike is removed from our inventory. |
#* We receive one Cooked Pike, and one Raw Pike is removed from our inventory. |
||
#* On a larger scale if we cook 100 Raw Pike we'd gain 100 |
#* On a larger scale if we cook 100 Raw Pike we'd gain 100 Cooked Pike and have no Raw Pike left in our inventory. |
||
=== Example with a No Materials Consumed Bonus === |
=== Example with a No Materials Consumed Bonus === |
||
Line 23: | Line 23: | ||
# Measuring Spoons Necklace gives a 4% bonus to no materials consumed. |
# Measuring Spoons Necklace gives a 4% bonus to no materials consumed. |
||
#* No materials consumed = 0.04 |
#* No materials consumed = 0.04 |
||
# We complete the cooking action and the game rolls for no materials consumed and we |
# We complete the cooking action and the game rolls for no materials consumed and we succeed with our 0.04 no materials consumed chance (4%). |
||
#* We receive one Cooked Pike, but the one Raw Pike is not removed from our inventory. |
#* We receive one Cooked Pike, but the one Raw Pike is not removed from our inventory. |
||
#* On a larger scale if we cook 100 Raw Pike we'd gain 100 |
#* On a larger scale if we cook 100 Raw Pike we'd gain 100 Cooked Pike but still have about 4 Raw Pike left in our inventory. |
||
[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |
Latest revision as of 21:17, 29 May 2024
No Materials Consumed is an attribute that changes the chance for an materials to not be consumed when performing a transformation activity that requires materials. (Carpentry, Cooking, Crafting, and Smithing)
No Materials Consumed Calculation
- No materials consumed has a chance to occur on every activity completion that consumes materials.
- No materials consumed percentage bonuses from attributes is calculated.
- The no materials consumed percentage chance is rolled to see if it occurs on this action.
Example without a No Materials Consumed Bonus
If we want to cook a Pike with no equipment, and we complete the cooking action.
- Cook a Pike consumes one Raw Pike material and gives one Cooked Pike consumable.
- We have no equipment, so we don't have a no materials consumed percentage.
- No materials consumed = 0.00
- We complete the cooking action and the game rolls for no materials consumed which fails as we have 0.00 no materials consumed or a 0% chance.
- We receive one Cooked Pike, and one Raw Pike is removed from our inventory.
- On a larger scale if we cook 100 Raw Pike we'd gain 100 Cooked Pike and have no Raw Pike left in our inventory.
Example with a No Materials Consumed Bonus
If we want to cook a Pike with the Measuring Spoons Necklace, and we complete the cooking action.
- Cook a Pike consumes one Raw Pike material and gives one Cooked Pike consumable.
- Measuring Spoons Necklace gives a 4% bonus to no materials consumed.
- No materials consumed = 0.04
- We complete the cooking action and the game rolls for no materials consumed and we succeed with our 0.04 no materials consumed chance (4%).
- We receive one Cooked Pike, but the one Raw Pike is not removed from our inventory.
- On a larger scale if we cook 100 Raw Pike we'd gain 100 Cooked Pike but still have about 4 Raw Pike left in our inventory.