Jarvonia: Difference between revisions
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* [[Kallaheim]] (Capital) |
* [[Kallaheim]] (Capital) |
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* [[Port Skildar]] |
* [[Port Skildar]] |
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* [[Winter's End]] |
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==== Other areas ==== |
==== Other areas ==== |
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* [[Beach of Woes]] |
* [[Beach of Woes]] |
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* [[Black Eye Peak]] |
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* [[Casbrant Fields]] |
* [[Casbrant Fields]] |
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* [[Disenchanted Forest]] |
* [[Disenchanted Forest]] |
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* [[Fort of Permafrost]] |
* [[Fort of Permafrost]] |
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* [[Frostbite Mountain]] |
* [[Frostbite Mountain]] |
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* [[Noiseless Pass]] |
* [[Noiseless Pass]] |
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* [[Nomad Woods]] |
* [[Nomad Woods]] |
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* [[Norsack Plains]] |
* [[Norsack Plains]] |
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* [[Sanguine Hills]] |
* [[Sanguine Hills]] |
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* [[Winter |
* [[Winter's End]] |
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* [[ |
* [[Winter Waves Glacier]] |
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== Quests == |
== Quests == |
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None. |
None. |
Revision as of 03:12, 14 July 2024
Jarvonia is the starting region of the game, located on the map's northwestern edge. It is a land of ice and darkness, ruled by a powerful religious brotherhood, is an independent realm of hardy people united by their unwavering faith and fierce determination to survive. Despite the harsh winters and isolation, they find strength and protection through their religion, their hearts burning bright against the cold.
Locations
![](http://static.miraheze.org/walkscapewiki/thumb/0/06/Jarvonia_Labeled_%282-29-24%29.png/400px-Jarvonia_Labeled_%282-29-24%29.png)
Urban Areas
Other areas
- Beach of Woes
- Black Eye Peak
- Casbrant Fields
- Disenchanted Forest
- Fort of Permafrost
- Frostbite Mountain
- Horn of Respite
- Noiseless Pass
- Nomad Woods
- Norsack Plains
- Sanguine Hills
- Winter's End
- Winter Waves Glacier
Quests
None.
History
Prior to the establishment of the Arena in Middlecrest, Jarvonia was the home of the Norsacks, who were largely nomads and were regarded as barbarians. With the arrival of more settlers to Jarvonia, the Norsacks were largely pushed out of their lands and had to adjust to a more sedentary lifestyle.
Government and politics
Jarvonia is now politically renowned as being strictly religious, but not for the godlike entities that reside at the Ethereal but for their own practices. They are somewhat isolationist due to their differences, yet they rely significantly on the food trade from the South.
Jarvonia is ruled by a religious brotherhood rather than a ruler. The major plot of Jarvonia will be strongly related to the succession crisis in Wallisia, while also learning about their peculiar religion and making decisions about becoming more open to Wallisia's influence or remaining isolationist.
Economy
Kallaheim has a lot of fish and minerals. As such, Kallaheim has become an integral part of Jarvonia's economy, as it is able to provide them with the resources they need to remain self-sufficient and further their isolationist ideology.