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User:Jolkotin

From Walkscape Walkthrough

Songs of Walkscape

That first Jarvonia tour by Gloria Raynor's I will survive

Inspired by how hard it is to gauge how dangerous exactly it is to wander far when you have just started - thanks for the musedom, Austria!

At first I was afraid, I was petrified 
kept thinking I could never go far south 'fore I levelified 
but I spent so many nights 
looking at all the map Unknowns 
and so I packed 
and ran off there just all alone 

And now I'm back 
from Azu' streets 
talked to a bunch of weird shopkeepers 
saw me tons of foreign sweets 
but one thing that drives me going 
it just keeps me up at night 
is that one big 5k backpack that I'm dying to call ALL MINE

Ode to Cape of the Trailblazer by Queen's Who wants to live forever

There's no trail for us
There's no blaze for us
What is this cape that builds our dreams
Yet slips awaaaay from us

Who wants to live forever?  Who wants to live forever?

There's low chance for us
This gear is optimal for us
These hills have only one sweet target
Set in the drops for us

Who wants to live forever? Who wants to live forever? 

But touch my steps with sandwich
Touch my flowing watch with your rare drop tips 
And we can loot forever
And we can walk forever*
The remains are ours today

Who wants to live forever? Who wants to live forever?
Who waits forever, anyway?

*) Or for approximately 640k steps.

I Miss The Sun by The Police's Every breath you take

Every move I make
Every step I take 
Each record I break 
Every single day
I'll make ghost goo-oo

Every breath I take
Even not awake
Every game I play
Every word I say
It's all ghost goo-ooo

I can't cross sea
No way south for me
How my poor heart aches
With every step I take

Every move I make
Every bank they break
Every saw I create
How much tries it takes
It's all ghost goo-oo 

With no Pass we've been blocked - can't south migrate
I dream at night, I just see my camel's face
I look around, but it's dunes I can't replace
I feel so cold, and I long for Sun's embrace
I keep appeasing spirits, spirits, please

Oh can't you see
Passage through for me
From this cool dewy place?
How many steps it takes 

Every move you make
Each record you break
For a quite few days
Every step you take
Is for ghost goo-oo

Box hunting by Ylvis: What does the fox say?

Wolf goes "woof", cats go "meow"
Bird goes "tweet" and dolph goes "squeeek" 
Deer goes "moo", mummy's croaked 
And the reindeers are just sweet 

Fake ducks say "quack", driftnet goes "blub" 
And Halfmaw is ow ow ow! 
But there's one sound that no one knows: 

What does the box say? 

Ring-ding-ding-ding-dingeringeding! 
Gering-ding-ding-ding-dingeringeding! 
Gering-ding-ding-ding-dingeringeding? 

What the box say? 

Wa-pa-pa-pa-pa-pa-pow!
Wa-pa-pa-pa-pa-pa-pow! 
Wa-pa-pa-pa-pa-pa-pow? 

What the box say?

Hatee-hatee-hatee-ho!
Hatee-hatee-hatee-ho!
Hatee-hatee-hatee-ho?

What the box say?

Joff-tchoff-tchoffo-tchoffo-tchoff!
Tchoff-tchoff-tchoffo-tchoffo-tchoff!
Joff-tchoff-tchoffo-tchoffo-tchoff?

What the box say?

Big wood mouth, pointy stick
Catching critters, pretty slick
Once set up, sloped uphill
You'll then be just standing still

You're catching thread
So beautiful
Like a present in disguise
But if you meet a horned horse
Will you communicate by
Mo-o-o-o-orse
Mo-o-o-o-orse
Mo-o-o-o-
How would you deal with that
"Ho-o-o-o-orse"
"Ho-o-o-o-orse"
"Ho-o-o-o-orse"?

What does the box say?

Secret of the box
Ancient mystery
Somewhere deep in the woods
I know you're hunting
What is your sound
Will we ever know
Will always be a mystery
What do you say?

You're patient but frail,
Shaking loose all that wood
What is your sound?
Will we ever know?
I want to
I want to,
I want to know!

The Helpful Herbert Botting Mini-FAQ FYI Intro

The Discord server has a Helpful Herbert bot who is very helpful. It works if your Discord account is linked on the portal webpage under 'Account': https://portal.walkscape.app

Update Apr 2026: set_flair is easier to use now and updates instantly, so you don't need to know the below parameters any more. Just run /set_flair and click on the options in messages Herbert sends you. The parts in cursive are therefore outdated.

Per Jan 2026, the Helpful Herbert bot supports 3 commands. To see them all, type /, scroll through any potential other bots that are less helpful to find the ones about Helpful Herbert, and you can see the commands he supports there.

The commands are used by typing them into any chat channel that Helpful Herbert is present on. Typically the commands will show response messages that are only visible to you, except in the case of flex where the point is to show off to others.

In order to interact with options, first type the command (or start of it), and then click on the suggestion. You will see the list of options it has, and you can click on the option name to select from a list of possible values instead of having to guess yourself. You cannot generally expect to just type these as words into the command, they must be magic selections from the list.

/flex allows you to show off your last used character's stats.The output of this command is printed to the channel you run the command on.

  • One option: detailed - show more details.

/set_flair allows you to set little information after your name, such as your character's total steps taken.

  • Two options: type: xp/value, rank or level - what to show, and flair: <ability>, total_xp, total_level, achievement_points or total_steps
  • The command without correct values for at least flair will clear your flair setting.
  • The results will be visible "in the next flair update cycle", so they are not instant.

/set_nick allows you to change your nickname on the server (the regular /nick command is disabled).

The little banners that people have for different Walkscape locations are set by admins manually, so leap at the opportunity when say Weasel asks who wants to tout their Jarvonian nature.

Trivia missing from wiki proper

Shrimp ring

The shrimp shirt shows the late Shrimp Ring, and a character finding shrimp in trash and frying it: https://merch.walkscape.app/product/shrimp-hoodie/

There were a number of old rings that were later turned into trinkets, like the Shrimp trinket. (Heron, eel, root and bat, in addition.)

The reason why shrimp and earlier also shrimp rings would show up in trash looting activities relates back to the days of very early beta. Lore has it that there was a tester who would gather a ton of shrimp, bring it to town and start cooking, and then all progress would get wiped and they would do it all over again.

Additionally, the originating artwork is documented at Illustrations and as a legacy to the epicness of shrimp, most of the current Sorgo-crafted artwork contains a hidden shrimp.

The reason the shrimp looks like it appears by magic during the shrimp preparation process by application of some kind of magic tool is more inspired by wondrous near-magical furniture construction instructions than by real historical events happening in the game.

Thanks cuddlycutlery, Afropig, Convi and Weasel for the carrying of the history!

Not A Periodical

A picture showing how Trellin area is stretching into the white background traditionally representing Jarvonia.
Unrest at the border? Trellin claims new areas!

Not a Periodical is a newspaper invented on May 25 2026 in Walkscape Discord to cover important and most importantly silly events in the game. It has a Discord forum thread.

Primary location: Guide:Not A Periodical

Using this page to store the "drafts" until they are published post-review in the guide page for more visibility (and business continuity).

Issue 2, June 2026

Editorial

Welcome to the second issue of Not A Periodical, which is already effectively doubling our total number of publications! At this rate, we will break the records of Jarvonian crossword puzzles in no time! In the previous issue, we astutely observed a nefarious attempt from Trellin at confusing map makers that Noiseless Pass would in fact belong to Trellin. In this issue, we can be equally horrified that this claim is now also formally backed by Wallisia and the Grand Duchy of Trellin-Erdwise have joyfully welcomed all the Noiseless Pass residents who wish to receive Trellin citizenship ceremoniously at a grand feast in Granfiddich. We were unable to reach Jarvonian officials for comment, as they cited a need to finish some important paperwork and mumbled something about it being bat season.

In this issue, we will continue to unveil the deep and dark secrets of the dampest of local and remote caves of power. Remember: You heard it here third!

Blackspell Port rebrands itself to Blackspell Harbour

(With help from tourism impact reporter MixHagelslag.)

In Erdwise, gentrification is well underway in its southeastern parts. Recently, Blackspell Port has declared that it shall from now on be referred to as the location that was formerly known as Blackspell Port. In our updated information, the latest name dropped is in fact "Blackspell Harbour".

The Blackspell mayor cites the desire to attract more tourists as a primary motivation for the sudden name change. The growing, trade-driven city wants to get rid of its industrial association and focus more on its natural beauty. According to the mayor, Blackspell "is more than just a shipyard built out of crates". However, our investigative journalists' experiences at the location seem to suggest otherwise. "Tourist attractions never look as pretty in the real world as in the pictures the advertisements paint, you know," we were warned. But would that mean we should cancel our staff educational trip to the pleasantly cool breeze and invigorating oases of Wrentmark? Our readers must know!

The name change has not gone entirely without friction. There seems to be disagreement about the rebranding, as the local job board has refused to change its name and still calls itself the Blackspell Port job board, citing high risk of confusing all the foreigner labour frequenting the area simply to pick up odd jobs in exchange for trying to build local connections. "What good are tourists, anyway? We just want people here who are ready to work. Keep the name the same, they are simple people, we have seen them hand in valuables for a pittance after all," commented our editorial assistant while imitating the dialect of a Blackspell resident.

Shop owners at brink of rebellion against frivolous traders

(With help from economy class investigator MixHagelslag.)

Shop owners across Arenum are in an uproar. What is the reason behind these massive merchantial misgivings? They feel that their time is wasted, and some even express in no uncertain terms that they have been "scammed" by indecisive adventures selling their wares. "What used to be a rare occurrence has happened entirely too many times now," comments one shopkeeper wishing to remain anonymous in order to not be targeted. "You get an adventurer arriving together with a clerk from the local bank, and they start listing all the things they are going to sell. We estimate and value each item they offer, and hand over a quite generous lump sum in exhcange for the items. But when it comes time to close the deal and start hauling in the goods from the bank, the client suddenly 'changes their mind' and buys everything back."

This seems like very strange behaviour indeed. Why trick a merchant with a huge sale like this and then chicken out? "They say they do it so they can experience what being a millionaire feels like," the shopkeeper reports. "It's like these adventurers don't understand what transaction costs are and how expensive labour is!"

The offending adventurers are reportedly wearing party hats, which might help prepare for a more strict trading policy. The proximity of a bank seems to also make these kinds of visitors more likely, for the simple reason that carrying around enough goods to establish a similar effect of disruption is physically unfeasible. Ultimately, the costs of wasted time and effort are borne by the other customers and the merchant themselves, and rumour has it that frustrated shop owners have gone far enough to consider forming some kind of collaborative union to battle this growing problem - and possibly also piracy, which is problematic for overseas goods.

"We are considering to call it the Handseatic League," reveals our interviewee. "For 'Seat your hands off our goods'. This message should work for both these time wasters and pirates, we figure."

Issue 1, May 2026

Editorial

Welcome to the first issue of Not A Periodical, your ever reliable source of important and interesting news on Jarvonia and any of its neighbours or neighbour's neighbours, or neighbour's neighbour's neighbours.

Remember: You heard it here third!

Unrest at the border?

(With help from the intrepid Citizen Journalist Agile.)

While the times have been dire for a long time and wars have ravaged the realms of Arenum, the border area between Jarvonia and Trellin has been known since ancient times to belong to the fine people and reindeer of the Icy North.

Recently, this eternal truth has become contested, with new editions of the map of the realm released showing Noiseless Pass strictly being claimed by Trellin!

After interviewing a random passer-by in the streets of Granfiddich, well-traveled Citizen Journalist Agile of Wrentmark has reported that the interviewee had not even heard of Jarvonia but rather tried to sell some fine wine. However, unfazed by this lack of literal sources, our history expert has formulated based on this an extremely credible theory of what has been going on.

Erdwise, rich and dominant, has been recently encroaching on Trellin to take over Warrenfield, for nefarious gentrification purposes. In response, Trellin has decided to move in on its undefended rival in the west, aiming to conquer Noiseless Pass, knowing that it will have the support of Grand Duchy of Trellin-Erdwise, and probably even of Wallisia, if Jarvonia were to resist.

When profusely thanked for these warning words, our humble source of infinite theoretical wisdom opted to remind that we must stay vigilant at all borders and defend the law-based order at all costs. "What is happening to our northern friends could happen here in the Mark." To which our investigative camel Max commented: Bwa. We believe this to mean complete and wholehearted agreement.

Upon deeper investigation by our journalistic group, it was discovered that Trellin may be actively performing infiltration and sabotage in the area. While Noiseless Pass is known for various woodcutting activities, when looking at the area carefully, there are no trees to be seen. Where have the trees gone? Or has Trellin pushed such little green trees into the area that we cannot see the forest from afar?

Biology Yesterday: Are dolphins a fish?

Syrenthian scientists living close to water life have extensively documented dolphin breeding, nurturing and social behaviour, and have found it to differ notably from other underwater creatures with back fins and no legs. Syrenthians themselves do not seem particularly keen on drawing a clear border between fish and other creatures living in water, but given the recent events where several dolphins have been seen landing on the shore after high-speed spurting, it begs the question of whether dolphins are in fact not as inherently water-based animals as fish are. After all, they do not seem to have gills, and need to come up for air regularly.

Maybe the best argument against dolphins being fish comes from the fact that unlike fish, they hatch from eggs after prolonged periods of being carried around. In this regard, they may be closer taxonomically to mummies and reindeer than most other water animals. The investigation continues on this and other important topics at our research facilities, where inspirational sweet carrot pie is plentiful and it has proudly been 5 days since the last heavyset bear visit incident.

Track and Field: The alluring call of half-achievement

(With help from our aspirational sports commentators MixHagelslag and J.)

In the Small step big cape club, adventurers come together with the challenge of achieving pediantic feats with maximal efficiency. The metric for success is minimal effort, measured in steps taken, to reach hallmarks of character development which are usually rewarded with a special cape.

In particular the Cape of Half-Achiever, or COHA for short, is reached when one has completed half of the achievements specified by the all-knowing church of Not a Cult, and the ultimate goal, Cape of Achiever, nicknamed COFA, requires completion of all the achievements. As with any good contest, there are some loopholes and shortcuts to be found to make the journey somewhat simpler, but the rules are essentially clear and the efforts hat-raising-worthy.

To make things even more fun, volunteers at the club have offered to immortalize those adventurers who successfully reach these achievements unusually efficiently. If COHA, for half-achievement, is reached before 1.1 million steps, or COFA for the full achiever status is reached before 4.5 million steps, the volunteers will name a pet in the heroic achiever's honor!

The current unofficial club records are held by Barosepha for COHA at 1.31 million steps and MixHagelslag for COFA at 5.53 million steps (total 265 achievement points). If you are wishing to beat that, put your clever running Toe shoes on and get walking with a new challenger! It is best to not wait until tomorrow, as the achievement list to cover may get longer!