Tip of the day
Make sure you equip your items to get their effects, most don't work from inventory alone.

Translations:Quality Outcome (Mechanics)/24/en

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Quality Starting
Weight
Minimum
Weight
Band Start Band End Slope New Weight New Percentages New Percentages with Fine Materials
Normal 1000 4 0 (100 + 12) × 1
= 112
(1000 - 4) ÷ (0 - 112)
= -8.89286
1000 + (-8.89 × (200 - 0)) = -778.6
This is lower than the good weight, so it is set to
= 50
50 ÷ 162.55
= ~30.76%
30.76% - (30.76% * 0.3) + 0
30.76% - 9.23%
= 21.53%
Good 200 4 100 (100 + 12) × 2
= 224
(200 - 4) ÷ (100 - 224)
= -1.58065
200 + (-1.58 × (200 - 100)) = 41.9
This is lower than the great weight, so it is set to
= 50
50 ÷ 162.55
= ~30.76%
30.76% - (30.76% * 0.3) + 9.23%
30.76% - 9.23% + 9.23%
= 30.76%
Great 50 4 200 (100 + 12) × 3
= 336
(50 - 4) ÷ (200 - 336)
= -0.33824
Quality outcome is not greater than the band start.
Set to starting weight.
= 50
50 ÷ 162.55
= ~30.76%
30.76% - (30.76% * 0.3) + 9.23%
30.76% - 9.23% + 9.23%
= 30.76%
Excellent 10 4 300 (100 + 12) × 4
= 448
(10 - 4) ÷ (300 - 448)
= -0.04054
Quality outcome is not greater than the band start.
Set to starting weight.
= 10
10 ÷ 162.55
= ~6.15%
6.15% - (6.15% * 0.3) + 9.23%
6.15% - 1.85% + 9.23%
= 13.53%
Perfect 2.5 2 400 (100 + 12) × 5
= 560
(2.5 - 2) ÷ (400 - 560)
= -0.00313
Quality outcome is not greater than the band start.
Set to starting weight.
= 2.5
2.5 ÷ 162.55
= ~1.54%
1.54% - (1.54% * 0.3) + 1.85%
1.54% - 0.46% + 1.85%
= 2.92%
Eternal 0.05 0.05 500 (100 + 12) × 6
= 672
(0.05 - 0.05) ÷ (500 - 672)
= 0
Quality outcome is not greater than the band start.
Set to starting weight.
= 0.05
0.05 ÷ 162.55
= ~0.03%
No reduction on eternal.
0.03% + 0.46%
= 0.49%