Tip of the Day
Attributes involving a percent symbol % are multiplicative (For Example: +10% Fine material finding gives 1.1/100).

Translations:Work Efficiency (Mechanics)/4/en

From Walkscape Walkthrough
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  1. Each activity has an initial base work per action with 1 work unit equating to 1 step.
  2. The total efficiency is then calculated.
    • Skills give a +1.25% efficiency bonus for each level over the minimum up to a maximum of 25%. ((Skill Level - Activity Level) × 0.0125)
    • The equipment bonus is as stated in the details for that item for the relevant skill.
  3. This calculated added efficiency is then compared to the maximum efficiency for the activity. If your efficiency is greater than the maximum, then it is set to be the maximum.
    • The maximum added efficiency can be found in the Walkpedia entry for that activity.
  4. These bonuses are then added to the base 100% efficiency that you have for every activity.
  5. The new work per action is then calculated by taking the base work divided by the efficiency (as a number, not a percent).
  6. The work per action is then rounded up to the nearest full step.