Tip of the Day
Many NPCs can tell you rumours to help find things in the game.

Versions/524

From Walkscape Walkthrough
Revision as of 01:47, 4 September 2025 by Bonez565 (talk | contribs) (Created page with "== +524 minor update and bug fixes == === Added === * New translations from community translators * Upgraded to Flutter 3.52.2, which should improve general stability a bit and fix some issues * (Loot Tables) A new loot table for a trinket has been added to Rescue Team ** Compass Trinket * (Pfp Options) A new hairstyle has been added (side bangs with bow) ** frameless|128pxFile:Side Bangs With Bow Var1 (Cosmetic).png...")
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+524 minor update and bug fixes

Added

  • New translations from community translators
  • Upgraded to Flutter 3.52.2, which should improve general stability a bit and fix some issues
  • (Loot Tables) A new loot table for a trinket has been added to Rescue Team
  • (Pfp Options) A new hairstyle has been added (side bangs with bow)
  • (Pfp Options) A new pfp option has been added to the NaC shop
  • (Locations) Sanguine Hills ISO art added

Changed

  • (Loot Tables) REDACTED has an increased rate of finding you
    • 10% (1 in 10) to 12.5% (1 in 8) per action.
  • (Items) Amulet of Cooling Ice added higher quality BXP
Quality Old Attributes New Attributes

Global +4% Double Rewards
+5% Bonus Experience While doing Smithing
+3.5% No Materials Consumed While doing Smithing

Global +4% Double Rewards
+7% Bonus Experience While doing Smithing
+4% No Materials Consumed While doing Smithing
+2 Crafting Outcome While doing Smithing

Global +4% Double Rewards
+9% Bonus Experience While doing Smithing
+4.5% No Materials Consumed While doing Smithing
+4 Crafting Outcome While doing Smithing

Global +4% Double Rewards
+11% Bonus Experience While doing Smithing
+5% No Materials Consumed While doing Smithing
+6 Crafting Outcome While doing Smithing

Global +4% Double Rewards
+13% Bonus Experience While doing Smithing
+5.5% No Materials Consumed While doing Smithing
+8 Crafting Outcome While doing Smithing

Global +4% Double Rewards
+15% Bonus Experience While doing Smithing
+6% No Materials Consumed While doing Smithing
+10 Crafting Outcome While doing Smithing

Quality Old Attributes New Attributes

+10% Work Efficiency While Traveling
+10% Chest Finding While Traveling

+10% Work Efficiency While Traveling
+10% Chest Finding While Traveling
+2% Double Action While Traveling

+10% Work Efficiency While Traveling
+10% Chest Finding While Traveling
+4% Double Action While Traveling

+10% Work Efficiency While Traveling
+10% Chest Finding While Traveling
+6% Double Action While Traveling

+10% Work Efficiency While Traveling
+10% Chest Finding While Traveling
+8% Double Action While Traveling

+10% Work Efficiency While Traveling
+10% Chest Finding While Traveling
+10% Double Action While Traveling

Quality Old Attributes New Attributes

+2% Double Action While doing Cooking
Global +3% No Materials Consumed

+2.5% Double Action While doing Cooking
-1 Steps Required While doing Cooking
Global +3% No Materials Consumed

+3% Double Action While doing Cooking
-1 Steps Required While doing Cooking
Global +3% No Materials Consumed

+3.5% Double Action While doing Cooking
-2 Steps Required While doing Cooking
Global +3% No Materials Consumed

+4% Double Action While doing Cooking
-2 Steps Required While doing Cooking
Global +3% No Materials Consumed

+4.5% Double Action While doing Cooking
-3 Steps Required While doing Cooking
Global +3% No Materials Consumed

  • (Items) Amulet of Eel increased CF, higher quality FMF while agility, added quality based DR while agility
Quality Old Attributes New Attributes

Global +8% Chest Finding
+10% Fine Material Finding While doing Agility

Global +8% Chest Finding
+14% Fine Material Finding While doing Agility
-1 Steps Required While doing Agility

Global +8% Chest Finding
+18% Fine Material Finding While doing Agility
-1 Steps Required While doing Agility

Global +8% Chest Finding
+22% Fine Material Finding While doing Agility
-2 Steps Required While doing Agility

Global +8% Chest Finding
+26% Fine Material Finding While doing Agility
-2 Steps Required While doing Agility

Global +8% Chest Finding
+30% Fine Material Finding While doing Agility
-3 Steps Required While doing Agility

  • (Items) Amulet of Heron increased quality based DR and FMF while fishing, added quality based BXP while fishing
Quality Old Attributes New Attributes

+15% Fine Material Finding While doing Fishing
+3.5% Double Rewards While doing Fishing
Global +20% Chance to find 1 to 10 gold pieces

+18% Fine Material Finding While doing Fishing
+4% Double Rewards While doing Fishing
Global +20% Chance to find 1 to 10 gold pieces

+21% Fine Material Finding While doing Fishing
+4.5% Double Rewards While doing Fishing
Global +20% Chance to find 1 to 10 gold pieces

+24% Fine Material Finding While doing Fishing
+5% Double Rewards While doing Fishing
Global +20% Chance to find 1 to 10 gold pieces

+27% Fine Material Finding While doing Fishing
+5.5% Double Rewards While doing Fishing
Global +20% Chance to find 1 to 10 gold pieces

+30% Fine Material Finding While doing Fishing
+6% Double Rewards While doing Fishing
Global +20% Chance to find 1 to 10 gold pieces

  • (Items) Amulet of Shrimp reduced CF, added quality based FMF while foraging, added quality based DR while foraging
Quality Old Attributes New Attributes

+12% Chest Finding While doing Foraging
Global +25% Find Collectibles

+14% Chest Finding While doing Foraging
-1 Steps Required While doing Foraging
Global +25% Find Collectibles

+16% Chest Finding While doing Foraging
-1 Steps Required While doing Foraging
Global +25% Find Collectibles

+18% Chest Finding While doing Foraging
-2 Steps Required While doing Foraging
Global +25% Find Collectibles

+20% Chest Finding While doing Foraging
-2 Steps Required While doing Foraging
Global +25% Find Collectibles

+22% Chest Finding While doing Foraging
-3 Steps Required While doing Foraging
Global +25% Find Collectibles

Quality Old Attributes New Attributes

Global +3% Work Efficiency
+10% Chest Finding While doing Carpentry
+3.5% No Materials Consumed While doing Carpentry

Global +3% Work Efficiency
+12% Chest Finding While doing Carpentry
+4% No Materials Consumed While doing Carpentry
+2 Crafting Outcome While doing Carpentry

Global +3% Work Efficiency
+14% Chest Finding While doing Carpentry
+4.5% No Materials Consumed While doing Carpentry
+4 Crafting Outcome While doing Carpentry

Global +3% Work Efficiency
+16% Chest Finding While doing Carpentry
+5% No Materials Consumed While doing Carpentry
+6 Crafting Outcome While doing Carpentry

Global +3% Work Efficiency
+18% Chest Finding While doing Carpentry
+5.5% No Materials Consumed While doing Carpentry
+8 Crafting Outcome While doing Carpentry

Global +3% Work Efficiency
+20% Chest Finding While doing Carpentry
+6% No Materials Consumed While doing Carpentry
+10 Crafting Outcome While doing Carpentry

Quality Old Attributes New Attributes

+10% Chest Finding While doing Trinketry
Global +3% Double Action
+3.5% No Materials Consumed While doing Trinketry

+12% Chest Finding While doing Trinketry
Global +3% Double Action
+4% No Materials Consumed While doing Trinketry
+2 Crafting Outcome While doing Trinketry

+14% Chest Finding While doing Trinketry
Global +3% Double Action
+4.5% No Materials Consumed While doing Trinketry
+4 Crafting Outcome While doing Trinketry

+16% Chest Finding While doing Trinketry
Global +3% Double Action
+5% No Materials Consumed While doing Trinketry
+6 Crafting Outcome While doing Trinketry

+18% Chest Finding While doing Trinketry
Global +3% Double Action
+5.5% No Materials Consumed While doing Trinketry
+8 Crafting Outcome While doing Trinketry

+20% Chest Finding While doing Trinketry
Global +3% Double Action
+6% No Materials Consumed While doing Trinketry
+10 Crafting Outcome While doing Trinketry

Quality Old Attributes New Attributes

Global +10% Chest Finding
Global +15% Fine Material Finding
Global +4% Bonus Experience
Global -1 Steps Required
Global +1.5% No Materials Consumed

Global +11% Chest Finding
Global +17% Fine Material Finding
Global +5% Bonus Experience
Global -1 Steps Required
Global +1.75% No Materials Consumed

Global +12% Chest Finding
Global +19% Fine Material Finding
Global +6% Bonus Experience
Global -2 Steps Required
Global +2% No Materials Consumed

Global +13% Chest Finding
Global +21% Fine Material Finding
Global +7% Bonus Experience
Global -2 Steps Required
Global +2.25% No Materials Consumed

Global +14% Chest Finding
Global +23% Fine Material Finding
Global +8% Bonus Experience
Global -3 Steps Required
Global +2.5% No Materials Consumed

Global +15% Chest Finding
Global +25% Fine Material Finding
Global +9% Bonus Experience
Global -4 Steps Required
Global +2.75% No Materials Consumed

Fixed

  • Fixed sprites missing from Collectible Items view
  • Fixed missing graphs bug, requires server version 1.4.7
  • Fixed the links overflowing on announcements
  • Fixed the DA from traveling carrying over to next activity (it only carries over if the next one is also traveling)
  • Item names wrap in job boards to two lines now
  • Fixed stop when overencumbered not cancelling crafting actions
  • (Items) Pearl Bracelet added missing global search keyword
  • (Items) Amulet of Beaver removed incorrect trinketry search keyword