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Being overencumbered only slows down your activities, but doesn't affect travel.

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15 June 2026

  • 01:4401:44, 15 June 2026 Devblogs/Archive/4 (hist | edit) [10,386 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 4 | title = History and Lore of WalkScape vol 1. | date = January 9, 2023 | source = https://www.reddit.com/r/WalkScape/comments/107b4as/devblog_4_history_and_lore_of_walkscape_vol_1/ }} == History and Lore of WalkScape, vol. 1 == Hi! Today we will be doing some worldbuilding. Because there is so much to cover, I've decided to divide this into several blog posts. In addition, I'd like to get comments and develop the worldbuilding as we go....")
  • 01:4101:41, 15 June 2026 Devblogs/Archive/2 (hist | edit) [7,813 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 2 | title = Activity View | date = December 12, 2022 | source = https://www.reddit.com/r/WalkScape/comments/zjuhvl/devblog_2_activity_view/ }} == Activity View == Welcome to the second blog post! Today (and in following blog posts), we are going to delve deeper into the user interface and user experience. These blog posts might be quite basic to some, but I think its essential to go through the basics of the game first. I will try to also i...")
  • 01:3801:38, 15 June 2026 Devblogs/Archive/1 (hist | edit) [8,603 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 1 | title = Promises and the Idea of the Game | date = November 28, 2022 | source = https://www.reddit.com/r/WalkScape/comments/z6smbj/devblog_1_promises_and_the_idea_of_the_game/ }} == The promise and idea of the game == Welcome to the first blog post of WalkScape! First of all, I'd like to list some disclaimers: *Everything that is being discussed in the blog posts and development updates are subject to change, as is usual in game develo...")
  • 01:0701:07, 15 June 2026 Devblogs/Archive/3 (hist | edit) [10,342 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 3 | title = Worldmap and Travelling | date = December 26, 2022 | source = https://www.reddit.com/r/WalkScape/comments/... | summary = Devblogs/2022 | previous = 2 | next = 4 }} == World Map and Travelling == Merry Christmas everyone! I have one (late) present for you all: the newest dev blog! This week's topic will be about travelling and the world map. Recently, I have been pretty busy with the holidays and my studies, which is why I have...")
  • 00:5000:50, 15 June 2026 Devblogs/Archive (hist | edit) [8,039 bytes] Bonez565 (talk | contribs) (Created page with "Links to the archived text of all devblogs. == Devblog Archive == * DevBlog #1: Promises and the Idea of the Game")

14 June 2026

  • 13:1213:12, 14 June 2026 Spectral Set (hist | edit) [2,774 bytes] Bonez565 (talk | contribs) (Created page with "The Spectral Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Spectral vest | Primary = | Secondary = | Hands = Spectral handwear | Legs = Spectral breeches | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="vertical-align:...")
  • 13:1113:11, 14 June 2026 Elderhide Set (hist | edit) [2,755 bytes] Bonez565 (talk | contribs) (Created page with "The Elderhide Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Elderhide tunic | Primary = | Secondary = | Hands = Elderhide mitts | Legs = Elderhide chaps | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="vertical-align:...")
  • 13:1013:10, 14 June 2026 Aerofibril Set (hist | edit) [2,846 bytes] Bonez565 (talk | contribs) (Created page with "The Aerofibril Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Aerofibril plastron | Primary = | Secondary = | Hands = Aerofibril bracers | Legs = Aerofibril shorts | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="vertic...")
  • 13:0813:08, 14 June 2026 Journeyman Set (hist | edit) [2,836 bytes] Bonez565 (talk | contribs) (Created page with "The Journeyman Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Journeyman vest | Primary = | Secondary = | Hands = Journeyman handwear | Legs = Journeyman breeches | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="vertica...")
  • 13:0713:07, 14 June 2026 Rootweave Set (hist | edit) [2,755 bytes] Bonez565 (talk | contribs) (Created page with "The Rootweave Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Rootweave tunic | Primary = | Secondary = | Hands = Rootweave mitts | Legs = Rootweave chaps | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="vertical-align:...")
  • 13:0613:06, 14 June 2026 Shadowquill Set (hist | edit) [2,877 bytes] Bonez565 (talk | contribs) (Created page with "The Shadowquill Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Shadowquill plastron | Primary = | Secondary = | Hands = Shadowquill bracers | Legs = Shadowquill shorts | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="ve...")
  • 13:0513:05, 14 June 2026 Spikescale Set (hist | edit) [2,786 bytes] Bonez565 (talk | contribs) (Created page with "The Spikescale Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Spikescale tunic | Primary = | Secondary = | Hands = Spikescale mitts | Legs = Spikescale chaps | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="vertical-ali...")
  • 13:0213:02, 14 June 2026 Apprentice Set (hist | edit) [2,836 bytes] Bonez565 (talk | contribs) (Created page with "The Apprentice Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Apprentice vest | Primary = | Secondary = | Hands = Apprentice handwear | Legs = Apprentice breeches | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="vertica...")
  • 12:5512:55, 14 June 2026 Grassknot Set (hist | edit) [2,755 bytes] Bonez565 (talk | contribs) (Created page with "The Tatty Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Grassknot tunic | Primary = | Secondary = | Hands = Grassknot mitts | Legs = Grassknot chaps | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="vertical-align: bott...")
  • 12:4312:43, 14 June 2026 Tatty Set (hist | edit) [2,661 bytes] Bonez565 (talk | contribs) (Created page with "The Tatty Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Tatty garb | Primary = | Secondary = | Hands = Tatty handwraps | Legs = Tatty skirt | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="vertical-align: bottom;" !Qua...") Tag: Visual edit: Switched

13 June 2026

  • 06:3706:37, 13 June 2026 Devblogs/2026 (hist | edit) [32,271 bytes] Bonez565 (talk | contribs) (Created page with "DevBlogs for the current year's development of WalkScape. == [https://www.reddit.com/r/WalkScape/comments/1u33cip/devblog_87_mailbox_for_trading_in_testing/ DevBlog #87: Mailbox for trading in testing, upcoming patch & changes to Portal] == Posted on June 11, 2026. * Covered progress on Trading, an upcoming patch, and planned changes to WalkScape Portal. * The Mailbox feature for Trading had entered internal testing. * The team was preparing a patch with Gear Sets fix...")
  • 05:0505:05, 13 June 2026 Devblogs/2025 (hist | edit) [66,316 bytes] Bonez565 (talk | contribs) (Created page with "In 2025, DevBlogs #52–75 covered a major transition period for WalkScape, beginning with the engine rework, post-rework bug fixing, and the move to DevTools 2.0, which helped separate content development from core programming work. The year introduced Trinketry, Wave 4, iOS and Android smart watch support, Travel + 1, Rumours, over-the-air updates, the Ability rework, and many QoL improvements around gear sets, inventory, activities, WalkPedia, and performance. Several...")

12 June 2026

  • 13:4613:46, 12 June 2026 Versions/660 (hist | edit) [1,158 bytes] Bonez565 (talk | contribs) (Created page with "== +655 Hunting & Tailoring Bugfix Update == === Changed === * Made world map camera movement more responsive, supports multiple touch panning * Made camera behave like world map === Fixed === * Fixed gear sets not being able to equip two of the same rings * Fixed that Use button for consumables did not work * Fixed the weirdness in Items in Use warnings * Fixed that withdrawing gear set withdraws 2 rings if two of the same rings are in the gear set * Using abilities n...")
  • 06:2706:27, 12 June 2026 Devblogs/2024 (hist | edit) [58,852 bytes] Bonez565 (talk | contribs) (Created page with "== [https://www.reddit.com/r/WalkScape/comments/199ww0m/devblog_29_closed_beta_releases_the_past_the/ DevBlog #29: Closed Beta Releases. The past, the present and the future.] == * Closed Beta wave one was made available for download through the Portal account page, with the game initially kept in maintenance mode before play opened. * Closed Beta characters were confirmed to be wiped before Open Beta, with a possibility of additional wipes if major technical issues req...")
  • 06:0206:02, 12 June 2026 Devblogs/2023 (hist | edit) [83,029 bytes] Bonez565 (talk | contribs) (Created page with " == [https://www.reddit.com/r/WalkScape/comments/17m01d9/devblog_25_update_on_closed_beta_progress/ DevBlog #25: Update on Closed Beta progress, WalkScape team grows, and content work!] == * Updated the closed beta progress and explained the remaining work needed before release. * Described the closed beta as focused on the core gameplay loop of selecting activities, walking to progress, banking or selling items, crafting upgrades, travelling, exploring, and comp...")
  • 05:2805:28, 12 June 2026 Devblogs/2022 (hist | edit) [9,204 bytes] Bonez565 (talk | contribs) (Created page with "== [https://www.reddit.com/r/WalkScape/comments/zvk1o0/devblog_3_worldmap_and_travelling/ DevBlog #3: Worldmap and Travelling] == * Introduced the World Map and travelling systems. * Revealed that the world of ''WalkScape'' is called Arenum. * Explained that the map image acts as a background, with interactive locations placed over it. * Stated that the World Map is opened through the Travel option in the floating plus-button menu. * Noted that the next DevBlog was plann...")

28 May 2026

  • 15:1215:12, 28 May 2026 Snowy Keyword (hist | edit) [133 bytes] Bonez565 (talk | contribs) (Created page with "<languages /><translate> {{Location_Keyword |Keyword = snowy |Language = EN }}</translate> <translate> {{Footer|Toc|EN}} </translate>")
  • 15:1215:12, 28 May 2026 Medium Keyword/en (hist | edit) [100 bytes] FuzzyBot (talk | contribs) (Updating to match new version of source page)
  • 15:1115:11, 28 May 2026 Medium Keyword (hist | edit) [171 bytes] Bonez565 (talk | contribs) (Created page with "<languages /><translate> {{Weight_Keyword |Keyword = medium |SplitNumber = 4 |Language = EN }}</translate> <translate> {{Footer|Toc|EN}} </translate>")
  • 15:0115:01, 28 May 2026 Versions/657 (hist | edit) [5,394 bytes] Bonez565 (talk | contribs) (Created page with "== +655 Hunting & Tailoring QOL Update == === Added === * Removed all of the remaining AI assets from the game, reducing the application size by 31mb * Collectibles now show up as the first items under action completed and have special styling * You can now deposit only some items from a selected inventory slot * Added a loading spinner to WalkPedia and made it open the page faster * (World Map) Added more realms * (Keywords) 2 new keywords and 2 new search keywords (on...")

16 May 2026

13 May 2026

  • 07:3007:30, 13 May 2026 Versions/647 (hist | edit) [584 bytes] Bonez565 (talk | contribs) (Created page with "== +645 Hunting & Tailoring Map Update #2 == === Changed === * World Map: Standardised zoom level for Double Tap, Initial Zoom, Focus * World Map: Made most map animations smoother due to some users complaining about motion sickness (will be a setting and further tweaked in the future) * World Map: Removed location search functionality temporarily as it's a bit too unstable — Proper fix coming soon * World Map: Tapping the map will stop any inertia (for all you fast s...")

7 May 2026

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