Tip of the day
Quality outcome will help raise the chances for better quality items seen at the bottom of recipes in the crafting interface.

Gear:Rescue team/Bonez565's Late Game Gear

From Walkscape Walkthrough
Revision as of 14:11, 9 February 2025 by Ultraximus (talk | contribs) (Added Jelly Sandwich + info on consumables being used on double action)


Gear
Cape
Cape of Achiever (Common)
Head
Running visor (Common)
Back
Grappling hook (Common)
Hands
Tree scaling claws (Common)
Chest
Treasure hunter jacket (Common)
Neck
Error In Item Entry (Error)
Primary
Primary Slot
Legs
Flowy trousers (Common)
Secondary
Secondary Slot
Ring
Fine pearl ring (Common)
Feet
Oak skis (Common)
Ring
Error In Item Entry (Error)
Tools
Tools
Adoring fan statue (Common)
Tools
Omni-tool (Common)
Tools
Greedy piggy bank (Common)
Tools
Water bottle (Common)
Tools
Mountaineering guidebook (Common)
Tools
Rusty spyglass (Common)

Version Is Missing. Please Add It.

Copy for Gear Import:

Notes

This should give you 279 Steps / Token on average (10k Steps= ~35.8 Tokens). For me this took ~1.3 million steps but I only had the Spyglass and Beer for part of it. It may take longer depending on your luck with fine items.

Some Possible Replacements:

  • Cape of Half-Achiever for the full achiever cape.
  • The Beer as a consumable is optional but if you've got a stock it can help.
  • Jelly Sandwich is another consumable that can be used, especially if you have already crafted 1000 Bread for Doomsday Prepper.
  • The Rusty Spyglass can be left off first if you only have 5 tool slots.
  • The Fine Pearl Ring can be substituted for a Second Heron Ring or even a Shiny Ring.

Currently consumable steps get spent on Double Actions. As Double Action cannot trigger on the double action, the consumable is useless on the Double Action part. If you only have enough consumables active for one action, then if you happen to get a Double Action, your consumables will not get wasted on the Double Action. This requires however you to check on your game every 5-10k steps.

Practical example:

  • Have 20 consumables in use (Beer/Jelly Sandwich)
  • Complete an action that triggers double action
  • Use up to 11.5 consumables

Versus:

  • Have 6 consumables in use (Beer/Jelly Sandwich)
  • Complete an action that triggers double action
  • Only use up 6 consumables